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Comments & descriptions improvements (#91)
* Comments & descriptions improvements
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@ -3,6 +3,9 @@
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#endif
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#define _cssdk_const_included
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/**
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* Basic constants
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*/
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#define BIT(%0) (1<<(%0))
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#define NULLENT -1
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@ -213,14 +216,18 @@
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// These are the damage types that have client hud art
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#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK)
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// When calling KILLED(), a value that governs gib behavior is expected to be
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// one of these three values
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/**
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* When calling KILLED(), a value that governs gib behavior is expected to be
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* one of these three values
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*/
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#define GIB_NORMAL 0 // Gib if entity was overkilled
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#define GIB_NEVER 1 // Never gib, no matter how much death damage is done ( freezing, etc )
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#define GIB_ALWAYS 2 // Always gib ( Houndeye Shock, Barnacle Bite )
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// Player physics flags bits
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// CBasePlayer::m_afPhysicsFlags
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/**
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* Player physics flags bits
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* CBasePlayer::m_afPhysicsFlags
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*/
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#define PFLAG_ONLADDER (1<<0)
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#define PFLAG_ONSWING (1<<0)
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#define PFLAG_ONTRAIN (1<<1)
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@ -644,6 +651,9 @@
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#define TRAIN_FAST 0x04
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#define TRAIN_BACK 0x05
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/**
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* PlaybackEvent flags
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*/
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#define FEV_NOTHOST (1<<0) // Skip local host for event send.
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#define FEV_RELIABLE (1<<1) // Send the event reliably. You must specify the origin and angles
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// for this to work correctly on the server for anything
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@ -677,7 +687,9 @@
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// UNDONE: This will ignore transition volumes (trigger_transition), but not the PVS!!!
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#define FCAP_FORCE_TRANSITION 0x00000080 // ALWAYS goes across transitions
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// All monsters need this data
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/**
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* All monsters need this data
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*/
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#define DONT_BLEED -1
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#define BLOOD_COLOR_RED 247
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#define BLOOD_COLOR_YELLOW 195
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@ -693,6 +705,9 @@ enum
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IGNOREMSG_TEAM // Same as IGNOREMSG_ENEMY but ignore teammates
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}
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/**
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* Hitgroups
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*/
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enum HitBoxGroup
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{
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HITGROUP_GENERIC = 0,
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@ -706,6 +721,9 @@ enum HitBoxGroup
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HITGROUP_SHIELD
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};
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/**
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* Armor types for m_iKevlar
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*/
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enum ArmorType
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{
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ARMOR_NONE, // No armor
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@ -750,6 +768,9 @@ enum ArmouryItemPack
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ARMOURY_DEAGLE,
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};
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/**
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* Reward types for RG_CBasePlayer_AddAccount
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*/
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enum RewardType
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{
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RT_NONE,
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@ -769,6 +790,9 @@ enum RewardType
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RT_VIP_RESCUED_MYSELF
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};
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/**
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* Team IDs for m_iTeam
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*/
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enum TeamName
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{
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TEAM_UNASSIGNED,
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@ -777,6 +801,9 @@ enum TeamName
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TEAM_SPECTATOR
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};
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/**
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* For m_iModelName
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*/
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enum ModelName
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{
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MODEL_UNASSIGNED,
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@ -794,6 +821,9 @@ enum ModelName
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MODEL_AUTO
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};
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/**
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* weapon respawning return codes
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*/
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enum
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{
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GR_NONE = 0,
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@ -811,6 +841,9 @@ enum
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GR_PLR_DROP_AMMO_NO
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};
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/**
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* Weapon IDs for rg_get_weaponbox_id, GetGrenadeType, rg_get_weapon_info(const weapon_name[], WI_ID)
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*/
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enum WeaponIdType
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{
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WEAPON_NONE,
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@ -862,6 +895,9 @@ enum TimeBasedDamage
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ITDB_SLOWFREEZE
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};
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/**
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* m_Activity
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*/
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enum Activity
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{
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ACT_INVALID = -1,
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@ -968,9 +1004,13 @@ enum Activity
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ACT_NO
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};
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/**
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* WinStatus for RG_RoundEnd, rg_round_end
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*/
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enum WinStatus
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{
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WINSTATUS_CTS = 1,
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WINSTATUS_NONE = 0,
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WINSTATUS_CTS,
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WINSTATUS_TERRORISTS,
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WINSTATUS_DRAW,
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};
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@ -1007,6 +1047,9 @@ enum ScenarioEventEndRound
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ROUND_GAME_OVER
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};
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/**
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* Animation IDs for RG_CBasePlayer_SetAnimation, rg_set_animation
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*/
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enum PLAYER_ANIM
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{
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PLAYER_IDLE,
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@ -1134,6 +1177,9 @@ enum WeaponState
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WPNSTATE_SHIELD_DRAWN = BIT(5),
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};
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/**
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* Bullet types for rg_fire_bullets, rg_fire_bullets3
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*/
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enum Bullet
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{
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BULLET_NONE,
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@ -1154,6 +1200,9 @@ enum Bullet
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BULLET_PLAYER_357SIG,
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};
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/**
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* Reward rules for rg_get_account_rules, rg_set_account_rules
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*/
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enum RewardRules
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{
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RR_CTS_WIN,
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@ -1181,6 +1230,9 @@ enum RewardRules
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RR_END
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};
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/**
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* For RG_CBasePlayer_HasRestrictItem
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*/
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enum ItemRestType
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{
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ITEM_TYPE_BUYING, // When a player is buying items
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@ -1247,6 +1299,9 @@ enum InfoMapBuyParam
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BUYING_NO_ONE,
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};
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/**
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* For SetUse
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*/
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enum USE_TYPE
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{
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USE_OFF,
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