mirror of
https://github.com/rehlds/reapi.git
synced 2025-01-16 00:28:17 +03:00
typo fix in desc
This commit is contained in:
parent
d6af4d2939
commit
e966296b5f
@ -328,7 +328,7 @@ native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, cons
|
||||
* Fires bullets from entity.
|
||||
*
|
||||
* @param inflictor Inflictor is the entity that caused the damage (such as a gun)
|
||||
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner)
|
||||
* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
|
||||
* @param shots The number of shots
|
||||
* @param vecSrc The source position of the barrel
|
||||
* @param vecDirShooting Shooting direction
|
||||
@ -346,7 +346,7 @@ native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSr
|
||||
* Fires bullets from player's weapon.
|
||||
*
|
||||
* @param inflictor Inflictor is the entity that caused the damage (such as a gun)
|
||||
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner)
|
||||
* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
|
||||
* @param vecSrc The source position of the barrel
|
||||
* @param vecDirShooting Shooting direction
|
||||
* @param vecSpread Spread
|
||||
|
@ -285,7 +285,7 @@ cell AMX_NATIVE_CALL rg_multidmg_add(AMX *amx, cell *params)
|
||||
* Fires bullets from entity.
|
||||
*
|
||||
* @param inflictor Inflictor is the entity that caused the damage (such as a gun)
|
||||
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner)
|
||||
* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
|
||||
* @param shots The number of shots
|
||||
* @param vecSrc The source position of the barrel
|
||||
* @param vecDirShooting Shooting direction
|
||||
@ -329,7 +329,7 @@ cell AMX_NATIVE_CALL rg_fire_bullets(AMX *amx, cell *params)
|
||||
* Fires bullets from player's weapon.
|
||||
*
|
||||
* @param inflictor Inflictor is the entity that caused the damage (such as a gun)
|
||||
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner)
|
||||
* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
|
||||
* @param vecSrc The source position of the barrel
|
||||
* @param vecDirShooting Shooting direction
|
||||
* @param vecSpread Spread
|
||||
|
Loading…
x
Reference in New Issue
Block a user