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mirror of https://github.com/rehlds/reapi.git synced 2025-01-28 22:47:56 +03:00

typo fix in desc

This commit is contained in:
Sergey Shorokhov 2021-09-02 19:05:07 +03:00
parent d6af4d2939
commit e966296b5f
2 changed files with 4 additions and 4 deletions

View File

@ -328,7 +328,7 @@ native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, cons
* Fires bullets from entity. * Fires bullets from entity.
* *
* @param inflictor Inflictor is the entity that caused the damage (such as a gun) * @param inflictor Inflictor is the entity that caused the damage (such as a gun)
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) * @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
* @param shots The number of shots * @param shots The number of shots
* @param vecSrc The source position of the barrel * @param vecSrc The source position of the barrel
* @param vecDirShooting Shooting direction * @param vecDirShooting Shooting direction
@ -346,7 +346,7 @@ native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSr
* Fires bullets from player's weapon. * Fires bullets from player's weapon.
* *
* @param inflictor Inflictor is the entity that caused the damage (such as a gun) * @param inflictor Inflictor is the entity that caused the damage (such as a gun)
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) * @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
* @param vecSrc The source position of the barrel * @param vecSrc The source position of the barrel
* @param vecDirShooting Shooting direction * @param vecDirShooting Shooting direction
* @param vecSpread Spread * @param vecSpread Spread

View File

@ -285,7 +285,7 @@ cell AMX_NATIVE_CALL rg_multidmg_add(AMX *amx, cell *params)
* Fires bullets from entity. * Fires bullets from entity.
* *
* @param inflictor Inflictor is the entity that caused the damage (such as a gun) * @param inflictor Inflictor is the entity that caused the damage (such as a gun)
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) * @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
* @param shots The number of shots * @param shots The number of shots
* @param vecSrc The source position of the barrel * @param vecSrc The source position of the barrel
* @param vecDirShooting Shooting direction * @param vecDirShooting Shooting direction
@ -329,7 +329,7 @@ cell AMX_NATIVE_CALL rg_fire_bullets(AMX *amx, cell *params)
* Fires bullets from player's weapon. * Fires bullets from player's weapon.
* *
* @param inflictor Inflictor is the entity that caused the damage (such as a gun) * @param inflictor Inflictor is the entity that caused the damage (such as a gun)
* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) * @param attacker Attacker is the entity that triggered the damage (such as the gun's owner)
* @param vecSrc The source position of the barrel * @param vecSrc The source position of the barrel
* @param vecDirShooting Shooting direction * @param vecDirShooting Shooting direction
* @param vecSpread Spread * @param vecSpread Spread