WPMGPRoSToTeMa
edc69b5ed5
Fixed reading and writing custom.hpk ( Fixed #114 )
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Fixed some decompile mistakes
Fixed FS_Read and FS_Write
2016-02-07 22:43:09 +03:00
WPMGPRoSToTeMa
22507f6b8a
Fixed MSG_WriteBitString (bug with non-ASCII chars) ( #150 )
2016-02-02 06:10:26 +03:00
asmodai
3f2a77b71c
Fixed crash on bot disconnect
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Using inline algorithms instead of defines
2016-01-10 17:06:19 +03:00
s1lentq
2a24337eee
Cut of nicknames '+' if next there is something digit or alphanumeric character.
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Added prefix Q_* for functions strlen/strcmp/strpcy/memset/memcpy/memmove etc.
Added for solution configuration (Debug Swds Play/Release Swds Play) the path to libacof32.lib in linker.
2015-10-27 21:14:08 +06:00
asmodai
0e4973de19
Fixed UTF and \t in COM_ParseLine
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Fixed undefined structs error in ReHLDSK
2015-09-28 20:20:19 +03:00
s1lentq
2531c8f8af
Added missing EXT_FUNC functions to ReHLDS API
2015-07-13 23:34:33 +06:00
dreamstalker
ed575d9b7d
Fixed: all functions that could be called from outside must realign the stack
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Removed NOINLINE from MSG_Write*Bits functions since stack alignment issue is resolved
2015-06-30 17:09:22 +04:00
dreamstalker
1463a1a2f8
Fixed issues found by Coverity in the engine
2015-06-26 21:21:55 +04:00
dreamstalker
f5a9f2e413
Workaround for 'stack misaligned when inlining SSE' bug in icc
2015-06-17 23:36:36 +04:00
dreamstalker
3cd4a52567
Implemented strcpy_safe which is safe to use with overlapping src and dst buffers
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Use strcpy_safe in Info_ functions
2015-06-14 23:08:03 +04:00
asmodai
c3e5486612
Fixed message fragments validation.
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Fixed NET_GetLong.
Passing netadr_t to functions by reference instead of copying.
Added missed Q_ prefix for stdlib functions.
2015-06-07 03:55:42 +03:00
asmodai
7a973d1afb
JITted DELTA_TestDelta.
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Maked unit test for DELTA_TestDelta.
Unrolled tail recursion in SV_FindTouchedLeafs and SV_LinkContents.
Other small optimizations and fixes.
2015-05-29 23:21:20 +03:00
dreamstalker
31bfe3db78
Moved optimized MSG_Write*Bits* under REHLDS_FIXES defined because it uses bf_write_s structure incompatible with the original engine
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Fixed wrong tex.coords formula in SurfaceAtPoint()
Added missing calls to SV_CheckWaterTransition() in SV_Physics_Toss()
Flight recorder: Lazy init with HOOK_ENGINE
RehldsDemoPlayer: print heartbeat message every 10Mb of demo
2015-05-21 21:20:40 +04:00
dreamstalker
3f448f441e
Implemented faster and safe MSG_Write*Bit*
2015-05-20 17:21:42 +04:00
Andrey
591ee6b490
More SSE optimizations.
2015-05-15 16:04:23 +03:00
dreamstalker
2a0fff4074
#8 Refactoring SDK
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Get rid of (u)int[nn]_t types from osconfig.h, use (u)int[nn] from archtypes.h instead
2015-05-09 20:58:58 +04:00
Andrey
6a4eaeee95
Fixed some Cmd_ functions, fixed messages sending in ClientPutInServer forward, added unrolled (un)munge2 functions, added one overflow preventing check, fixed fullupdate spam from not active clients, removed entity states reallocation in SV_WriteEntitiesToClient, packing players states separately from entities, added defines.
2015-05-07 21:06:51 +03:00
dreamstalker
7326bee095
Initial commit
2015-05-04 22:25:41 +04:00