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mirror of https://github.com/rehlds/rehlds.git synced 2025-03-28 05:09:04 +03:00

Commit Graph

  • 89958d348e Update build.yml master 3.14.0.857 s1lentq 2025-03-28 02:41:18 +07:00
  • e9991716fc
    Added codesign and resources (#1069) 3.14.0.856 STAM 2024-12-26 11:29:08 +03:00
  • 20c16bfad3
    IP and IPX allocation warnings move under -dev arg (#1071) Sergey Shorokhov 2024-12-18 20:07:52 +03:00
  • a0fce8a3f3 Fix deploy dependencies steamworks_v160 s1lentq 2024-12-15 18:44:22 +07:00
  • 5e034c6768 fix testdemos s1lentq 2024-12-15 18:31:28 +07:00
  • bdac0cd83f Add steam interface adapter ISteamGameServer v011 for rehlds api s1lentq 2024-12-15 18:30:55 +07:00
  • 07227db0a1 Fix proxy module build s1lentq 2024-12-14 23:07:20 +07:00
  • 02c4fc4350 Merge branch 'master' into steamworks_v160 Sergey Shorokhov 2024-12-14 18:09:08 +03:00
  • 28c205de11 CI: add workflow_dispatch event trigger Sergey Shorokhov 2024-12-14 18:07:53 +03:00
  • 659dd29869 Upgrade steamworks from v1.22 to v1.60 s1lentq 2024-12-14 19:22:51 +07:00
  • 1a68407710 Netchan_CopyFileFragments: fix typo s1lentq 2024-12-12 04:35:38 +07:00
  • 4afb6e3be9
    Move SV_CheckMovingGround into SV_Physics (#1045) Francisco Muñoz 2024-12-09 09:20:17 -03:00
  • e83b324301 Fix build s1lentq 2024-12-09 01:21:00 +07:00
  • 64c684af4a Added new CVARs for improved handling of decompression failures: - sv_net_incoming_decompression_min_failures: Min failures required to flag a player - sv_net_incoming_decompression_max_failures: max failures allowed before punishment - sv_net_incoming_decompression_min_failuretime: Time window for failure tracking s1lentq 2024-12-08 23:54:20 +07:00
  • e54adb089c fix crash due fakeclient s1lentq 2024-12-08 08:57:51 +07:00
  • 18b173d5c6 Fix potential crash s1lentq 2024-12-08 05:15:11 +07:00
  • 6e6368da30 CalcSurfaceExtents: more info in extents error message s1lentq 2024-12-08 00:36:04 +07:00
  • df862d9bb6 Improved movevars sync logic for clients, allowing independent sync of movement props for each client, regardless of global movevars s1lentq 2024-12-08 00:18:36 +07:00
  • 12b35dbe8c
    deleted local GitHub Action STAM 2024-11-20 00:25:27 +03:00
  • 090d0dcfc1
    bzip2 1.0.6 -> 1.0.8 feature/bzip2-upgrade STAM 2024-11-19 14:32:40 +03:00
  • c17dacd152
    reHLDS -> ReHLDS STAM 2024-11-16 00:56:21 +03:00
  • 85d55d15db
    Merge pull request #1058 from rehlds/feature/improvements STAM 2024-11-06 13:39:04 +03:00
  • df704585aa
    meta improvemetns STAM 2024-11-03 14:46:02 +03:00
  • 5a1f66a6b4
    CI Workflow Improvements and Fixes (#1056) Sergey Shorokhov 2024-10-29 09:20:39 +03:00
  • fe184a82e0 SV_ProcessFile: Ignore customization file uploads if upload is disabled s1lentq 2024-10-24 02:28:47 +07:00
  • b29740c19e CalcSurfaceExtents: MAX_SURFACE_TEXTURE_SIZE limit increased from 256 to 512 s1lentq 2024-09-25 02:02:44 +07:00
  • 7073363c88
    Small fix in sv_user.cpp (#1042) 肯定龙 2024-08-06 20:24:29 -04:00
  • 2834fb8494 Minor refactoring and improve readability s1lentq 2024-08-01 02:56:20 +07:00
  • c8308a2c60 [HLTV] Fix reverse-engineering mistake in World::WritePacketEntities s1lentq 2024-08-01 00:12:34 +07:00
  • ed954a710f [HLTV] Fix reverse-engineering mistake in ObjectDictionary::RemoveIndex s1lentq 2024-08-01 00:09:32 +07:00
  • 9935f8bc75
    Workflows: fix linux build(Action Checkout) (#1040) Eason 2024-07-31 02:37:36 +08:00
  • 9c1e84328e Fixed GCC compilation warnings/errors Fixes #1032 s1lentq 2024-05-30 19:15:39 +07:00
  • c1ccc5009a Fix warning compiler in linux build s1lentq 2024-05-27 05:08:02 +07:00
  • 0f45ec09fa Enhanced API interface game message manager Bump major API version Minor refactoring s1lentq 2024-05-27 05:01:37 +07:00
  • c9f9bbfff9 Implement API interface game message manager s1lentq 2024-05-13 19:20:19 +07:00
  • a761efa75d Minor cleanup s1lentq 2024-05-13 18:48:35 +07:00
  • 82a3d1d084
    Add SV_SendResources hook (#1024) Adrian Cirstea 2024-05-10 14:15:22 +03:00
  • 693b51c883 Improved behavior of sv_filterban 0. Fixes #1027 s1lentq 2024-05-10 18:04:43 +07:00
  • 47ffe4b257 Fix rehlsdk s1lentq 2024-05-10 17:43:24 +07:00
  • 3c4acbb046 Fix warning s1lentq 2024-05-10 17:42:05 +07:00
  • 5b72d06bfb Fix default value for sv_net_incoming_decompression_max_ratio s1lentq 2024-05-10 17:38:09 +07:00
  • 0d1bdbab67
    Implemented reduction of impact caused by zip-bomb exploit (#994) Dmitry Novikov 2024-04-14 01:04:03 +07:00
  • 61ee4f9269 Netchan_CreateFileFragments: Fixed a hang connection on verifying resource stage, when precached file exists but is absolutely empty s1lentq 2024-04-10 12:30:59 +07:00
  • b870de768b
    fix: README badges Sergey Shorokhov 2024-04-06 22:09:47 +03:00
  • 3c282b435c Draw_ValidateCustomLogo: Fixed incorrect offset to palette size s1lentq 2024-03-26 20:41:53 +07:00
  • ec47e4d978 Do not propagate custom logos according to sv_send_logos cvar s1lentq 2024-03-18 22:17:23 +07:00
  • 462fe55fb8 SV_CreateCustomizationList: spew logs in only dev mode s1lentq 2024-03-18 22:12:01 +07:00
  • f26ad71aba Do not send customizations list on duplicate or missing resource s1lentq 2024-03-18 22:09:18 +07:00
  • 59ed3f6867 SV_ParseResourceList: Do not uploading according to sv_allowupload cvar s1lentq 2024-03-18 22:04:02 +07:00
  • 516bb93627 HPAK_ResourceForHash: Remove message with missing custom.hpk s1lentq 2024-03-18 21:59:18 +07:00
  • 174414db81 Draw_ValidateCustomLogo: Minor refactoring & cleanup s1lentq 2024-03-18 21:57:57 +07:00
  • cb752a94ae
    Merge branch 'master' into zipbomb_exploit zipbomb_exploit Dmitry Novikov 2024-03-11 23:28:24 +07:00
  • 05f4a279f9
    Add steamcmd instructions to readme (#1021) anzz1 2024-03-02 17:24:04 +02:00
  • 58391b6ee5 SV_WriteEntitiesToClient: Reset movetype if the aiment index is invalid s1lentq 2024-02-20 03:18:36 +07:00
  • 498d7e0d18 Fix crash when the entity with aiment doesn't have a model s1lentq 2024-02-14 19:23:16 +07:00
  • a7b60451f3 TEX_InitFromWad: Fix reversing mistake (Don't add file handle before check) s1lentq 2024-01-31 15:41:00 +07:00
  • 63fde229c9 MSG_WriteBitAngle: Cap the precision check from 32 to 22 to avoid overflow issues when representing angles with more than 22 bits because the multiply by 'shift' may result in overflow s1lentq 2024-01-25 19:04:48 +07:00
  • 9b0dbe8dd2 Host_Status_f: Fixed incorrect player index to output s1lentq 2024-01-25 18:36:03 +07:00
  • 41c5186b2c RCON: Fixes redirect print and minor refactoring s1lentq 2024-01-22 05:48:34 +07:00
  • 90cb97ddae Update README.md s1lentq 2024-01-18 21:50:33 +07:00
  • 76cbd2c140 Implemented optional CVar sv_tags for sets a string defining the "gametags" for this server to allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value s1lentq 2024-01-18 21:38:33 +07:00
  • f29d6c5769 Update README.md s1lentq 2024-01-18 00:56:32 +07:00
  • 355172d6db Fix unit-test s1lentq 2024-01-18 00:46:45 +07:00
  • 62407e0dd6 Implement commands rcon_adduser,rcon_deluser,rcon_users to allow use RCON only by known user IPs (Resolves #796) SV_Rcon: Minor refactoring s1lentq 2024-01-18 00:40:16 +07:00
  • 1d6c6826db fix build s1lentq 2024-01-14 00:24:33 +07:00
  • 5002ff9abe Prevent crash "Cache_UnlinkLRU: NULL link" on client-side if aiment with sprite model will be to render as a studio model s1lentq 2024-01-14 00:18:08 +07:00
  • 32857e7785 Fix no exec config file when exceed limit text buffer s1lentq 2024-01-12 22:32:15 +07:00
  • 93f5775ac2 Reworked AlertMessage s1lentq 2023-12-14 07:30:29 +07:00
  • 0af97d98bb Add reg cvar r_cachestudio s1lentq 2023-11-24 22:47:08 +07:00
  • ffb65795dd Update workflows/build.yml Fixes #1004 s1lentq 2023-11-22 23:41:21 +07:00
  • 3f19bc1d3e
    engine: add sv_allow_autoaim cvar for HL25 DLL compatibility (#1000) Alibek Omarov 2023-11-21 04:35:36 +03:00
  • 74c2427f4b fix wrong condition s1lentq 2023-11-13 08:18:13 +07:00
  • 771486f43b Fix missing reg CVar sv_net_incoming_decompression_punish s1lentq 2023-11-13 08:10:06 +07:00
  • 2d70bb5690 Minor refactoring Added CVar sv_net_incoming_decompression_punish for ban s1lentq 2023-11-12 17:54:08 +07:00
  • 332c0e0323 Implemented reduction of impact caused by zip-bomb exploit s1lentq 2023-11-12 01:26:54 +07:00
  • 7fcec97af4 Add support cheats command god,notarget,noclip s1lentq 2023-10-09 01:57:11 +07:00
  • b7f6eb8023
    Minor refactor ( add BoundsIntersect function ) (#986) Hamdi 2023-09-27 18:41:37 +01:00
  • 5ec8c29185
    Update world.cpp (#985) Francisco Muñoz 2023-09-24 17:40:50 -03:00
  • 6f031901cf Added cvarhook from latest HLDS build Making mapcyclefile/sv_cheats work in realtime Resolve #868 s1lentq 2023-09-25 02:08:04 +07:00
  • de3679f039 Host_Motd_f: Fixed viewing motd when motdfile is not specified s1lentq 2023-09-20 20:20:14 +07:00
  • 2ba27d409c Fixed reversing mistake, missing checking string for null s1lentq 2023-09-03 15:08:30 +07:00
  • f955b07b69
    Revert "change destinition folder for linux build (#842)" (#977) 3.13.0.788 Sergey Shorokhov 2023-07-03 22:02:28 +03:00
  • 918612fa23 GetBonePosition: Added bone index bounds check s1lentq 2023-07-04 01:39:26 +07:00
  • 8841ba4aec GetAttachment: Added attachment index bounds check s1lentq 2023-07-04 01:33:41 +07:00
  • 0c5ce53666 Allow the clients to connect on the server of different game Fixed #975 Client should be use "setinfo _gd <game>" s1lentq 2023-07-02 03:45:49 +07:00
  • a680f18ee1 SV_BuildSoundMsg: fix '\n' in args check Sergey Shorokhov 2023-05-08 12:24:16 +03:00
  • 1796459953
    Add SV_AllowPhysent hook (#951) Hamdi 2023-02-11 00:03:53 +00:00
  • 5e8b0ba616 Increased limit leafs MAX_MAP_LEAFS up to 32767 s1lentq 2022-12-07 19:17:09 +07:00
  • 14b56e0514 Added more check for possible numleaf overflow Minor refactoring s1lentq 2022-12-07 19:15:08 +07:00
  • d6ebe82833
    API: Implement *_Precache_*, ClientPrintf, CheckUserInfo and AddResource hooks (#903) 3.12.0.780 Adrian Cirstea 2022-09-19 14:20:33 +03:00
  • d76b06dcc2 Netchan_CreateFileFragments: Fixed a very old and rare bug with dlfile while downloading direct from server, when content of resource size is less than header size first fragment 3.11.0.779 s1lentq 2022-08-25 00:01:33 +07:00
  • e9045e3b63 Fixed: StripUnprintableWorker did not count the null terminator s1lentq 2022-07-10 15:47:56 +07:00
  • be0e1c843b Fix null or empty input string in COM_LoadFile (FS_Open with input empty string "" will succeed on some POSIX systems) Resolved #919 3.11.0.777 s1lentq 2022-05-25 18:39:14 +07:00
  • 3dc9f8c92d Fixed typo ZONE_DYNAMIC_SIZE 3.11.0.776 s1lentq 2022-04-17 00:45:13 +07:00
  • 815da982a0 Update workflows/build.yml Set windows job container as windows-2019 instead of windows-latest which now run on windows-2022 https://github.com/actions/virtual-environments/issues/4856 Fixes windows build s1lentq 2022-04-10 03:46:52 +07:00
  • 4e0a3f312a Fixed case when model name is too long COM_LoadFile: Increase buffer room size Mod_LoadModel: Use safe version COM_FileBase_s Agree on the size of loadname[] and model_t::name[] buffers s1lentq 2022-04-10 03:32:19 +07:00
  • 2f0a402f9d
    Netchan_FlushIncoming: Don't clear global buffer of incoming network messages (#896) Dmitry Novikov 2022-02-14 05:14:19 +07:00
  • 6d169b0119
    Fix incorrect cvar description (#897) RauliTop 2022-02-09 07:07:56 +01:00
  • f319f50068
    Fixed wrong length buffer with "StripUnprintableWorker" and also after stripping (#893) Dmitry Novikov 2022-02-05 20:07:35 +07:00
  • 77b4cd3d32
    Added missing CVar sv_rehlds_local_gametime to readme (#882) Nord1cWarr1or 2021-12-07 08:20:49 +03:00