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Implemented name->index map for sv.model_precache[] Fixed CPPUnitLite tests runner Source code optimizations for optimal usage of precompiled headers on linux
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "igame.h"
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#include "iengine.h"
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// sleep time when not focus
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#define NOT_FOCUS_SLEEP 50
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#define MINIMIZED_SLEEP 20
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#ifdef HOOK_ENGINE
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#define game (*pgame)
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#define eng (*peng)
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#endif // HOOK_ENGINE
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extern IGame* game;
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extern IEngine* eng;
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/* <95955> ../engine/sys_engine.cpp:92 */
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class CEngine : public IEngine
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{
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private:
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int m_nQuitting; /* 4 4 */
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int m_nDLLState; /* 8 4 */
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int m_nSubState; /* 12 4 */
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double m_fCurTime; /* 16 8 */
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double m_fFrameTime; /* 24 8 */
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double m_fOldTime; /* 32 8 */
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bool m_bTrapMode; /* 40 1 */
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bool m_bDoneTrapping; /* 41 1 */
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int m_nTrapKey; /* 44 4 */
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int m_nTrapButtons; /* 48 4 */
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public:
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CEngine();
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virtual ~CEngine();
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virtual bool Load(bool dedicated, char *rootDir, char *cmdLine);
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bool Load_noVirt(bool dedicated, char *rootDir, char *cmdLine);
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virtual void Unload();
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void Unload_noVirt();
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virtual void SetState(int iState);
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void SetState_noVirt(int iState);
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virtual int GetState();
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int GetState_noVirt();
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virtual void SetSubState(int iSubstate);
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void SetSubState_noVirt(int iSubstate);
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virtual int GetSubState();
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int GetSubState_noVirt();
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virtual int Frame();
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int Frame_noVirt();
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virtual double GetFrameTime();
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double GetFrameTime_noVirt();
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virtual double GetCurTime();
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double GetCurTime_noVirt();
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virtual void TrapKey_Event(int key, bool down);
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void TrapKey_Event_noVirt(int key, bool down);
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virtual void TrapMouse_Event(int buttons, bool down);
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void TrapMouse_Event_noVirt(int buttons, bool down);
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virtual void StartTrapMode();
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void StartTrapMode_noVirt();
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virtual bool IsTrapping();
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bool IsTrapping_noVirt();
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virtual bool CheckDoneTrapping(int& buttons, int& keys);
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bool CheckDoneTrapping_noVirt(int& buttons, int& keys);
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virtual int GetQuitting();
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int GetQuitting_noVirt();
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virtual void SetQuitting(int quittype);
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void SetQuitting_noVirt(int quittype);
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/* vtable has 16 entries: {
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[2] = Load(_ZN7CEngine4LoadEbPcS0_),
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[3] = Unload(_ZN7CEngine6UnloadEv),
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[4] = SetState(_ZN7CEngine8SetStateEi),
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[5] = GetState(_ZN7CEngine8GetStateEv),
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[6] = SetSubState(_ZN7CEngine11SetSubStateEi),
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[7] = GetSubState(_ZN7CEngine11GetSubStateEv),
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[8] = Frame(_ZN7CEngine5FrameEv),
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[9] = GetFrameTime(_ZN7CEngine12GetFrameTimeEv),
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[10] = GetCurTime(_ZN7CEngine10GetCurTimeEv),
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[11] = TrapKey_Event(_ZN7CEngine13TrapKey_EventEib),
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[12] = TrapMouse_Event(_ZN7CEngine15TrapMouse_EventEib),
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[13] = StartTrapMode(_ZN7CEngine13StartTrapModeEv),
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[14] = IsTrapping(_ZN7CEngine10IsTrappingEv),
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[15] = CheckDoneTrapping(_ZN7CEngine17CheckDoneTrappingERiS0_),
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[16] = GetQuitting(_ZN7CEngine11GetQuittingEv),
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[17] = SetQuitting(_ZN7CEngine11SetQuittingEi),
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} */
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/* size: 52, cachelines: 1, members: 11 */
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/* last cacheline: 52 bytes */
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/* BRAIN FART ALERT! 52 != 50 + 0(holes), diff = 2 */
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}; /* size: 52 */
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