2
0
mirror of https://github.com/rehlds/rehlds.git synced 2025-04-16 22:32:30 +03:00
rehlds/rehlds/engine/sys_dll.h
Franco Romaniello 471158b1d9
Implement Con_Printf() hook (#861)
* Implement Con_Printf hook

* update REHLDS_API_VERSION_MINOR

* Update rehlds_api.h

* Update version.h

* Apply suggestions from code review

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-24 14:28:40 +03:00

141 lines
5.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "maintypes.h"
#include "modinfo.h"
#include "FileSystem.h"
#include "pr_dlls.h"
// vmodes.h must be included before cdll_int.h (wrect_t declaration)
#include "vmodes.h"
#include "cdll_int.h"
const int MAX_DISCONNECT_REASON = 256;
extern FileFindHandle_t g_hfind;
extern enginefuncs_t g_engfuncsExportedToDlls;
extern char gszDisconnectReason[MAX_DISCONNECT_REASON];
extern char gszExtendedDisconnectReason[MAX_DISCONNECT_REASON];
extern qboolean gfExtendedError;
extern qboolean g_bIsDedicatedServer;
extern int giSubState;
extern int giActive;
extern int giStateInfo;
extern DLL_FUNCTIONS gEntityInterface;
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
extern modfuncs_t g_modfuncs;
extern extensiondll_t g_rgextdll[50];
extern int g_iextdllMac;
extern modinfo_t gmodinfo;
extern qboolean gfBackground;
#ifndef _WIN32
extern qboolean gHasMMXTechnology;
#endif
extern qboolean g_bPrintingKeepAliveDots;
extern qboolean con_debuglog;
extern void(*Launcher_ConsolePrintf)(char *, ...);
#ifdef _WIN32
extern int g_PerfCounterInitialized;
extern CRITICAL_SECTION g_PerfCounterMutex;
extern int g_PerfCounterShiftRightAmount;
extern double g_PerfCounterSlice;
extern double g_CurrentTime;
extern double g_StartTime;
extern int g_FPUCW_Mask_Prec_64Bit;
extern int g_FPUCW_Mask_Prec_64Bit_2;
extern int g_FPUCW_Mask_Round_Trunc;
extern int g_FPUCW_Mask_Round_Up;
extern int g_WinNTOrHigher;
#endif //_WIN32
#ifdef _WIN32
extern void __cdecl Sys_InitHardwareTimer();
#endif //_WIN32
NOXREF void Sys_PageIn(void *ptr, int size);
const char *Sys_FindFirst(const char *path, char *basename);
const char *Sys_FindFirstPathID(const char *path, char *pathid);
const char *Sys_FindNext(char *basename);
void Sys_FindClose(void);
NOBODY int glob_match_after_star(char *pattern, char *text);
NOBODY int glob_match(char *pattern, char *text);
NOXREF void Sys_MakeCodeWriteable(uint32 startaddr, uint32 length);
NOBODY void Sys_SetFPCW(void);
NOBODY void Sys_PushFPCW_SetHigh(void);
NOBODY void Sys_PopFPCW(void);
NOBODY void MaskExceptions(void);
NOBODY void Sys_Init(void);
void Sys_Sleep(int msec);
NOBODY void Sys_DebugOutStraight(const char *pStr);
void NORETURN Sys_Error(const char *error, ...);
NOXREF void Sys_Warning(const char *pszWarning, ...);
void Sys_Printf(const char *fmt, ...);
void Sys_Quit(void);
double Sys_FloatTime(void);
void Dispatch_Substate(int iSubState);
void GameSetSubState(int iSubState);
void GameSetState(int iState);
NOBODY void GameSetBackground(qboolean bNewSetting);
qboolean Voice_GetClientListening(int iReceiver, int iSender);
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen);
DISPATCHFUNCTION GetDispatch(char *pname);
const char *FindAddressInTable(extensiondll_t *pDll, uint32 function);
uint32 FindNameInTable(extensiondll_t *pDll, const char *pName);
NOBODY const char *ConvertNameToLocalPlatform(const char *pchInName);
uint32 FunctionFromName(const char *pName);
const char *NameForFunction(uint32 function);
ENTITYINIT GetEntityInit_internal(char *pClassName);
ENTITYINIT GetEntityInit_api(char *pClassName);
ENTITYINIT GetEntityInit(char *pClassName);
FIELDIOFUNCTION GetIOFunction(char *pName);
NOBODY void DLL_SetModKey(modinfo_t *pinfo, char *pkey, char *pvalue);
void LoadEntityDLLs(const char *szBaseDir);
void LoadThisDll(const char *szDllFilename);
void ReleaseEntityDlls(void);
void EngineFprintf(void *pfile, const char *szFmt, ...);
void AlertMessage(ALERT_TYPE atype, const char *szFmt, ...);
NOXREF void Sys_SplitPath(const char *path, char *drive, char *dir, char *fname, char *ext);
void Con_Debug_f(void);
void Con_Init(void);
void Con_DebugLog(const char *file, const char *fmt, ...);
void Con_Printf(const char *fmt, ...);
void Con_Printf_internal(const char *Dest);
void Con_SafePrintf(const char *fmt, ...);
void Con_DPrintf(const char *fmt, ...);