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Callbacks
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Shutdown dispatch on server/client close
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2020-02-25 12:32:12 +00:00 |
Classes
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Fixed dispatch double callbacks when server initialized
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2020-02-26 12:42:20 +00:00 |
Enum
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Added SteamNetworkUtils.OnDebugOutput, DebugLevel
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2020-02-24 11:33:29 +00:00 |
Generated
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In ISteamNetworking everything is deprecated apart from the p2p stuff
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2020-02-24 16:26:23 +00:00 |
Networking
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Fixed NetworkUtils.DebugOut on 32bit
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2020-02-24 14:46:29 +00:00 |
ServerList
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Updated Implementation to use flat api
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2020-02-22 20:23:19 +00:00 |
Structs
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
Utility
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
Facepunch.Steamworks.jpg
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Nuget shit
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2020-02-24 18:58:53 +00:00 |
Facepunch.Steamworks.Posix.csproj
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No need for posix32/64 now - combined to just posix
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2020-02-22 21:45:26 +00:00 |
Facepunch.Steamworks.targets
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Only copy dlls to debug locations if we're compiling on my PC
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2019-06-25 13:26:18 +01:00 |
Facepunch.Steamworks.Win32.csproj
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No need for posix32/64 now - combined to just posix
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2020-02-22 21:45:26 +00:00 |
Facepunch.Steamworks.Win64.csproj
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Nuget - include steam_api64.dll
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2020-02-25 14:37:29 +00:00 |
steam_api64.dll
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Updated Implementation to use flat api
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2020-02-22 20:23:19 +00:00 |
steam_api.dll
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Updated Implementation to use flat api
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2020-02-22 20:23:19 +00:00 |
SteamApps.cs
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
SteamClient.cs
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Throw exception if trying to initialize multiple times
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2020-02-25 12:42:09 +00:00 |
SteamFriends.cs
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Fixed SteamFriends events not being hooked
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2020-02-25 19:03:56 +00:00 |
SteamInput.cs
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
SteamInventory.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamMatchmaking.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamMatchmakingServers.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamMusic.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamNetworking.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamNetworkingSockets.cs
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Fixed dispatch double callbacks when server initialized
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2020-02-26 12:42:20 +00:00 |
SteamNetworkingUtils.cs
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Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt
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2020-02-26 12:41:45 +00:00 |
SteamParental.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamParties.cs
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Networking Cleanup
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2020-02-24 08:58:09 +00:00 |
SteamRemotePlay.cs
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Added SteamRemotePlay
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2020-02-23 18:58:50 +00:00 |
SteamRemoteStorage.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamScreenshots.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |
SteamServer.cs
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Fixed SteamServer events being hooked twice
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2020-02-25 19:04:28 +00:00 |
SteamServerStats.cs
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RequestUserStats to RequestUserStatsAsync
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2020-02-24 13:28:27 +00:00 |
SteamUgc.cs
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
SteamUser.cs
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Some code quality stuff
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2020-02-24 14:11:27 +00:00 |
SteamUserStats.cs
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Rename RequestGlobalStats to RequestGlobalStatsAsync
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2020-02-24 12:58:46 +00:00 |
SteamUtils.cs
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Added IsSteamChinaLauncher
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2020-02-23 19:14:27 +00:00 |
SteamVideo.cs
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Try to define whether interfaces are shared/client/server only a bit better
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2020-02-23 18:34:56 +00:00 |