Blixibon
15f4d582f2
Added SetScale input to func_fake_worldportal
2021-09-28 11:06:34 -05:00
Blixibon
f638009797
Exposed developer commentary nodes to VScript
2021-09-28 11:06:14 -05:00
Blixibon
78f7ae6b8d
Added I/O to allow commentary nodes to change view control parameters mid-commentary
2021-09-28 11:04:27 -05:00
Blixibon
4f140abd19
Misc. commentary node stability changes, including the usage of HUD animation commands
2021-09-28 11:02:14 -05:00
Blixibon
da68635013
Fixed an issue with IsCombatItem() not being overridden in CItem
2021-09-28 10:59:30 -05:00
Blixibon
59825cb6c1
Added Mapbase RT cameras to mat_showcamerarendertarget and fixed the command's materials not being referenced
2021-09-25 14:28:44 -05:00
Blixibon
f61b933ed3
Fix for a crash which occurs when NPCs pick up a weapon the player is already holding
2021-09-25 14:27:11 -05:00
Blixibon
85097e119e
Grenade/alt-fire item dropping for metrocops and player companions
2021-09-25 14:26:31 -05:00
Blixibon
24e6ab3767
Added logic_substring to VPC
2021-09-25 11:28:29 -05:00
Blixibon
6c8e54b31e
Merge pull request #147 from mapbase-source/feature/ragdoll-decal-fixes
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Ragdoll decal fixes
2021-09-25 11:26:30 -05:00
Blixibon
416912d61b
Merge pull request #146 from mapbase-source/feature/real-fake-worldportals
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func_fake_worldportal overhaul
2021-09-25 11:26:15 -05:00
Blixibon
84695e744d
Merge pull request #140 from moofemp/feature/logic-substring
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Add logic_substring
2021-09-25 11:25:24 -05:00
Blixibon
d6822c66f9
Merge pull request #132 from z33ky/mb/breakablebrush_spawnobject
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Fix console error on BreakableBrushes without spawnobject
2021-09-25 11:25:00 -05:00
Blixibon
4eae5f4e16
Fix flipped viewmodels not swinging, etc. correctly
2021-09-25 10:33:19 -05:00
Blixibon
394501826c
Forgot to reflect CUserCmd VScript change in player.cpp
2021-09-25 10:31:20 -05:00
Blixibon
5998158ac2
OnItemDrop output for NPCs
2021-09-24 13:18:04 -05:00
Blixibon
256cdfb7af
Refactored the way certain classes and structs are exposed to VScript to make the code less reliant on metamethods and reduce awkward code placement
2021-09-24 13:10:37 -05:00
Blixibon
5d484bfa5f
Death ragdolls "steal" impact decals from final damage + clientside ragdolls already on the ground receive impact decals
2021-09-24 00:30:49 -05:00
Blixibon
f11d7e0be8
Added model instance snatching for serverside ragdolls (retains decals)
2021-09-24 00:26:51 -05:00
Blixibon
8341a65a89
C_BaseAnimating tracks both server and client ragdolls
2021-09-24 00:24:40 -05:00
Blixibon
14a2285862
Overhauled fake world portals to be more stable and much cleaner internally
2021-09-24 00:19:45 -05:00
Blixibon
f1bd6fcf81
Support for overriding HUD animations via map-specific scripts
2021-09-24 00:12:45 -05:00
Blixibon
8985ad2fe4
Support for map-specific HUD animations and HUD layout scripts
2021-09-24 00:11:18 -05:00
Blixibon
e39e1e0cca
Added a separate "host_pitchscale" cvar which can override host_timescale's sound pitch scaling
2021-09-20 23:46:39 -05:00
Blixibon
fc93d736ee
Added support for displaying multiple screen overlays at the same time
2021-09-20 22:38:49 -05:00
Blixibon
f278491d86
Fixed point_viewcontrol "Don't set player view" keyvalue not working properly
2021-09-20 22:10:34 -05:00
Blixibon
4d4296dac2
Added keyvalue to ai_goal_follow to enable normal memory discard duration
2021-09-20 22:07:16 -05:00
Blixibon
08dcf3ffff
Fixed an accidental omission from the EmitSound_t hooks (particularly the code which actually runs them)
2021-09-20 15:30:16 -05:00
Blixibon
0368abaf29
Made VScript's enum registration use direct API functions to create constant tables instead of declaring them in string literal code
2021-09-19 21:09:25 -05:00
Blixibon
d629fac2b5
Fixed a VScript think function crash
2021-09-19 21:08:02 -05:00
Blixibon
97928611aa
Removed CancelEventsByInput at the suggestion of its contributor
2021-09-19 21:04:31 -05:00
Blixibon
5896fb73c8
Fixed issue with EmitSound_t origin in VScript
2021-09-19 21:03:36 -05:00
Blixibon
62f4d6f872
Exposed EmitSound_t and related constants to VScript and added hooks for modifying an entity's emitted sounds on both the server and client
2021-09-19 14:52:18 -05:00
Blixibon
55e75529bb
Added OnEntText VScript hook inspired by later Source games
2021-09-19 01:13:43 -05:00
Blixibon
ca80915b54
Fix for citizens not aiming the RPG laser dot correctly
2021-09-18 18:42:56 -05:00
Blixibon
80251f67ec
Fixed metrocops not speaking standoff sentences correctly
2021-09-18 18:31:29 -05:00
Blixibon
e27f4df8e5
Added support for map-specific client schemes
2021-09-18 13:06:15 -05:00
Blixibon
0b96d525d5
New "custom font" command for closed captioning/subtitles
2021-09-18 11:48:24 -05:00
Blixibon
cbdc3b4de8
Added a way for commentary nodes to combine the speaker and print name so that the print name can be displayed to players
2021-09-18 11:46:46 -05:00
Blixibon
0faa6d9b1a
Added a way for commentary node progress bars and subtitles to appear at the same time
2021-07-31 14:47:10 -05:00
Blixibon
8e8c34f958
Added support for columns and images in outro env_credits and color overrides for both intro and outro env_credits
2021-07-31 03:02:08 -05:00
Blixibon
4e6f4cb2ea
Added scene commentary nodes, which play the audio in full VCD files
2021-07-31 03:00:05 -05:00
MoofEMP
f1a8638a34
Move logic_substring.cpp to mapbase folder
2021-07-27 22:41:43 -04:00
Moofles
3e9d3deda2
Use AllocPooledString() to prevent memory leak in logic_substring
...
Co-authored-by: Spencer Brown <spencerb21@live.com>
2021-07-27 17:50:32 -04:00
MoofEMP
99a8bdcb37
Use a variable for input string length in logic_substring
2021-07-27 17:47:03 -04:00
MoofEMP
41cde5ccf7
Fix logic_substring behaviour with unexpected length/startpos values
2021-07-27 04:02:14 -04:00
MoofEMP
22557f3751
Add logic_substring
2021-07-27 04:02:13 -04:00
Blixibon
5a11d51db4
Fixed some issues with instanced response systems
2021-07-26 13:14:51 -05:00
Blixibon
2b1a8762bd
Added I/O/KV to point_viewcontrol inspired by later games
2021-07-26 13:08:20 -05:00
Blixibon
04687e03e9
Fixed an issue with trigger_look LOS keyvalue
2021-07-26 13:07:33 -05:00
Blixibon
632bd3d0ba
Added commentary node return speed scale
2021-07-26 13:06:20 -05:00
Blixibon
7fde10fef6
Fixed issue with text commentary label bounds upon first display
2021-07-24 18:29:14 -05:00
Blixibon
cc9f5ff7d6
Merge pull request #139 from mapbase-source/feature/commentary/text-nodes
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Developer commentary text nodes and image nodes
2021-07-24 03:08:45 -05:00
Blixibon
4ab87250b2
Added screen height scaling for vgui_text_display
2021-07-24 01:54:04 -05:00
Blixibon
3656ea3082
Added map-specific closed captioning files
2021-07-24 01:52:38 -05:00
Blixibon
4957311523
Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun
2021-07-24 00:39:36 -05:00
Blixibon
d9accd2d7a
Fixed a compile error in sceneentity.cpp
2021-07-24 00:37:22 -05:00
Blixibon
eae3881a03
Made viewmodel_fov a non-cheat by default
2021-07-24 00:37:01 -05:00
Blixibon
2f4ea05c8a
Added view target/position scales for commentary nodes
2021-07-24 00:36:05 -05:00
Blixibon
3ab83ba1c2
Added image commentary nodes and better scaling/positioning for the text commentary panel
2021-07-18 01:27:33 -05:00
Blixibon
f67a1b95e5
Updated text commentary nodes
2021-07-17 03:58:09 -05:00
Blixibon
20f29c5552
Added prototype for a new type of commentary node which displays text instead of playing audio
2021-07-17 00:32:56 -05:00
Blixibon
2ffec5bbcf
Fixed a critical issue with Mapbase's default HL2 FGD being incompatible with VBSP instancing
2021-07-16 11:56:13 -05:00
Blixibon
7ce328cbb9
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
2021-07-12 14:37:00 -05:00
Blixibon
24c03f45c2
Added a cvar which allows antlions to be properly ignited instead of dying immediately
2021-07-12 14:36:39 -05:00
Blixibon
1b534af69d
Made a bunch of static movement cvars editable in-game
2021-07-12 14:35:43 -05:00
Alexander 'z33ky' Hirsch
7ad12764fa
Fix console error on BreakableBrushes without spawnobject
2021-07-03 13:12:31 +02:00
Blixibon
37099741a1
Merge pull request #130 from z33ky/mb/scene.image-parse-fixes
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Fix scene loading memory errors
2021-07-02 12:01:44 -05:00
Alexander 'z33ky' Hirsch
b41d49c639
Fix scene file loading memory errors
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Fixes leaks.
Also safeguards against deallocated pointers by doing
g_TokenProcessor.SetBuffer(NULL) after parsing is done - an access at
NULL should be easier to debug than at some random address, potentially
just reading in garbage data.
2021-07-02 09:27:25 +02:00
Blixibon
bb95574ad6
Merge pull request #131 from z33ky/mb/targeted-projected_texture
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Initialize all basis vectors for env_projectedtexture with target
2021-06-29 14:31:05 -05:00
Blixibon
5bc783b381
Merge pull request #118 from z33ky/mb/develop
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Two small fixes
2021-06-29 14:30:03 -05:00
Blixibon
29635bac52
Added experimental support for map-specific surfaceproperties scripts
2021-06-28 23:59:36 -05:00
Blixibon
0fb0a3319c
Added misc. new VScript hooks/constants and the code required to implement them
2021-06-28 23:55:42 -05:00
Blixibon
29075a2c90
Added experimental static/global VScript hooks not tied to any particular class, starting with the integration of OnSave/OnRestore
2021-06-28 23:51:24 -05:00
Blixibon
ea7d1afa08
Fixed a few minor mistakes and aliasing oversights
2021-06-28 21:07:30 -05:00
Blixibon
5f42182c45
Divided mapbase_version cvar into server, client, and game_shader_dx9 counterparts
2021-06-28 20:04:23 -05:00
Alexander 'z33ky' Hirsch
e989cf63c5
Fix ReadFileEx() arguments when loading scene files
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The parser expects NUL terminated data.
2021-06-06 16:11:24 +02:00
Alexander 'z33ky' Hirsch
f6a750e4b3
Initialize all basis vectors for env_projectedtexture with target
2021-06-06 15:52:35 +02:00
Alexander 'z33ky' Hirsch
06c7f7040d
Fix env_instructor_hint from disappearing after savegame load
...
It is a bit unfortunate that the initial animation plays again after
load. This is likely not fixable with SDK code without reimplementing
the HUD bits, which are part of the external engine code.
Also adds a destructor override, since we are dealing with a polymorphic
class.
2021-05-27 23:42:31 +02:00
Blixibon
e52835520c
Slightly adjusted hook callback code
2021-05-27 13:16:55 -05:00
Blixibon
0d9a5349b0
Merge branch 'develop' into feature/vscript/hook-handler-prototype-1
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# Conflicts:
# sp/src/vscript/vscript_squirrel.nut
2021-05-27 12:07:43 -05:00
Blixibon
1de46132d8
Slightly adjusted some prior changes
2021-05-27 12:02:39 -05:00
Blixibon
e28813de7f
Added console message for when VScript documentation is requested while it's disabled
2021-05-27 12:01:55 -05:00
Blixibon
adada8f56e
Made env_global_light start using different cvars for shadow map resolution and filter size
2021-05-27 11:41:52 -05:00
Blixibon
dcd7b95b62
Added new move_rope/keyframe_rope inputs
2021-05-27 11:39:47 -05:00
Blixibon
764f0c09e1
Merge pull request #124 from z33ky/mb/gcc11
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Fix memory errors
2021-05-27 10:50:27 -05:00
Blixibon
be71cb487f
Merge pull request #122 from samisalreadytaken/cleanup
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Minor adjustments
2021-05-27 10:49:46 -05:00
Blixibon
3287643c24
Added a few more matrix-related functions for VScript
2021-05-27 09:53:48 -05:00
Blixibon
c48428b678
Added OnEntrySequence and OnActionSequence for scripted_sequence
2021-05-27 09:53:31 -05:00
Blixibon
7a87bfdf5e
Added ConVar material proxy
2021-05-27 09:52:28 -05:00
Alexander 'z33ky' Hirsch
78ef9f2019
Fix MapEdit memory errors
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deleteThis() was called on NULL pointers.
Deleting individual nodes shouldn't be necessary if the whole structure
(pkvFile) is deleted anyways.
2021-05-23 12:11:26 +02:00
Alexander 'z33ky' Hirsch
098486fbe4
Fix pointer comparisons
2021-05-23 12:11:12 +02:00
Blixibon
8ad19cbf0a
Reworked the OnDeath VScript hook so it could cheat death properly
2021-05-11 11:17:06 -05:00
Blixibon
6f515a2d34
Added VScript functions for bone attachments and transforming bone matrices
2021-05-11 10:46:30 -05:00
Blixibon
6392d9ab7c
Added various misc. stubs and utility code from the Alien Swarm SDK
2021-05-11 10:45:48 -05:00
Blixibon
051a217670
Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers
2021-05-11 10:14:39 -05:00
Blixibon
0bd1f5fb59
Fixed NPCs with death animations extinguishing their fires before they should be extinguished
2021-05-11 10:12:37 -05:00
Blixibon
184be1a794
Added a way to override climb node lineup linkage via target node keyvalue
2021-05-11 10:10:44 -05:00
samisalreadytaken
c62d86e340
Added developer check on script documentation registration
2021-05-10 00:05:08 +03:00
Blixibon
c37f8eefb7
Revisited hook handler based on suggestions and new information
2021-05-09 11:34:38 -05:00