Commit Graph

493 Commits

Author SHA1 Message Date
Blixibon
adada8f56e Made env_global_light start using different cvars for shadow map resolution and filter size 2021-05-27 11:41:52 -05:00
Blixibon
dcd7b95b62 Added new move_rope/keyframe_rope inputs 2021-05-27 11:39:47 -05:00
Blixibon
764f0c09e1
Merge pull request #124 from z33ky/mb/gcc11
Fix memory errors
2021-05-27 10:50:27 -05:00
Blixibon
be71cb487f
Merge pull request #122 from samisalreadytaken/cleanup
Minor adjustments
2021-05-27 10:49:46 -05:00
Blixibon
3287643c24 Added a few more matrix-related functions for VScript 2021-05-27 09:53:48 -05:00
Blixibon
c48428b678 Added OnEntrySequence and OnActionSequence for scripted_sequence 2021-05-27 09:53:31 -05:00
Blixibon
7a87bfdf5e Added ConVar material proxy 2021-05-27 09:52:28 -05:00
Alexander 'z33ky' Hirsch
78ef9f2019 Fix MapEdit memory errors
deleteThis() was called on NULL pointers.
Deleting individual nodes shouldn't be necessary if the whole structure
(pkvFile) is deleted anyways.
2021-05-23 12:11:26 +02:00
Alexander 'z33ky' Hirsch
098486fbe4 Fix pointer comparisons 2021-05-23 12:11:12 +02:00
Blixibon
8ad19cbf0a Reworked the OnDeath VScript hook so it could cheat death properly 2021-05-11 11:17:06 -05:00
Blixibon
6f515a2d34 Added VScript functions for bone attachments and transforming bone matrices 2021-05-11 10:46:30 -05:00
Blixibon
6392d9ab7c Added various misc. stubs and utility code from the Alien Swarm SDK 2021-05-11 10:45:48 -05:00
Blixibon
051a217670 Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers 2021-05-11 10:14:39 -05:00
Blixibon
0bd1f5fb59 Fixed NPCs with death animations extinguishing their fires before they should be extinguished 2021-05-11 10:12:37 -05:00
Blixibon
184be1a794 Added a way to override climb node lineup linkage via target node keyvalue 2021-05-11 10:10:44 -05:00
samisalreadytaken
c62d86e340 Added developer check on script documentation registration 2021-05-10 00:05:08 +03:00
Blixibon
c37f8eefb7 Revisited hook handler based on suggestions and new information 2021-05-09 11:34:38 -05:00
samisalreadytaken
3b51405cac Minor adjustments and cleanup 2021-05-08 15:16:59 +03:00
Alexander 'z33ky' Hirsch
b95c72eb3f Fix viewmodel flip on zoom
The fabs() was incorrectly applied only to the viewmodel's FOV instead
of the result of that subtracted by the FOV offset.

Further it doesn't seem to make sense to use the absolute value of that
subtraction; Yes, it does prevent flipping, but it will zoom out again
as the FOV decreases.
Instead just limit the result of the subtraction to non-negative
numbers.
2021-04-29 18:36:58 +02:00
Blixibon
8bf258eb75 Updated README to reflect recent contributions 2021-04-27 11:08:46 -05:00
Blixibon
59cb73d1c1 Clarified what happens when the contributing guidelines are violated 2021-04-27 11:08:17 -05:00
Blixibon
3cd50a6ed4 Added sound pitch scaling and env_microphone detection for sentences 2021-04-27 10:59:39 -05:00
Blixibon
54c43dd6ce Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput() 2021-04-27 10:55:33 -05:00
Blixibon
0f6fd0a5a4
Merge pull request #117 from z33ky/mb/gcc-linux
gcc/Linux update
2021-04-26 20:47:46 -05:00
Alexander 'z33ky' Hirsch
d0b6998637 Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
2021-04-26 09:44:12 +02:00
Alexander 'z33ky' Hirsch
036fbda906 Fix strdup() leaks 2021-04-26 09:26:21 +02:00
Alexander 'z33ky' Hirsch
a75b0b7d58 Fix spacing 2021-04-25 23:06:19 +02:00
Alexander 'z33ky' Hirsch
dddcf642aa Fix gcc build errors & warnings 2021-04-25 23:06:19 +02:00
Blixibon
5e2d1cccca
Merge pull request #116 from Alivebyte/master
Sound support for vgui_movie_display
2021-04-25 14:27:24 -05:00
Alivebyte
5782574711 Added constructor for movie_display to mute sound by default 2021-04-25 18:56:49 +03:00
Alivebyte
5bc2d7cb83 Added missing movie_display.cpp 2021-04-25 17:35:45 +03:00
rzkid
f458ac1223 removed stopallsounds 2021-04-25 17:27:26 +03:00
Alivebyte
ae4e26f03b Added sound support for vgui_movie_display 2021-04-25 15:48:29 +03:00
Blixibon
5eda2f692f Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close 2021-04-24 11:47:41 -05:00
Blixibon
a92ca7ceac Added weakref() and getclass() for Vector and other C++ instances in VScript 2021-04-24 11:44:51 -05:00
Blixibon
7f423759d5 Added new and experimental clientside worldlight iteration method 2021-04-23 22:58:16 -05:00
Blixibon
425057453b Fixed an issue with the ForceThisNPCToStopBusy input which caused NPCs to keep acting busy when they shouldn't 2021-04-23 22:57:11 -05:00
Blixibon
45ca64863a Increased ragdoll element limit from 24 to 32, reflecting later branches of Source 2021-04-23 22:55:52 -05:00
Blixibon
200001fdb9 Fixed a couple obscure crashes 2021-04-23 22:54:20 -05:00
Blixibon
2a24e9782c Removed duplicate custom command overridables 2021-04-23 22:52:17 -05:00
Blixibon
ea98b2cd1a
Merge pull request #114 from samisalreadytaken/dev6
vscript additions
2021-04-23 22:31:04 -05:00
Blixibon
46b6f456af Updated README and mapbase_version for v7.0 2021-04-23 10:33:42 -05:00
Blixibon
bb030629bb Misc. shader adjustments 2021-04-23 10:23:53 -05:00
Blixibon
69fa4a0064 Fixed SetBloomScaleRange's syntax bug (although it seems the feature itself remains unfinished) 2021-04-23 10:21:40 -05:00
Blixibon
60aacf6df7 Added more overridable commands for VScript 2021-04-23 10:05:06 -05:00
Blixibon
e5ffd26fda Added ability to disable console groups from the scripts 2021-04-23 10:04:23 -05:00
Blixibon
ee8bee588a Added "Always transmit to client" flag for info_target 2021-04-23 00:25:02 -05:00
Blixibon
591572cfda Added properly overridden projected texture shadow depth bias cvar values 2021-04-23 00:20:57 -05:00
Blixibon
62a6481d0d Added default game_text speech color for every major HL2 character 2021-04-23 00:17:08 -05:00
Blixibon
bb250dbae6
Merge pull request #112 from ReDucTor/vscript-fix-bad-restore
Fixing bug with vscript restore cache not updating soon enough
2021-04-22 12:55:24 -05:00