Commit Graph

676 Commits

Author SHA1 Message Date
Blixibon
d6b959899c Missed a file in the initial Response System library port commit 2021-03-08 02:12:53 -06:00
Blixibon
d081a0cee3 Added prototype Response System library port from the Alien Swarm SDK 2021-03-08 02:11:13 -06:00
Blixibon
251725c987 Added semi-standardized custom model support to several NPCs 2021-03-07 12:03:32 -06:00
Blixibon
92866ca2fa Added EnableCrouch input to npc_strider 2021-03-07 11:57:33 -06:00
Blixibon
8f7d3ac03b Added keyvalue to combine_mine for disabling companion avoidance 2021-03-07 11:55:08 -06:00
Blixibon
15ae789b89 Added "Disable flashlight" keyvalue/inputs inspired by Portal 2's 2021-03-07 11:43:28 -06:00
Blixibon
c4abb0b07f Made HUD movie parameters more flexible; Added WIP movie fade effects for replicating the Portal 2 keyvalues 2021-03-07 11:39:50 -06:00
Blixibon
a4a292975b Added logic_playmovie and vgui_movie_display from Alien Swarm SDK 2021-03-06 01:16:00 -06:00
Blixibon
302885d39c Added video panel code from Alien Swarm SDK + custom looping support 2021-03-06 01:13:49 -06:00
samisalreadytaken
bf182e1c5d vscript additions and fixes:
baseentity_shared.cpp
baseentity.cpp
c_baseentity.h
c_baseentity.cpp
c_world.h
   - Fixed critical ScriptSetContextThink bugs
   - Added C_BaseEntity::SetContextThink (ScriptSetContextThink)
   - Added C_BaseEntity::SetSize
   - Added C_BaseEntity::SetModel
   - Added C_BaseEntity::Destroy

baseentity.h
baseentity.cpp
   - Removed duplicate functions ScriptSetSize and ScriptUtilRemove

player.cpp
   - Moved player script instance registration before player_spawn event

vscript_server.cpp
   - Added CEntities::FindByClassNearestFacing

vscript_funcs_shared.cpp
   - Added GetFrameCount
   - Added IntervalPerTick

vscript_singletons.cpp
   - Better game event descriptors for CScriptGameEventListener
   - Added ::effects (CEffectsScriptHelper)
   - Added ::Convars (CScriptConvarAccessor)

vscript_shared.cpp
   - Fixed clientside entity printing in script VM

mapbase_con_groups.h
mapbase_con_groups.cpp
   - Improved performance by changing string comparisons to direct array access

vscript_bindings_base.h
vscript_bindings_base.cpp
   - Added CScriptKeyValues::SubKeysToTable

vscript_bindings_math.cpp
   - Added ::SimpleSplineRemapVal
   - Added ::SimpleSplineRemapValClamped
   - Added ::Bias
   - Added ::Gain
   - Added ::SmoothCurve
   - Added ::SmoothCurve_Tweak
   - Added ::ExponentialDecay

vscript_squirrel.nut
   - Added ::Lerp
   - Added ::FLerp
   - Added ::SimpleSpline

vscript_squirrel.cpp
   - Added Vector::_unm
   - Added Vector::Set
   - Added Vector::Add
   - Added Vector::Subtract
   - Added Vector::Multiply
   - Added Vector::Divide
   - Added Vector::DistTo
   - Added Vector::DistToSqr
   - Added Vector::IsEqualTo
   - Added Vector::WithinAABox
   - Added Vector::FromKVString
   - Changed vector print syntax
2021-03-06 02:04:55 +02:00
Blixibon
bd3b9c3807 Fixed VBSP VScript documentation not working 2021-03-04 11:37:32 -06:00
Blixibon
201a7ad1d1 Added prototype VScript hook handler 2021-02-24 12:01:50 -06:00
Blixibon
fd600b53aa
Mapbase v6.2 - Merge pull request #94 from mapbase-source/develop 2021-01-28 10:08:18 -06:00
Blixibon
14d3ee19d0 Fixed the client-side VScript "player" instance not being set once more after having moved around the VM init code again 2021-01-27 23:25:09 -06:00
Blixibon
fa45fffa39 Added save/restore to client-side VScript 2021-01-27 11:01:38 -06:00
Blixibon
2ee7845e8d Made instance name fixup stop fixing up names starting with '!', which was causing problems with procedurals like !activator 2021-01-27 07:57:21 -06:00
Blixibon
fa37adb1d5 Fixed a few client-side VScript functions not binding correctly 2021-01-26 12:13:04 -06:00
Blixibon
a11cb93c42 Adjusting certain code and metadata for Mapbase v6.2 2021-01-26 12:08:42 -06:00
Blixibon
763c836d45 Fixed a npc_zombie crash caused by inflictor-less crush damage 2021-01-24 22:32:22 -06:00
Blixibon
f484653f41 Fixed host_timescale scaling sounds when cheats are off 2021-01-24 22:31:48 -06:00
Blixibon
6595b96418 Fixed func_rotating angles fix not being in the right place 2021-01-24 22:28:55 -06:00
Blixibon
01f830a72d Fixed new init order causing script classes to continuously reinitialize 2021-01-24 18:38:32 -06:00
Blixibon
4441911f92
Merge pull request #78 from mapbase-source/feature/clientside-vscript
Proper client-side VScript control
2021-01-23 14:21:41 -06:00
Blixibon
e3550438b9 Added functions to create and modify force behavior of client-side "death ragdolls" 2021-01-23 13:20:07 -06:00
Blixibon
eb2e8d5238
Merge pull request #84 from 1upD/mapbase/css-viewmodel-chirality
Enable Counter-Strike Source view model chirality in Mapbase
2021-01-23 11:32:20 -06:00
Blixibon
b4717f3321
Merge pull request #93 from ReDucTor/save-load-init-order-fix
Fixing issue with loading from a save on game start crashing
2021-01-23 10:04:02 -06:00
Blixibon
b720ec4c84 Added spawnflag to make prop_ragdoll bones use constraints which are fixed to each other (also known as "make statue") 2021-01-23 09:32:28 -06:00
Blixibon
8e283f3738 Added OnServerRagdoll hook for VScript 2021-01-23 09:20:21 -06:00
James Mitchell
d23729e6e1 Fixing issue with loading from a save on game start crashing 2021-01-23 13:54:00 +11:00
1upD
2087f90cd5 Enable Counter-Strike Source view model chirality in Mapbase 2020-12-28 23:33:11 -05:00
Blixibon
8af9c0dc61 Added basic think hook to logic_script_client 2020-12-27 15:54:56 -06:00
Blixibon
a3decd7bbe Merge branch 'develop' into feature/clientside-vscript 2020-12-27 09:23:49 -06:00
Blixibon
e55bfa0036
Merge pull request #80 from samisalreadytaken/_23
vscript additions and fixes 2
2020-12-27 00:49:30 -06:00
Blixibon
dd848acba8 Reworked parts of the VScript save/restore caching code 2020-12-27 00:44:50 -06:00
samisalreadytaken
ef7d9ccc0f vscript additions and fixes:
vscript_client.cpp
   - Fixed local player script instance registration
   - Added CEntities::GetLocalPlayer
   - Added Con_IsVisible
   - Added IsWindowedMode
   - Added ScreenWidth
   - Added ScreenHeight
   - Added ScreenTransform
   - Added missing DoUniqueString

gameinterface.cpp
usercmd.h
usercmd.cpp
vscript_singletons.cpp
   - CNetMsgScriptHelper

vscript_singletons.cpp
   - Added hash map for CScriptSaveRestoreUtil
   - Added hash map for CScriptGameEventListener::s_GameEvents
   - Changed CScriptGameEventListener string contexts to hashes
   - Added invalid input condition on CScriptGameEventListener::ListenToGameEvent
   - Moved CDebugOverlayScriptHelper to shared code

ivscript.h
vscript_squirrel.cpp
   - Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key)

baseentity.h
baseentity.cpp
   - Added CBaseEntity::SetContextThink (ScriptSetContextThink)

vscript_server.cpp
vscript_client.cpp
vscript_funcs_shared.cpp
   - Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn

vscript_squirrel.cpp
vscript_squirrel.nut
vscript_server.nut
vscript_shared.cpp
   - Localised all documentation under __Documentation

hl2_usermessages.cpp
   - Added usermessage ScriptMsg

c_baseplayer.cpp
   - Removed redundant check in ~C_BasePlayer
2020-12-26 17:16:46 +03:00
Blixibon
5529127d68 Split logic_script_client and Mapbase user messages into their own files 2020-12-26 00:02:43 -06:00
Blixibon
55cbdf49aa Added CreateProp() function for VScript, allowing the creation of exclusively client-side dynamic props 2020-12-26 00:00:25 -06:00
Blixibon
4861893235 Exposed client-side ragdoll class and functions to VScript 2020-12-25 23:57:02 -06:00
Blixibon
cb7cee6283 Added a few more VScript base entity functions to the client 2020-12-25 23:53:59 -06:00
Blixibon
5e254d19c0 Added more client-side model/animating VScript functions + a hook for handling client-side ragdolls 2020-12-25 09:11:25 -06:00
Blixibon
f70c066a8e Added a bunch of client-side VScript functions to C_BaseEntity 2020-12-25 09:09:33 -06:00
Blixibon
6f0781b5b8 Added logic_script_client entity and a user message for calling a client-side function 2020-12-24 23:55:19 -06:00
Blixibon
6ba3cd4c03
GitHub community issue/contribution changes (#75)
Overhauled Mapbase's GitHub-specific files to be more effective and project-agnostic

* Moved CONTRIBUTING to .github so it can be recognized as contribution guidelines
* Added more issue templates and made them more project-agnostic for forks
* Renamed issue templates so "Bug report", "Feature request", etc. come first when looking for the right template
* Added pull request template
2020-12-22 10:13:07 -06:00
Blixibon
54cca19672 Added issue templates 2020-12-19 15:21:14 -06:00
Blixibon
e0185f94f6 Added missing shader files 2020-12-17 02:07:13 -06:00
Blixibon
87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00
Blixibon
6d45d9591e
Merge pull request #69 from ReDucTor/vscript-fix-vector-in-table
Vscript fix vector in table
2020-12-13 11:33:11 -06:00
James Mitchell
782721edd4 Fixing issue with debug builds not working 2020-12-13 14:44:23 +11:00
James Mitchell
046391ef25 Fix vscript loading bug with vector in a table 2020-12-13 14:43:40 +11:00
Blixibon
eb014cce6c Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles
- Fixed player animations not falling to base class correctly
- Fixed logic_externaldata creating garbage in trailing spaces
- Added "SetHandModelSkin" input
- Added unique colors for various types of console message, adjustable via convars
- Added the ability to use map-specific weapon scripts
- Added a way to display (placeholder) text entirely from Faceposer scenes
- Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines
- Added the ability to change a game_text's font (very limited)
- Added LightToggle input to point_spotlight
- Added Enable/DisableSprites on npc_manhack
- Added ai_goal_police behavior from metrocops to Combine soldiers and citizens
- Added func_precipitation particle rain systems from the Alien Swarm SDK
- Added new func_precipitation spawnflags for controlling behavior in particle types
- Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on
- Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs
- Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed
- Added key for custom logo font on env_credits scripts
- Added SetSpeed and SetPushDir inputs for trigger_push
- Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish
- Added OnLostEnemy/Player support for npc_combine_camera
- Added enhanced save/restore for the Response System, toggleable via convar
- Added a convar which allows users to disable weapon autoswitching when picking up ammo
- Split VScript base script into its own file
- Added VScript descriptions for NPC squads and the manager class which handles them
- Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP
- Added VScript to VBSP with basic map file interfacing
- Made some VScript documentation more clear due to deprecation of online documentation
- Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation
- Added VScript-driven custom weapons
- Added clientside VScript scopes
- Added a bunch of weapon-related VScript functions
- Split a bunch of cluttered VScript stuff into different files
- Added VScript functions for "following" entities/bonemerging
- Added VScript functions for grenades
- Added a few more VScript trigger functions
- Added OnDeath hook for VScript
- Fixed documentation for aliased functions in VScript
- Fixed $bumpmask not working on SDK_LightmappedGeneric
- Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake)
- Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working
- Added limited support for $envmapmask in the bumpmapping shader
- Fixed more issues with parallax corrected cubemaps and instances
- Made instance variable recursion consistent with VMFII
2020-11-26 02:26:55 +00:00