Blixibon
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4d0ca13efb
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Renamed the new HL2:DM "357" activities to "REVOLVER" activities
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2021-11-17 00:20:48 -06:00 |
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Blixibon
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dc6d4e0963
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Applied even more player animations to SP HL2 weapons
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2021-11-17 00:19:46 -06:00 |
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Blixibon
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3a3d9a45b6
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Made the singleplayer anim state able to apply render angles from the server
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2021-11-16 10:27:01 -06:00 |
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Blixibon
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777f45a323
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Added arm/disarm activities to gravity gun
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2021-11-15 16:22:10 -06:00 |
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Blixibon
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450e6a2ff2
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Implemented crossbow worldmodel bolt disappearance on player reload
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2021-11-15 16:21:52 -06:00 |
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Blixibon
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f975e7d10d
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Changed the singleplayer animation state to only be active when the model has appropriate animations
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2021-11-15 16:19:27 -06:00 |
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Blixibon
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41d799bbdf
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Added new player animation types and applied more player animations to SP HL2 weapons
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2021-11-15 14:43:58 -06:00 |
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Blixibon
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0139390c3e
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Added more HL2:DM activities
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2021-11-15 14:39:54 -06:00 |
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Blixibon
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5855c634de
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Improved implementaton of player model activities on SP HL2 weapons
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2021-11-15 01:02:12 -06:00 |
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Blixibon
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2d5e6f4adb
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Ported the singleplayer anim state to CBasePlayerAnimState and fixed it up to use 9-way blends
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2021-11-15 01:00:28 -06:00 |
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Blixibon
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2ca681431b
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Added experimental singleplayer anim state
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2021-11-14 12:02:26 -06:00 |
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Blixibon
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ad9e02885e
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Added crossbow readiness activities
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2021-11-11 19:06:04 -06:00 |
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Blixibon
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4fbb9bc602
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Added basic support for vortigaunts using the grenade AI from CNPC_PlayerCompanion
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2021-11-11 19:05:09 -06:00 |
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Blixibon
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86a5ace57b
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Added proper keyvalue for combine_mine orientation
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2021-11-07 17:38:59 -06:00 |
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Blixibon
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c8f48407c1
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Added plant orientation to combine_mine
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2021-11-07 14:01:27 -06:00 |
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Blixibon
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4b295c17e8
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Merge pull request #148 from samisalreadytaken/fixup
Minor fixup
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2021-11-07 08:15:30 -06:00 |
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Blixibon
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35ca2ab5a6
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Added filter keyvalue to npc_heli_avoidsphere
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2021-11-06 00:07:06 -05:00 |
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Blixibon
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435b84f96b
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Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
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2021-11-06 00:03:07 -05:00 |
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Blixibon
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17d8accd69
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Fixed a few small issues with NPCs, etc.
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2021-11-06 00:02:05 -05:00 |
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Blixibon
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a6d5c079d3
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For now, made unhidden npc_sniper translate idle to proper gun-holding activity
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2021-11-05 22:18:20 -05:00 |
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Blixibon
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447c185079
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Fixed metrocops not moving to attack
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2021-11-05 22:14:29 -05:00 |
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Blixibon
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67d5d8b20c
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Added proper NPC melee activities
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2021-11-05 22:13:53 -05:00 |
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Blixibon
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c3176b34d0
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Integrated Reload_NPC into more animation events and changed weapon_crossbow to be able to use a bodygroup instead of a skin for the empty bolt
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2021-11-04 09:30:28 -05:00 |
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Blixibon
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97a6934061
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Changed Combine soldier code to reflect the new activity alias overhaul and standoff behavior changes
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2021-11-04 08:48:55 -05:00 |
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Blixibon
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a2c2fe09d5
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Added sequence check and backup activity fallback to companion NPC readiness activities
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2021-11-04 08:45:10 -05:00 |
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Blixibon
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2c55c6cea7
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Added a cvar to toggle companion NPCs being able to pick up weapons they couldn't use prior to Mapbase's animation changes
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2021-11-04 08:44:18 -05:00 |
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Blixibon
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440c8b5121
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Fixed an oversight with new weapon activities preventing NPC weapon pickup
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2021-11-04 08:26:39 -05:00 |
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Blixibon
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26c05ee685
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Integrated medium cover activities into standoffs and beyond
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2021-10-27 23:49:22 -05:00 |
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Blixibon
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833f0b0823
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Added a bajillion new activities
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2021-10-27 17:10:31 -05:00 |
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Blixibon
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65478e754d
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Added func_tank behavior to vortigaunts and Barney
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2021-10-27 17:02:49 -05:00 |
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Blixibon
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a5c0091588
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Fixed metrocop unholster behavior
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2021-10-18 11:37:06 -05:00 |
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Blixibon
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3cd6f2e581
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Allowed Alyx to fly properly
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2021-10-18 11:33:01 -05:00 |
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Blixibon
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1c6b0679f8
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Fixed various NPC holster-related issues
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2021-10-14 02:16:38 -05:00 |
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Blixibon
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3d5f73b8be
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Added new NPC climbing activities and improved climbing navigation AI
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2021-10-13 16:17:46 -05:00 |
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Blixibon
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a8f0af7925
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Implemented misc. new activities
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2021-10-10 20:09:32 -05:00 |
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Blixibon
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fcc815512f
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Implemented new activities on RPG, crowbar, stunstick, and citizen accessories
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2021-10-10 20:07:55 -05:00 |
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Blixibon
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6490e89256
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Implemented new pistol, 357, and crossbow activities
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2021-10-10 20:06:30 -05:00 |
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Blixibon
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b9f3ac03fa
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Redid the backup activity system so that individual weapons can choose which activity tables to fall back to
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2021-10-10 19:56:40 -05:00 |
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Blixibon
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3431f21f4d
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Misc. NPC fixes
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2021-10-10 19:51:49 -05:00 |
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Blixibon
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f63213afc3
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Exposed npc_citizen to VScript and fixed SelectModel() arrangement oversights
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2021-10-10 19:49:47 -05:00 |
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Blixibon
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35f941d6d0
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Fixed issues with hand viewmodels not working upon weapon holster + Added a way to set the hand viewmodel bodygroup
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2021-10-09 15:09:48 -05:00 |
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Blixibon
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f880e95e47
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Encapsulated m_bDrawPlayerModelExternally
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2021-10-09 15:06:36 -05:00 |
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samisalreadytaken
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7894c8ad87
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Eliminate redundant code
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2021-10-04 20:26:46 +03:00 |
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Blixibon
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6d04c46dc0
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Added speed modifier to scanners and rollermines
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2021-09-28 12:09:29 -05:00 |
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Blixibon
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85097e119e
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Grenade/alt-fire item dropping for metrocops and player companions
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2021-09-25 14:26:31 -05:00 |
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Blixibon
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ca80915b54
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Fix for citizens not aiming the RPG laser dot correctly
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2021-09-18 18:42:56 -05:00 |
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Blixibon
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80251f67ec
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Fixed metrocops not speaking standoff sentences correctly
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2021-09-18 18:31:29 -05:00 |
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Blixibon
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4957311523
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Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun
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2021-07-24 00:39:36 -05:00 |
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Blixibon
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24c03f45c2
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Added a cvar which allows antlions to be properly ignited instead of dying immediately
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2021-07-12 14:36:39 -05:00 |
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Blixibon
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0fb0a3319c
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Added misc. new VScript hooks/constants and the code required to implement them
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2021-06-28 23:55:42 -05:00 |
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