Blixibon
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80c26ea186
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Fixed new response system sometimes crashing on rule lookup when the system is reloaded by rr_reloadresponsesystems or map-specific talker files
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2021-04-07 13:50:05 -05:00 |
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Blixibon
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aa4d02fcbf
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Added NoteSpeaking and game_text mode for print responses
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2021-04-07 13:46:26 -05:00 |
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Blixibon
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8bcb6263f5
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Misc. response system code cleanup/QOL changes
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2021-03-18 00:34:31 -05:00 |
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Blixibon
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a05503e42b
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Fixed rr_disableemptyrules not always working correctly
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2021-03-18 00:33:35 -05:00 |
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Blixibon
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4e09f4bdf5
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Added rr_disableemptyrules cvar, which prevents rules from being selected again after their norepeat/speakonce responses are exhausted
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2021-03-17 16:55:54 -05:00 |
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Blixibon
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4b8da761ce
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Added base Mapbase matchers to tier1 so that the response system library can access them
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2021-03-17 16:50:24 -05:00 |
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Blixibon
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4d3f51a720
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Fixed a compile error from when NEW_RESPONSE_SYSTEM is disabled
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2021-03-17 10:45:31 -05:00 |
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Blixibon
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e10a4d6613
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Added VScript file response to base response dispatch code
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2021-03-10 02:11:39 -06:00 |
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Blixibon
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24ac080608
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Added legacy response context operators
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2021-03-10 02:10:22 -06:00 |
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Blixibon
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8966462fee
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Stabilized implementation of some Mapbase code in the new response system
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2021-03-09 12:39:13 -06:00 |
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Blixibon
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efec7ab4db
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Added Mapbase's enhanced save/restore to new response system + moved aound rr_dumphashinfo code so that it has access to default response system
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2021-03-09 12:37:08 -06:00 |
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Blixibon
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8033c0dad4
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Fixed response group default params, which seem to have been broken in vanilla response system code from the SDK
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2021-03-09 12:30:48 -06:00 |
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Blixibon
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d4a91fe027
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Made followup responses more reliable with generic NPCs and added "vscript_file" response type
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2021-03-09 10:03:40 -06:00 |
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Blixibon
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d6b959899c
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Missed a file in the initial Response System library port commit
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2021-03-08 02:12:53 -06:00 |
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Blixibon
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d081a0cee3
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Added prototype Response System library port from the Alien Swarm SDK
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2021-03-08 02:11:13 -06:00 |
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Blixibon
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251725c987
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Added semi-standardized custom model support to several NPCs
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2021-03-07 12:03:32 -06:00 |
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Blixibon
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92866ca2fa
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Added EnableCrouch input to npc_strider
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2021-03-07 11:57:33 -06:00 |
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Blixibon
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8f7d3ac03b
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Added keyvalue to combine_mine for disabling companion avoidance
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2021-03-07 11:55:08 -06:00 |
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Blixibon
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15ae789b89
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Added "Disable flashlight" keyvalue/inputs inspired by Portal 2's
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2021-03-07 11:43:28 -06:00 |
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Blixibon
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bd3b9c3807
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Fixed VBSP VScript documentation not working
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2021-03-04 11:37:32 -06:00 |
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Blixibon
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14d3ee19d0
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Fixed the client-side VScript "player" instance not being set once more after having moved around the VM init code again
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2021-01-27 23:25:09 -06:00 |
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Blixibon
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fa45fffa39
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Added save/restore to client-side VScript
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2021-01-27 11:01:38 -06:00 |
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Blixibon
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2ee7845e8d
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Made instance name fixup stop fixing up names starting with '!', which was causing problems with procedurals like !activator
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2021-01-27 07:57:21 -06:00 |
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Blixibon
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fa37adb1d5
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Fixed a few client-side VScript functions not binding correctly
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2021-01-26 12:13:04 -06:00 |
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Blixibon
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a11cb93c42
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Adjusting certain code and metadata for Mapbase v6.2
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2021-01-26 12:08:42 -06:00 |
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Blixibon
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763c836d45
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Fixed a npc_zombie crash caused by inflictor-less crush damage
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2021-01-24 22:32:22 -06:00 |
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Blixibon
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f484653f41
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Fixed host_timescale scaling sounds when cheats are off
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2021-01-24 22:31:48 -06:00 |
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Blixibon
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6595b96418
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Fixed func_rotating angles fix not being in the right place
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2021-01-24 22:28:55 -06:00 |
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Blixibon
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01f830a72d
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Fixed new init order causing script classes to continuously reinitialize
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2021-01-24 18:38:32 -06:00 |
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Blixibon
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4441911f92
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Merge pull request #78 from mapbase-source/feature/clientside-vscript
Proper client-side VScript control
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2021-01-23 14:21:41 -06:00 |
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Blixibon
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e3550438b9
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Added functions to create and modify force behavior of client-side "death ragdolls"
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2021-01-23 13:20:07 -06:00 |
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Blixibon
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eb2e8d5238
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Merge pull request #84 from 1upD/mapbase/css-viewmodel-chirality
Enable Counter-Strike Source view model chirality in Mapbase
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2021-01-23 11:32:20 -06:00 |
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Blixibon
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b4717f3321
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Merge pull request #93 from ReDucTor/save-load-init-order-fix
Fixing issue with loading from a save on game start crashing
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2021-01-23 10:04:02 -06:00 |
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Blixibon
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b720ec4c84
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Added spawnflag to make prop_ragdoll bones use constraints which are fixed to each other (also known as "make statue")
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2021-01-23 09:32:28 -06:00 |
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Blixibon
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8e283f3738
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Added OnServerRagdoll hook for VScript
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2021-01-23 09:20:21 -06:00 |
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James Mitchell
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d23729e6e1
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Fixing issue with loading from a save on game start crashing
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2021-01-23 13:54:00 +11:00 |
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1upD
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2087f90cd5
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Enable Counter-Strike Source view model chirality in Mapbase
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2020-12-28 23:33:11 -05:00 |
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Blixibon
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8af9c0dc61
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Added basic think hook to logic_script_client
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2020-12-27 15:54:56 -06:00 |
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Blixibon
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a3decd7bbe
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Merge branch 'develop' into feature/clientside-vscript
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2020-12-27 09:23:49 -06:00 |
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Blixibon
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e55bfa0036
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Merge pull request #80 from samisalreadytaken/_23
vscript additions and fixes 2
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2020-12-27 00:49:30 -06:00 |
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Blixibon
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dd848acba8
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Reworked parts of the VScript save/restore caching code
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2020-12-27 00:44:50 -06:00 |
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samisalreadytaken
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ef7d9ccc0f
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vscript additions and fixes:
vscript_client.cpp
- Fixed local player script instance registration
- Added CEntities::GetLocalPlayer
- Added Con_IsVisible
- Added IsWindowedMode
- Added ScreenWidth
- Added ScreenHeight
- Added ScreenTransform
- Added missing DoUniqueString
gameinterface.cpp
usercmd.h
usercmd.cpp
vscript_singletons.cpp
- CNetMsgScriptHelper
vscript_singletons.cpp
- Added hash map for CScriptSaveRestoreUtil
- Added hash map for CScriptGameEventListener::s_GameEvents
- Changed CScriptGameEventListener string contexts to hashes
- Added invalid input condition on CScriptGameEventListener::ListenToGameEvent
- Moved CDebugOverlayScriptHelper to shared code
ivscript.h
vscript_squirrel.cpp
- Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key)
baseentity.h
baseentity.cpp
- Added CBaseEntity::SetContextThink (ScriptSetContextThink)
vscript_server.cpp
vscript_client.cpp
vscript_funcs_shared.cpp
- Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn
vscript_squirrel.cpp
vscript_squirrel.nut
vscript_server.nut
vscript_shared.cpp
- Localised all documentation under __Documentation
hl2_usermessages.cpp
- Added usermessage ScriptMsg
c_baseplayer.cpp
- Removed redundant check in ~C_BasePlayer
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2020-12-26 17:16:46 +03:00 |
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Blixibon
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5529127d68
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Split logic_script_client and Mapbase user messages into their own files
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2020-12-26 00:02:43 -06:00 |
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Blixibon
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55cbdf49aa
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Added CreateProp() function for VScript, allowing the creation of exclusively client-side dynamic props
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2020-12-26 00:00:25 -06:00 |
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Blixibon
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4861893235
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Exposed client-side ragdoll class and functions to VScript
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2020-12-25 23:57:02 -06:00 |
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Blixibon
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cb7cee6283
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Added a few more VScript base entity functions to the client
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2020-12-25 23:53:59 -06:00 |
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Blixibon
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5e254d19c0
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Added more client-side model/animating VScript functions + a hook for handling client-side ragdolls
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2020-12-25 09:11:25 -06:00 |
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Blixibon
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f70c066a8e
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Added a bunch of client-side VScript functions to C_BaseEntity
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2020-12-25 09:09:33 -06:00 |
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Blixibon
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6f0781b5b8
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Added logic_script_client entity and a user message for calling a client-side function
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2020-12-24 23:55:19 -06:00 |
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Blixibon
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e0185f94f6
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Added missing shader files
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2020-12-17 02:07:13 -06:00 |
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