Blixibon
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c48428b678
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Added OnEntrySequence and OnActionSequence for scripted_sequence
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2021-05-27 09:53:31 -05:00 |
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Blixibon
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7a87bfdf5e
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Added ConVar material proxy
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2021-05-27 09:52:28 -05:00 |
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Blixibon
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8ad19cbf0a
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Reworked the OnDeath VScript hook so it could cheat death properly
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2021-05-11 11:17:06 -05:00 |
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Blixibon
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6f515a2d34
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Added VScript functions for bone attachments and transforming bone matrices
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2021-05-11 10:46:30 -05:00 |
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Blixibon
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6392d9ab7c
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Added various misc. stubs and utility code from the Alien Swarm SDK
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2021-05-11 10:45:48 -05:00 |
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Blixibon
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051a217670
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Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers
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2021-05-11 10:14:39 -05:00 |
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Blixibon
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0bd1f5fb59
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Fixed NPCs with death animations extinguishing their fires before they should be extinguished
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2021-05-11 10:12:37 -05:00 |
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Blixibon
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184be1a794
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Added a way to override climb node lineup linkage via target node keyvalue
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2021-05-11 10:10:44 -05:00 |
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Blixibon
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8bf258eb75
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Updated README to reflect recent contributions
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2021-04-27 11:08:46 -05:00 |
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Blixibon
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59cb73d1c1
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Clarified what happens when the contributing guidelines are violated
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2021-04-27 11:08:17 -05:00 |
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Blixibon
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3cd50a6ed4
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Added sound pitch scaling and env_microphone detection for sentences
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2021-04-27 10:59:39 -05:00 |
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Blixibon
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54c43dd6ce
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Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput()
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2021-04-27 10:55:33 -05:00 |
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Blixibon
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0f6fd0a5a4
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Merge pull request #117 from z33ky/mb/gcc-linux
gcc/Linux update
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2021-04-26 20:47:46 -05:00 |
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Alexander 'z33ky' Hirsch
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d0b6998637
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Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
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2021-04-26 09:44:12 +02:00 |
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Alexander 'z33ky' Hirsch
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036fbda906
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Fix strdup() leaks
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2021-04-26 09:26:21 +02:00 |
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Alexander 'z33ky' Hirsch
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a75b0b7d58
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Fix spacing
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2021-04-25 23:06:19 +02:00 |
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Alexander 'z33ky' Hirsch
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dddcf642aa
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Fix gcc build errors & warnings
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2021-04-25 23:06:19 +02:00 |
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Blixibon
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5e2d1cccca
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Merge pull request #116 from Alivebyte/master
Sound support for vgui_movie_display
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2021-04-25 14:27:24 -05:00 |
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Alivebyte
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5782574711
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Added constructor for movie_display to mute sound by default
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2021-04-25 18:56:49 +03:00 |
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Alivebyte
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5bc2d7cb83
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Added missing movie_display.cpp
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2021-04-25 17:35:45 +03:00 |
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rzkid
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f458ac1223
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removed stopallsounds
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2021-04-25 17:27:26 +03:00 |
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Alivebyte
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ae4e26f03b
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Added sound support for vgui_movie_display
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2021-04-25 15:48:29 +03:00 |
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Blixibon
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5eda2f692f
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Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close
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2021-04-24 11:47:41 -05:00 |
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Blixibon
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a92ca7ceac
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Added weakref() and getclass() for Vector and other C++ instances in VScript
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2021-04-24 11:44:51 -05:00 |
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Blixibon
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7f423759d5
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Added new and experimental clientside worldlight iteration method
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2021-04-23 22:58:16 -05:00 |
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Blixibon
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425057453b
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Fixed an issue with the ForceThisNPCToStopBusy input which caused NPCs to keep acting busy when they shouldn't
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2021-04-23 22:57:11 -05:00 |
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Blixibon
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45ca64863a
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Increased ragdoll element limit from 24 to 32, reflecting later branches of Source
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2021-04-23 22:55:52 -05:00 |
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Blixibon
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200001fdb9
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Fixed a couple obscure crashes
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2021-04-23 22:54:20 -05:00 |
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Blixibon
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2a24e9782c
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Removed duplicate custom command overridables
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2021-04-23 22:52:17 -05:00 |
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Blixibon
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ea98b2cd1a
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Merge pull request #114 from samisalreadytaken/dev6
vscript additions
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2021-04-23 22:31:04 -05:00 |
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Blixibon
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46b6f456af
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Updated README and mapbase_version for v7.0
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2021-04-23 10:33:42 -05:00 |
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Blixibon
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bb030629bb
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Misc. shader adjustments
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2021-04-23 10:23:53 -05:00 |
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Blixibon
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69fa4a0064
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Fixed SetBloomScaleRange's syntax bug (although it seems the feature itself remains unfinished)
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2021-04-23 10:21:40 -05:00 |
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Blixibon
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60aacf6df7
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Added more overridable commands for VScript
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2021-04-23 10:05:06 -05:00 |
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Blixibon
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e5ffd26fda
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Added ability to disable console groups from the scripts
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2021-04-23 10:04:23 -05:00 |
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Blixibon
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ee8bee588a
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Added "Always transmit to client" flag for info_target
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2021-04-23 00:25:02 -05:00 |
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Blixibon
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591572cfda
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Added properly overridden projected texture shadow depth bias cvar values
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2021-04-23 00:20:57 -05:00 |
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Blixibon
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62a6481d0d
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Added default game_text speech color for every major HL2 character
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2021-04-23 00:17:08 -05:00 |
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Blixibon
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bb250dbae6
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Merge pull request #112 from ReDucTor/vscript-fix-bad-restore
Fixing bug with vscript restore cache not updating soon enough
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2021-04-22 12:55:24 -05:00 |
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Blixibon
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caaf8836a4
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Made VScript data variant returned in function stubs free itself
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2021-04-22 11:37:46 -05:00 |
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Blixibon
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4cf360b259
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Fixed zombie torso ragdolls not using the original zombie skins
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2021-04-22 11:28:24 -05:00 |
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Blixibon
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48508c4e5c
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Added customizable bucket names for the new response system
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2021-04-22 11:25:49 -05:00 |
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Blixibon
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4a07831c1a
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Removed some old comments
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2021-04-22 11:23:08 -05:00 |
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Blixibon
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c5ed394330
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Added console group for the Response System
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2021-04-22 11:14:18 -05:00 |
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Blixibon
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15d04c0b9b
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Reworked Mapbase console groups to use script files and separate server/client commands instead of cvars and tier1 commands
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2021-04-22 11:12:29 -05:00 |
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Blixibon
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ebec14d2b6
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Restored unused port of Alyx combat AI speech concepts for all player companions
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2021-04-22 01:39:59 -05:00 |
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Blixibon
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0b14f5fbcc
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Added convar to change weapon pickup autoswitch behavior
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2021-04-22 01:38:52 -05:00 |
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Blixibon
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30bc88375a
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Merge pull request #108 from mapbase-source/feature/asw-response-system
Alien Swarm SDK Response System
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2021-04-21 16:54:17 -05:00 |
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Blixibon
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e31c45dee3
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Merge branch 'develop' into feature/asw-response-system
# Conflicts:
# sp/src/game/server/server_mapbase.vpc
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2021-04-21 16:51:36 -05:00 |
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Blixibon
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62c6c3cb6b
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Fixed apparent buffer over-read in SDK_LightmappedGeneric
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2021-04-21 15:19:49 -05:00 |
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