Proton/steam_helper/steam.cpp

1608 lines
46 KiB
C++
Raw Normal View History

/*
2021-12-21 22:34:37 +03:00
* Copyright (c) 2015, 2019, 2020, 2021, 2022 Valve Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* This is a stub steam.exe implementation for use inside Proton. It provides
* a small subset of the actual Steam functionality for games that expect
* Windows version of Steam running. */
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include <windows.h>
#include <winternl.h>
#include <shlwapi.h>
#include <shlobj.h>
#include <string.h>
#include <stdio.h>
#include <limits.h>
#define _USE_GNU
#include <dlfcn.h>
#pragma push_macro("_WIN32")
#pragma push_macro("__cdecl")
#undef _WIN32
#undef __cdecl
#include "steam_api.h"
#pragma pop_macro("_WIN32")
#pragma pop_macro("__cdecl")
#include "wine/debug.h"
#include "json/json.h"
#include "wine/unixlib.h"
#include "wine/heap.h"
#include "wine/vulkan.h"
#include "openvr.h"
#include "../src/ivrclientcore.h"
#include <msi.h>
WINE_DEFAULT_DEBUG_CHANNEL(steam);
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(*a))
static bool env_nonzero(const char *env)
{
const char *v = getenv(env);
return v != NULL && *v && v[0] != '0';
}
static void set_active_process_pid(void)
{
DWORD pid = GetCurrentProcessId();
RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", "pid", REG_DWORD, &pid, sizeof(pid));
}
static DWORD WINAPI create_steam_window(void *arg)
{
static WNDCLASSEXW wndclass = { sizeof(WNDCLASSEXW) };
static const WCHAR class_nameW[] = {'v','g','u','i','P','o','p','u','p','W','i','n','d','o','w',0};
static const WCHAR steamW[] = {'S','t','e','a','m',0};
MSG msg;
wndclass.lpfnWndProc = DefWindowProcW;
wndclass.lpszClassName = class_nameW;
RegisterClassExW(&wndclass);
CreateWindowW(class_nameW, steamW, WS_POPUP, 40, 40,
400, 300, NULL, NULL, NULL, NULL);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
/* requires steam API to be initialized */
static void setup_steam_registry(void)
{
const char *ui_lang, *language, *languages, *locale = NULL;
uint32 appid;
char buf[256];
HKEY key;
LSTATUS status;
ui_lang = SteamUtils()->GetSteamUILanguage();
WINE_TRACE("UI language: %s\n", wine_dbgstr_a(ui_lang));
RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "language",
REG_SZ, ui_lang, strlen(ui_lang) + 1);
appid = SteamUtils()->GetAppID();
WINE_TRACE("appid: %u\n", appid);
sprintf(buf, "Software\\Valve\\Steam\\Apps\\%u", appid);
status = RegCreateKeyA(HKEY_CURRENT_USER, buf, &key);
if (!status)
{
DWORD value;
value = 1;
RegSetKeyValueA(key, NULL, "Installed", REG_DWORD, &value, sizeof(value));
RegSetKeyValueA(key, NULL, "Running", REG_DWORD, &value, sizeof(value));
value = 0;
RegSetKeyValueA(key, NULL, "Updating", REG_DWORD, &value, sizeof(value));
RegCloseKey(key);
}
else WINE_ERR("Could not create key: %u\n", status);
language = SteamApps()->GetCurrentGameLanguage();
languages = SteamApps()->GetAvailableGameLanguages();
WINE_TRACE( "Game language %s, available %s\n", wine_dbgstr_a(language), wine_dbgstr_a(languages) );
if (!language) locale = NULL;
else if (!strcmp( language, "arabic" )) locale = "ar_001.UTF-8";
else if (!strcmp( language, "bulgarian" )) locale = "bg_BG.UTF-8";
else if (!strcmp( language, "schinese" )) locale = "zh_CN.UTF-8";
else if (!strcmp( language, "tchinese" )) locale = "zh_TW.UTF-8";
else if (!strcmp( language, "czech" )) locale = "cs_CZ.UTF-8";
else if (!strcmp( language, "danish" )) locale = "da_DK.UTF-8";
else if (!strcmp( language, "dutch" )) locale = "nl_NL.UTF-8";
else if (!strcmp( language, "english" )) locale = "en_US.UTF-8";
else if (!strcmp( language, "finnish" )) locale = "fi_FI.UTF-8";
else if (!strcmp( language, "french" )) locale = "fr_FR.UTF-8";
else if (!strcmp( language, "german" )) locale = "de_DE.UTF-8";
else if (!strcmp( language, "greek" )) locale = "el_GR.UTF-8";
else if (!strcmp( language, "hungarian" )) locale = "hu_HU.UTF-8";
else if (!strcmp( language, "italian" )) locale = "it_IT.UTF-8";
else if (!strcmp( language, "japanese" )) locale = "ja_JP.UTF-8";
else if (!strcmp( language, "koreana" )) locale = "ko_KR.UTF-8";
else if (!strcmp( language, "norwegian" )) locale = "nb_NO.UTF-8";
else if (!strcmp( language, "polish" )) locale = "pl_PL.UTF-8";
else if (!strcmp( language, "portuguese" )) locale = "pt_PT.UTF-8";
else if (!strcmp( language, "brazilian" )) locale = "pt_BR.UTF-8";
else if (!strcmp( language, "romanian" )) locale = "ro_RO.UTF-8";
else if (!strcmp( language, "russian" )) locale = "ru_RU.UTF-8";
else if (!strcmp( language, "spanish" )) locale = "es_ES.UTF-8";
else if (!strcmp( language, "latam" )) locale = "es_419.UTF-8";
else if (!strcmp( language, "swedish" )) locale = "sv_SE.UTF-8";
else if (!strcmp( language, "thai" )) locale = "th_TH.UTF-8";
else if (!strcmp( language, "turkish" )) locale = "tr_TR.UTF-8";
else if (!strcmp( language, "ukrainian" )) locale = "uk_UA.UTF-8";
else if (!strcmp( language, "vietnamese" )) locale = "vi_VN.UTF-8";
else WINE_FIXME( "Unsupported game language %s\n", wine_dbgstr_a(language) );
if (locale)
{
WINE_FIXME( "Game language %s, defaulting LC_CTYPE / LC_MESSAGES to %s.\n", wine_dbgstr_a(language), locale );
setenv( "LC_CTYPE", locale, FALSE );
setenv( "LC_MESSAGES", locale, FALSE );
}
}
static void copy_to_win(const char *unix_path, const WCHAR *win_path)
{
WCHAR *src_path = wine_get_dos_file_name(unix_path);
if (!src_path)
return;
CopyFileW(src_path, win_path, FALSE);
HeapFree(GetProcessHeap(), 0, src_path);
}
/* requires steam API to be initialized */
static void setup_battleye_bridge(void)
{
const unsigned int be_runtime_appid = 1161040;
char path[2048];
char *path_end;
if (!SteamApps()->BIsAppInstalled(be_runtime_appid))
return;
if (!SteamApps()->GetAppInstallDir(be_runtime_appid, path, sizeof(path)))
return;
WINE_TRACE("Found battleye runtime at %s\n", path);
setenv("PROTON_BATTLEYE_RUNTIME", path, 1);
}
static void setup_eac_bridge(void)
{
const unsigned int eac_runtime_appid = 1826330;
char path[2048];
char *path_end;
if (!SteamApps()->BIsAppInstalled(eac_runtime_appid))
return;
if (!SteamApps()->GetAppInstallDir(eac_runtime_appid, path, sizeof(path)))
return;
WINE_TRACE("Found easyanticheat runtime at %s\n", path);
setenv("PROTON_EAC_RUNTIME", path, 1);
}
static std::string get_linux_vr_path(void)
{
const char *e;
static const char *openvr_path = "/openvr/openvrpaths.vrpath";
e = getenv("VR_PATHREG_OVERRIDE");
if(e && *e)
return e;
e = getenv("XDG_CONFIG_HOME");
if(e && *e)
return std::string(e) + openvr_path;
e = getenv("HOME");
if(e && *e)
return std::string(e) + "/.config" + openvr_path;
return "";
}
static bool get_windows_vr_path(WCHAR *out_path, bool create)
{
if(FAILED(SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE,
NULL, 0, out_path)))
return false;
lstrcatW(out_path, L"\\openvr");
if(create)
CreateDirectoryW(out_path, NULL);
lstrcatW(out_path, L"\\openvrpaths.vrpath");
return true;
}
static WCHAR *str_to_wchar(const std::string &str)
{
DWORD sz = MultiByteToWideChar(CP_UNIXCP, 0, str.c_str(), -1, NULL, 0);
if(!sz)
return NULL;
WCHAR *ret = (WCHAR *)HeapAlloc(GetProcessHeap(), 0, sizeof(WCHAR) * sz);
if(!ret)
return NULL;
sz = MultiByteToWideChar(CP_UNIXCP, 0, str.c_str(), -1, ret, sz);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, ret);
return NULL;
}
return ret;
}
static std::string read_text_file(const WCHAR *filename)
{
HANDLE ifile = CreateFileW(filename, GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(ifile == INVALID_HANDLE_VALUE)
return "";
LARGE_INTEGER size;
if(!GetFileSizeEx(ifile, &size))
{
CloseHandle(ifile);
return "";
}
char *buf = (char *)HeapAlloc(GetProcessHeap(), 0, size.u.LowPart);
if(!buf)
{
CloseHandle(ifile);
return "";
}
DWORD readed;
if(!ReadFile(ifile, buf, size.u.LowPart, &readed, NULL))
{
HeapFree(GetProcessHeap(), 0, buf);
CloseHandle(ifile);
return "";
}
CloseHandle(ifile);
DWORD outsize = 1;
for(DWORD i = 1; i < readed; ++i)
{
if(buf[i] == '\n' && buf[i - 1] == '\r') // CRLF
buf[outsize - 1] = '\n';
else
buf[outsize++] = buf[i];
}
std::string ret(buf, outsize);
HeapFree(GetProcessHeap(), 0, buf);
return ret;
}
static bool write_string_to_file(const WCHAR *filename, const std::string &contents)
{
HANDLE ofile = CreateFileW(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
if(ofile == INVALID_HANDLE_VALUE)
return false;
DWORD written;
if(!WriteFile(ofile, contents.data(), (DWORD)contents.length(), &written, NULL))
{
CloseHandle(ofile);
return false;
}
CloseHandle(ofile);
return true;
}
static bool convert_path_to_win(std::string &s)
{
WCHAR *path = wine_get_dos_file_name(s.c_str());
if(!path)
return false;
DWORD sz = WideCharToMultiByte(CP_UTF8, 0, path, -1, NULL, 0, NULL, NULL);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, path);
return false;
}
char *pathUTF8 = (char *)HeapAlloc(GetProcessHeap(), 0, sz);
if(!pathUTF8)
{
HeapFree(GetProcessHeap(), 0, path);
return false;
}
sz = WideCharToMultiByte(CP_UTF8, 0, path, -1, pathUTF8, sz, NULL, NULL);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, pathUTF8);
HeapFree(GetProcessHeap(), 0, path);
return false;
}
s = pathUTF8;
HeapFree(GetProcessHeap(), 0, pathUTF8);
HeapFree(GetProcessHeap(), 0, path);
return true;
}
static void convert_json_array_paths(Json::Value &arr)
{
for(uint32_t i = 0; i < arr.size(); ++i)
{
std::string path(arr[i].asString());
if(convert_path_to_win(path))
arr[i] = path;
}
}
static void convert_environment_path(const char *nameA, const WCHAR *nameW)
{
/* get linux-side variable */
const char *e = getenv(nameA);
if(!e || !*e)
return;
/* convert to win and set */
WCHAR *path = wine_get_dos_file_name(e);
if(!path)
return;
SetEnvironmentVariableW(nameW, path);
HeapFree(GetProcessHeap(), 0, path);
}
static void set_env_from_unix(const WCHAR *name, const std::string &val)
{
WCHAR valW[MAX_PATH];
DWORD sz;
sz = MultiByteToWideChar(CP_UTF8, 0, val.c_str(), -1, valW, MAX_PATH);
if(!sz)
{
WINE_WARN("Invalid utf8 seq in vr runtime key\n");
return;
}
SetEnvironmentVariableW(name, valW);
}
static bool convert_linux_vrpaths(void)
{
/* read in linux vrpaths */
std::string linux_vrpaths = get_linux_vr_path();
if(linux_vrpaths.empty())
{
WINE_TRACE("Couldn't get openvr vrpaths path\n");
return false;
}
WCHAR *linux_vrpathsW = str_to_wchar(linux_vrpaths);
if(!linux_vrpathsW)
return false;
std::string contents = read_text_file(linux_vrpathsW);
HeapFree(GetProcessHeap(), 0, linux_vrpathsW);
if(contents.empty())
{
WINE_TRACE("openvr vrpaths is empty\n");
return false;
}
Json::Value root;
Json::Reader reader;
if(!reader.parse(contents, root))
{
WINE_WARN("Invalid openvr vrpaths JSON\n");
return false;
}
/* pass original runtime path into Wine */
const char *vr_override = getenv("VR_OVERRIDE");
if(vr_override)
{
set_env_from_unix(L"PROTON_VR_RUNTIME", vr_override);
}
else if(root.isMember("runtime") && root["runtime"].isArray() && root["runtime"].size() > 0)
{
set_env_from_unix(L"PROTON_VR_RUNTIME", root["runtime"][0].asString());
}
/* set hard-coded paths */
root["runtime"] = Json::Value(Json::ValueType::arrayValue);
root["runtime"][0] = "C:\\vrclient\\";
root["runtime"][1] = "C:\\vrclient";
/* map linux paths into windows filesystem */
if(root.isMember("config") && root["config"].isArray())
convert_json_array_paths(root["config"]);
if(root.isMember("log") && root["log"].isArray())
convert_json_array_paths(root["log"]);
/* external_drivers is currently unsupported in Proton */
root["external_drivers"] = Json::Value(Json::ValueType::nullValue);
/* write out windows vrpaths */
SetEnvironmentVariableW(L"VR_PATHREG_OVERRIDE", NULL);
SetEnvironmentVariableW(L"VR_OVERRIDE", NULL);
convert_environment_path("VR_CONFIG_PATH", L"VR_CONFIG_PATH");
convert_environment_path("VR_LOG_PATH", L"VR_LOG_PATH");
Json::StyledWriter writer;
WCHAR windows_vrpaths[MAX_PATH];
if(!get_windows_vr_path(windows_vrpaths, true))
return false;
contents = writer.write(root);
write_string_to_file(windows_vrpaths, contents);
return true;
}
static void setup_vrpaths(void)
{
2020-05-19 15:48:58 +03:00
bool success = false;
try{
success = convert_linux_vrpaths();
}catch(std::exception e){
WINE_ERR("got error parsing vrpaths file\n");
success = false;
}
if(!success)
{
/* delete the windows file only if the linux conversion fails */
WCHAR windows_vrpaths[MAX_PATH];
if(get_windows_vr_path(windows_vrpaths, false))
{
DeleteFileW(windows_vrpaths);
}
}
}
static BOOL set_vr_status(HKEY key, DWORD value)
{
LSTATUS status;
if ((status = RegSetValueExA(key, "state", 0, REG_DWORD, (BYTE *)&value, sizeof(value))))
{
WINE_ERR("Could not set state value, status %#x.\n", status);
return FALSE;
}
return TRUE;
}
void* load_vrclient(void)
{
WCHAR pathW[PATH_MAX];
char *pathU;
DWORD sz;
#ifdef _WIN64
static const char append_path[] = "/bin/linux64/vrclient.so";
#else
static const char append_path[] = "/bin/vrclient.so";
#endif
/* PROTON_VR_RUNTIME is provided by the proton setup script */
if(!GetEnvironmentVariableW(L"PROTON_VR_RUNTIME", pathW, ARRAY_SIZE(pathW)))
{
WINE_TRACE("Linux OpenVR runtime is not available\n");
return 0;
}
sz = WideCharToMultiByte(CP_UNIXCP, 0, pathW, -1, NULL, 0, NULL, NULL);
if(!sz)
{
WINE_ERR("Can't convert path to unixcp! %s\n", wine_dbgstr_w(pathW));
return NULL;
}
pathU = (char *)HeapAlloc(GetProcessHeap(), 0, sz + sizeof(append_path));
sz = WideCharToMultiByte(CP_UNIXCP, 0, pathW, -1, pathU, sz, NULL, NULL);
if(!sz)
{
WINE_ERR("Can't convert path to unixcp! %s\n", wine_dbgstr_w(pathW));
return NULL;
}
strcat(pathU, append_path);
WINE_TRACE("got openvr runtime path: %s\n", pathU);
return dlopen(pathU, RTLD_NOW);
}
static char *strdupA(const char *s)
{
size_t l = strlen(s) + 1;
char *r = (char *)heap_alloc(l);
memcpy(r, s, l);
return r;
}
static void parse_extensions(const char *in, uint32_t *out_count,
char ***out_strs)
{
char *iter, *start;
char **list, *str = strdupA(in);
uint32_t extension_count = 0, o = 0;
iter = str;
while(*iter){
if(*iter++ == ' ')
extension_count++;
}
/* count the one ending in NUL */
if(iter != str)
extension_count++;
if(!extension_count){
*out_count = 0;
*out_strs = NULL;
return;
}
list = (char **)heap_alloc(extension_count * sizeof(*list));
start = iter = str;
do{
if(*iter == ' '){
*iter = 0;
list[o++] = start;
WINE_TRACE("added %s to list\n", list[o-1]);
iter++;
start = iter;
}else if(*iter == 0){
list[o++] = start;
WINE_TRACE("added %s to list\n", list[o-1]);
break;
}else{
iter++;
}
}while(1);
*out_count = extension_count;
*out_strs = list;
}
extern "C"
{
VkPhysicalDevice WINAPI __wine_get_native_VkPhysicalDevice(VkPhysicalDevice phys_dev);
};
static void *get_winevulkan_unix_lib_handle(HMODULE hvulkan)
{
unixlib_handle_t unix_funcs;
NTSTATUS status;
Dl_info info;
status = NtQueryVirtualMemory(GetCurrentProcess(), hvulkan, (MEMORY_INFORMATION_CLASS)1000 /*MemoryWineUnixFuncs*/,
&unix_funcs, sizeof(unix_funcs), NULL);
if (status)
{
WINE_ERR("NtQueryVirtualMemory status %#x.\n", (int)status);
return NULL;
}
if (!dladdr((void *)(ULONG_PTR)unix_funcs, &info))
{
WINE_ERR("dladdr failed.\n");
return NULL;
}
WINE_TRACE("path %s.\n", info.dli_fname);
return dlopen(info.dli_fname, RTLD_NOW);
}
static DWORD WINAPI initialize_vr_data(void *arg)
{
int (WINAPI *p__wineopenxr_get_extensions_internal)(char **instance_extensions, char **device_extensions);
vr::IVRClientCore* (*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
uint32_t instance_extensions_count, device_count;
VkPhysicalDevice *phys_devices = NULL;
VkPhysicalDeviceProperties prop = {};
VkInstanceCreateInfo inst_info = {};
char **instance_extensions = NULL;
VkApplicationInfo app_info = {};
char *buffer = NULL, *new_buffer;
vr::IVRClientCore* client_core;
char *xr_inst_ext, *xr_dev_ext;
vr::IVRCompositor* compositor;
VkInstance vk_instance = NULL;
BOOL vr_initialized = FALSE;
HKEY vr_key = (HKEY)arg;
vr::EVRInitError error;
HMODULE hvulkan = NULL;
DWORD vr_status = ~0u;
const char *env_str;
unsigned int app_id;
unsigned int length;
HMODULE hwineopenxr;
void *lib_vrclient;
void *unix_handle;
DWORD hmd_present;
int return_code;
LSTATUS status;
unsigned int i;
VkResult res;
WINE_TRACE("Starting VR info initialization.\n");
if (!(lib_vrclient = load_vrclient()))
{
WINE_ERR("Could not load libopenvr_api.so.\n");
set_vr_status(vr_key, ~0u);
RegCloseKey(vr_key);
return 0;
}
if (!(vrclient_VRClientCoreFactory = reinterpret_cast<decltype(vrclient_VRClientCoreFactory)>
(dlsym(lib_vrclient, "VRClientCoreFactory"))))
{
WINE_ERR("Could not find function %s.\n", vrclient_VRClientCoreFactory);
goto done;
}
if (!(client_core = vrclient_VRClientCoreFactory(vr::IVRClientCore_Version, &return_code)))
{
WINE_ERR("Could not get IVRClientCore, error %d.\n", return_code);
}
/* Without overriding the app_key vrclient waits 2 seconds for a valid appkey before returning. */
error = client_core->Init(vr::VRApplication_Background, NULL);
if (error != vr::VRInitError_None)
{
if (error == vr::VRInitError_Init_NoServerForBackgroundApp)
WINE_TRACE("VR server is not available.\n");
else
WINE_ERR("VR init failed, error %u.\n", error);
goto done;
}
vr_initialized = TRUE;
hmd_present = !!client_core->BIsHmdPresent();
WINE_TRACE("hmd_present %#x.\n", hmd_present);
if ((status = RegSetValueExA(vr_key, "is_hmd_present", 0, REG_DWORD, (BYTE *)&hmd_present, sizeof(hmd_present))))
WINE_ERR("Could not set is_hmd_present value, status %#x.\n", status);
compositor = reinterpret_cast<vr::IVRCompositor*>(client_core->GetGenericInterface(vr::IVRCompositor_Version, &error));
if (!compositor)
{
WINE_ERR("Could not get compositor, error %u.\n", error);
goto done;
}
length = compositor->GetVulkanInstanceExtensionsRequired(nullptr, 0);
if (!(buffer = (char *)heap_alloc(length)))
{
WINE_ERR("No memory.\n");
goto done;
}
*buffer = 0;
compositor->GetVulkanInstanceExtensionsRequired(buffer, length);
WINE_TRACE("Instance extensions %s.\n", buffer);
if ((status = RegSetValueExA(vr_key, "openvr_vulkan_instance_extensions", 0, REG_SZ, (BYTE *)buffer, length)))
{
WINE_ERR("Could not set openvr_vulkan_instance_extensions value, status %#x.\n", status);
return FALSE;
}
if (!(hvulkan = LoadLibraryA("winevulkan.dll")))
{
WINE_ERR("Could not load winevulkan.\n");
goto done;
}
#define USE_VULKAN_PROC(name) decltype(name) *p##name;\
if (!(p##name = reinterpret_cast<decltype(name) *>(GetProcAddress(hvulkan, "wine_"#name)))\
&& !(p##name = reinterpret_cast<decltype(name) *>(GetProcAddress(hvulkan, #name))))\
{\
WINE_ERR("Could not find function %s.\n", #name);\
goto done;\
}
USE_VULKAN_PROC(vkCreateInstance)
USE_VULKAN_PROC(vkDestroyInstance)
USE_VULKAN_PROC(vkEnumeratePhysicalDevices)
USE_VULKAN_PROC(vkGetPhysicalDeviceProperties)
#undef USE_VULKAN_PROC
if (!(unix_handle = get_winevulkan_unix_lib_handle(hvulkan)))
{
WINE_ERR("winevulkan.so not found.\n");
goto done;
}
decltype(__wine_get_native_VkPhysicalDevice) *p__wine_get_native_VkPhysicalDevice;
p__wine_get_native_VkPhysicalDevice = reinterpret_cast<decltype(__wine_get_native_VkPhysicalDevice) *>
(dlsym(unix_handle, "__wine_get_native_VkPhysicalDevice"));
dlclose(unix_handle);
if (!__wine_get_native_VkPhysicalDevice)
{
WINE_ERR("__wine_get_native_VkPhysicalDevice not found.\n");
goto done;
}
parse_extensions(buffer, &instance_extensions_count, &instance_extensions);
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.pApplicationName = "proton_vrhelper";
app_info.applicationVersion = 1;
app_info.pEngineName = "proton_vrhelper";
app_info.engineVersion = 1;
app_info.apiVersion = VK_MAKE_VERSION(1, 1, 0);
inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pApplicationInfo = &app_info;
inst_info.enabledExtensionCount = instance_extensions_count;
inst_info.ppEnabledExtensionNames = instance_extensions;
if ((res = pvkCreateInstance(&inst_info, NULL, &vk_instance)) != VK_SUCCESS)
{
WINE_ERR("Could not create VK instance, res %d.\n", res);
goto done;
}
if ((res = pvkEnumeratePhysicalDevices(vk_instance, &device_count, NULL)) != VK_SUCCESS)
{
WINE_ERR("Could not enumerate physical devices, res %d.\n", res);
goto done;
}
if (!(phys_devices = (VkPhysicalDevice *)heap_alloc(device_count * sizeof(*phys_devices))))
{
WINE_ERR("No memory.\n");
goto done;
}
if ((res = pvkEnumeratePhysicalDevices(vk_instance, &device_count, phys_devices)) != VK_SUCCESS)
{
WINE_ERR("Could not enumerate physical devices, res %d.\n", res);
goto done;
}
for (i = 0; i < device_count; ++i)
{
char name[256];
LUID luid;
pvkGetPhysicalDeviceProperties(phys_devices[i], &prop);
if (prop.apiVersion < VK_MAKE_VERSION(1, 1, 0))
{
WINE_TRACE("Skipping Vulkan 1.0 adapter %s.\n", prop.deviceName);
continue;
}
length = compositor->GetVulkanDeviceExtensionsRequired(p__wine_get_native_VkPhysicalDevice(phys_devices[i]), nullptr, 0);
if (!(new_buffer = (char *)heap_realloc(buffer, length)))
{
WINE_ERR("No memory.\n");
goto done;
}
buffer = new_buffer;
compositor->GetVulkanDeviceExtensionsRequired(p__wine_get_native_VkPhysicalDevice(phys_devices[i]), buffer, length);
sprintf(name, "PCIID:%04x:%04x", prop.vendorID, prop.deviceID);
WINE_TRACE("%s: %s.\n", name, buffer);
if ((status = RegSetValueExA(vr_key, name, 0, REG_SZ, (BYTE *)buffer, length)))
{
WINE_ERR("Could not set %s value, status %#x.\n", name, status);
goto done;
}
}
if ((hwineopenxr = LoadLibraryA("wineopenxr.dll")))
{
p__wineopenxr_get_extensions_internal = reinterpret_cast<decltype(p__wineopenxr_get_extensions_internal)>
(GetProcAddress(hwineopenxr, "__wineopenxr_get_extensions_internal"));
if (p__wineopenxr_get_extensions_internal)
{
if (!p__wineopenxr_get_extensions_internal(&xr_inst_ext, &xr_dev_ext))
{
WINE_TRACE("Got XR extensions.\n");
if ((status = RegSetValueExA(vr_key, "openxr_vulkan_instance_extensions", 0, REG_SZ,
(BYTE *)xr_inst_ext, strlen(xr_inst_ext) + 1)))
{
WINE_ERR("Could not set openxr_vulkan_instance_extensions value, status %#x.\n", status);
goto done;
}
if ((status = RegSetValueExA(vr_key, "openxr_vulkan_device_extensions", 0, REG_SZ,
(BYTE *)xr_dev_ext, strlen(xr_dev_ext) + 1)))
{
WINE_ERR("Could not set openxr_vulkan_device_extensions value, status %#x.\n", status);
goto done;
}
}
}
else
{
WINE_ERR("__wineopenxr_get_extensions_internal not found in wineopenxr.dll.\n");
}
FreeLibrary(hwineopenxr);
}
else
{
WINE_WARN("Could not load wineopenxr.dll, err %u.\n", GetLastError());
}
vr_status = 1;
done:
set_vr_status(vr_key, vr_status);
heap_free(phys_devices);
if (vk_instance)
pvkDestroyInstance(vk_instance, NULL);
if (instance_extensions)
{
heap_free(instance_extensions[0]);
heap_free(instance_extensions);
}
if (hvulkan)
FreeLibrary(hvulkan);
heap_free(buffer);
if (vr_initialized)
client_core->Cleanup();
WINE_TRACE("Completed VR info initialization.\n");
dlclose(lib_vrclient);
RegCloseKey(vr_key);
return 0;
}
static void setup_vr_registry(void)
{
WCHAR pathW[PATH_MAX];
LSTATUS status;
HANDLE thread;
HKEY vr_key;
DWORD disp;
if ((status = RegCreateKeyExA(HKEY_CURRENT_USER, "Software\\Wine\\VR", 0, NULL, REG_OPTION_VOLATILE,
KEY_ALL_ACCESS, NULL, &vr_key, &disp)))
{
WINE_ERR("Could not create key, status %#x.\n", status);
return;
}
if (disp != REG_CREATED_NEW_KEY)
{
WINE_ERR("VR key already exists, disp %#x.\n", disp);
RegCloseKey(vr_key);
return;
}
if(GetEnvironmentVariableW(L"PROTON_VR_RUNTIME", pathW, ARRAY_SIZE(pathW)))
{
if ((status = RegSetValueExW(vr_key, L"PROTON_VR_RUNTIME", 0, REG_SZ,
(BYTE *)pathW, (lstrlenW(pathW) + 1) * sizeof(WCHAR))))
{
WINE_ERR("Could not set PROTON_VR_RUNTIME value, status %#x.\n", status);
set_vr_status(vr_key, ~0u);
RegCloseKey(vr_key);
return;
}
}
else
{
WINE_TRACE("Linux OpenVR runtime is not available\n");
set_vr_status(vr_key, ~0u);
RegCloseKey(vr_key);
return;
}
if (!set_vr_status(vr_key, 0))
{
RegCloseKey(vr_key);
return;
}
if (!(thread = CreateThread(NULL, 0, initialize_vr_data, (void *)vr_key, 0, NULL)))
{
WINE_ERR("Could not create thread, error %u.\n", GetLastError());
RegCloseKey(vr_key);
return;
}
CloseHandle(thread);
WINE_TRACE("Queued VR info initialization.\n");
}
static WCHAR *strchrW(WCHAR *h, WCHAR n)
{
do
{
if(*h == n)
return h;
} while (*h++);
return NULL;
}
int strncmpW(const WCHAR *l, const WCHAR *r, int n)
{
if(n <= 0)
return 0;
while(--n > 0 && *l && *l == *r){
l++;
r++;
}
return *l - *r;
}
static WCHAR *find_quote(WCHAR *str)
{
WCHAR *end = strchrW(str, '"'), *ch;
int odd;
while (end)
{
odd = 0;
ch = end - 1;
while (ch >= str && *ch == '\\')
{
odd = !odd;
--ch;
}
if (!odd)
return end;
end = strchrW(end + 1, '"');
}
return NULL;
}
static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType)
{
return TRUE;
}
static BOOL streq_niw(const WCHAR *l, const WCHAR *r, size_t len)
{
while(len > 0){
if(towlower(*l) != towlower(*r))
return FALSE;
++l; ++r; --len;
}
return TRUE;
}
static BOOL should_use_shell_execute(const WCHAR *cmdline)
{
BOOL use_shell_execute = TRUE;
BOOL quoted = FALSE;
const WCHAR *executable_name_end = cmdline;
/* find the end of the first arg...*/
while (*executable_name_end != '\0' &&
(*executable_name_end != ' ' || quoted) &&
(*executable_name_end != '"' || !quoted))
{
quoted ^= *executable_name_end == '"';
executable_name_end++;
}
/* backtrack to before the end of the arg
* and check if we end in .exe or not
* and determine whether to use ShellExecute
* based on that */
executable_name_end -= strlen(".exe");
if (executable_name_end >= cmdline)
{
static const WCHAR exeW[] = {'.','e','x','e',0};
if (streq_niw(executable_name_end, exeW, sizeof(exeW) / sizeof(*exeW) - 1))
use_shell_execute = FALSE;
}
return use_shell_execute;
}
static HANDLE run_process(BOOL *should_await, BOOL game_process)
{
WCHAR *cmdline = GetCommandLineW();
STARTUPINFOW si = { sizeof(si) };
PROCESS_INFORMATION pi;
DWORD flags = CREATE_UNICODE_ENVIRONMENT;
BOOL use_shell_execute = TRUE, link2ea = FALSE;
BOOL hide_window;
/* skip argv[0] */
if (*cmdline == '"')
{
cmdline = find_quote(cmdline + 1);
if (cmdline) cmdline++;
}
else
{
cmdline = strchrW(cmdline, ' ');
}
if (!cmdline)
{
WINE_ERR("Invalid command\n");
return INVALID_HANDLE_VALUE;
}
while (*cmdline == ' ') cmdline++;
/* convert absolute unix path to dos */
if (cmdline[0] == '/' ||
(cmdline[0] == '"' && cmdline[1] == '/'))
{
WCHAR *scratchW;
char *scratchA;
WCHAR *start, *end, *dos, *remainder, *new_cmdline;
size_t argv0_len;
int r;
DWORD_PTR console;
SHFILEINFOW sfi;
static const WCHAR dquoteW[] = {'"',0};
WINE_TRACE("Converting unix command: %s\n", wine_dbgstr_w(cmdline));
if (cmdline[0] == '"')
{
start = cmdline + 1;
end = find_quote(start);
if (!end)
{
WINE_ERR("Unmatched quote? %s\n", wine_dbgstr_w(cmdline));
goto run;
}
remainder = end + 1;
}
else
{
start = cmdline;
end = strchrW(start, ' ');
if (!end)
end = strchrW(start, '\0');
remainder = end;
}
argv0_len = end - start;
scratchW = (WCHAR *)HeapAlloc(GetProcessHeap(), 0, (argv0_len + 1) * sizeof(WCHAR));
memcpy(scratchW, start, argv0_len * sizeof(WCHAR));
scratchW[argv0_len] = '\0';
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
NULL, 0, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion size failed?\n");
goto run;
}
scratchA = (char *)HeapAlloc(GetProcessHeap(), 0, r);
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
scratchA, r, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion failed?\n");
goto run;
}
dos = wine_get_dos_file_name(scratchA);
CoInitialize(NULL);
console = SHGetFileInfoW(dos, 0, &sfi, sizeof(sfi), SHGFI_EXETYPE);
if (console)
{
if (!HIWORD(console))
flags |= CREATE_NEW_CONSOLE;
}
new_cmdline = (WCHAR *)HeapAlloc(GetProcessHeap(), 0,
(lstrlenW(dos) + 3 + lstrlenW(remainder) + 1) * sizeof(WCHAR));
lstrcpyW(new_cmdline, dquoteW);
lstrcatW(new_cmdline, dos);
lstrcatW(new_cmdline, dquoteW);
lstrcatW(new_cmdline, remainder);
cmdline = new_cmdline;
}
run:
WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
SetConsoleCtrlHandler( console_ctrl_handler, TRUE );
use_shell_execute = should_use_shell_execute(cmdline);
if (use_shell_execute && lstrlenW(cmdline) > 10 && !memcmp(cmdline, L"link2ea://", 10 *sizeof(WCHAR)))
{
HDESK desktop = GetThreadDesktop(GetCurrentThreadId());
DWORD timeout = 300;
link2ea = TRUE;
if (!SetUserObjectInformationA(desktop, 1000, &timeout, sizeof(timeout)))
WINE_ERR("Failed to set desktop timeout, err %u.\n", GetLastError());
}
hide_window = env_nonzero("PROTON_HIDE_PROCESS_WINDOW");
/* only await the process finishing if we launch a process directly...
* Steam simply calls ShellExecuteA with the same parameters.
* this avoids the edge case where we could ShellExecute and
* then that process ends up ShellExecuting something as a throw away */
*should_await = !use_shell_execute;
WINE_TRACE("Executing via %s\n",
wine_dbgstr_a(use_shell_execute ? "ShellExecuteW" : "CreateProcessW"));
if (use_shell_execute)
{
static const WCHAR verb[] = { 'o', 'p', 'e', 'n', 0 };
INT_PTR ret;
if ((ret = (INT_PTR)ShellExecuteW(NULL, verb, cmdline, NULL, NULL, hide_window ? SW_HIDE : SW_SHOWNORMAL)) < 32)
{
WINE_ERR("Failed to execture %s, ret %u.\n", wine_dbgstr_w(cmdline), (unsigned int)ret);
if (game_process && ret == SE_ERR_NOASSOC && link2ea)
{
/* Try to uninstall EA desktop so it is set up from prerequisites on the next run. */
UINT ret = MsiConfigureProductExW(L"{C2622085-ABD2-49E5-8AB9-D3D6A642C091}", 0, INSTALLSTATE_DEFAULT, L"REMOVE=ALL");
WINE_TRACE("MsiConfigureProductExW ret %u.\n", ret);
/* If uninstall failed this should trigger interactive repair window on the EA setup run. */
RegDeleteTreeW(HKEY_LOCAL_MACHINE, L"Software\\Classes\\link2ea");
RegDeleteTreeW(HKEY_LOCAL_MACHINE, L"Software\\Electronic Arts\\EA Desktop");
RegDeleteTreeW(HKEY_LOCAL_MACHINE, L"Software\\Electronic Arts\\EA Core");
}
}
return INVALID_HANDLE_VALUE;
}
else
{
if (hide_window)
{
si.dwFlags |= STARTF_USESHOWWINDOW;
si.wShowWindow = SW_HIDE;
}
if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi))
{
WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
return INVALID_HANDLE_VALUE;
}
CloseHandle(pi.hThread);
return pi.hProcess;
}
}
/* Forward stub steam.exe commands to the native steam client */
static BOOL steam_command_handler(int argc, char *argv[])
{
typedef NTSTATUS (WINAPI *__WINE_UNIX_SPAWNVP)(char *const argv[], int wait);
static __WINE_UNIX_SPAWNVP p__wine_unix_spawnvp;
NTSTATUS status = STATUS_UNSUCCESSFUL;
char **unix_argv;
HMODULE module;
int i, j;
static char *unix_steam[] =
{
(char *)"steam-runtime-steam-remote",
(char *)"steam",
NULL,
};
/* If there are command line options, only forward steam:// and options start with - */
if (argc > 1 && StrStrIA(argv[1], "steam://") != argv[1] && argv[1][0] != '-')
return FALSE;
if (!p__wine_unix_spawnvp)
{
module = GetModuleHandleA("ntdll.dll");
p__wine_unix_spawnvp = (__WINE_UNIX_SPAWNVP)GetProcAddress(module, "__wine_unix_spawnvp");
if (!p__wine_unix_spawnvp)
{
WINE_ERR("Failed to load __wine_unix_spawnvp().\n");
return FALSE;
}
}
if (!(unix_argv = static_cast<char **>(malloc((argc + 1) * sizeof(*unix_argv)))))
{
WINE_ERR("Out of memory.\n");
return FALSE;
}
for (i = 1; i < argc; ++i)
unix_argv[i] = argv[i];
unix_argv[argc] = NULL;
for (i = 0; i < ARRAY_SIZE(unix_steam); ++i)
{
unix_argv[0] = unix_steam[i];
WINE_TRACE("Trying");
for (j = 0; j < argc; ++j)
WINE_TRACE(" %s", wine_dbgstr_a(unix_argv[j]));
WINE_TRACE("\n");
status = p__wine_unix_spawnvp(unix_argv, TRUE);
if (status == STATUS_SUCCESS)
break;
}
free(unix_argv);
if (status == STATUS_SUCCESS)
{
WINE_TRACE("Forwarded command to native steam.\n");
}
else
{
WINE_ERR("Forwarding");
for (i = 0; i < argc; ++i)
WINE_ERR(" %s", wine_dbgstr_a(argv[i]));
WINE_ERR(" to native steam failed, status %#lx.\n", status);
}
return TRUE;
}
static void setup_steam_files(void)
{
static const WCHAR config_pathW[] = L"C:\\Program Files (x86)\\Steam\\config";
static const WCHAR steamapps_pathW[] = L"C:\\Program Files (x86)\\Steam\\steamapps";
static const WCHAR libraryfolders_nameW[] = L"C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf";
const char *steam_install_path = getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH");
const char *steam_library_paths = getenv("STEAM_COMPAT_LIBRARY_PATHS");
const char *start, *end, *next;
unsigned int i, index = 0;
std::string contents;
char idx_str[10];
if (!CreateDirectoryW(config_pathW, NULL) && GetLastError() != ERROR_ALREADY_EXISTS)
{
WINE_ERR("Failed to create config directory, GetLastError() %u.\n", GetLastError());
return;
}
if (!CreateDirectoryW(steamapps_pathW, NULL) && GetLastError() != ERROR_ALREADY_EXISTS)
{
WINE_ERR("Failed to create steamapps directory, GetLastError() %u.\n", GetLastError());
return;
}
contents += "\"LibraryFolders\"\n{\n";
WINE_TRACE("steam_install_path %s.\n", wine_dbgstr_a(steam_install_path));
if (steam_install_path)
{
std::string s = steam_install_path;
if (convert_path_to_win(s))
{
sprintf(idx_str, "%u", index);
++index;
for (i = 0; i < s.length(); ++i)
{
if (s[i] == '\\')
{
s.insert(i, 1, '\\');
++i;
}
}
contents += std::string("\t\"") + idx_str + "\"\n\t{\n\t\t\"path\"\t\t\"" + s + "\"\n\t}\n";
}
else
{
WINE_ERR("Could not convert %s to win path.\n", wine_dbgstr_a(s.c_str()));
}
}
WINE_TRACE("steam_library_paths %s.\n", wine_dbgstr_a(steam_library_paths));
start = steam_library_paths;
while (start && *start)
{
std::string s;
if (!(next = strchr(start, ':')))
next = start + strlen(start);
end = next;
if (end != start && end[-1] == '/')
--end;
while (end != start && end[-1] != '/' )
--end;
if (end != start)
--end;
s.append(start, end - start);
if (convert_path_to_win(s))
{
sprintf(idx_str, "%u", index);
++index;
for (i = 0; i < s.length(); ++i)
{
if (s[i] == '\\')
{
s.insert(i, 1, '\\');
++i;
}
}
contents += std::string("\t\"") + idx_str + "\"\n\t{\n\t\t\"path\"\t\t\"" + s + "\"\n\t}\n";
}
else
{
WINE_ERR("Could not convert %s to win path.\n", wine_dbgstr_a(s.c_str()));
}
if (*next == ':')
++next;
start = next;
}
contents += "}\n";
if (!write_string_to_file(libraryfolders_nameW, contents))
WINE_ERR("Could not write %s.\n", wine_dbgstr_w(libraryfolders_nameW));
}
#ifndef DIRECTORY_QUERY
#define DIRECTORY_QUERY 0x0001
#endif
static HANDLE find_ack_event(void)
{
static const WCHAR steam_ack_event[] = L"STEAM_START_ACK_EVENT";
static const WCHAR name[] = L"\\BaseNamedObjects\\Session\\1";
DIRECTORY_BASIC_INFORMATION *di;
OBJECT_ATTRIBUTES attr;
HANDLE dir, ret = NULL;
ULONG context, size;
UNICODE_STRING str;
char buffer[1024];
NTSTATUS status;
di = (DIRECTORY_BASIC_INFORMATION *)buffer;
RtlInitUnicodeString(&str, name);
InitializeObjectAttributes(&attr, &str, 0, 0, NULL);
status = NtOpenDirectoryObject( &dir, DIRECTORY_QUERY, &attr );
if (status)
{
WINE_WARN("Failed to open directory %s, status %#x.\n", wine_dbgstr_w(name), status);
return NULL;
}
status = NtQueryDirectoryObject(dir, di, sizeof(buffer), TRUE, TRUE, &context, &size);
while (!status)
{
if (!strncmpW(di->ObjectName.Buffer, steam_ack_event, ARRAY_SIZE(steam_ack_event) - 1))
{
WINE_TRACE("Found event %s.\n", wine_dbgstr_w(di->ObjectName.Buffer));
ret = OpenEventW(SYNCHRONIZE, FALSE, di->ObjectName.Buffer);
if (!ret)
WINE_WARN("Failed to create event, err %u.\n", GetLastError());
break;
}
status = NtQueryDirectoryObject(dir, di, sizeof(buffer), TRUE, FALSE, &context, &size);
}
if (status && status != STATUS_NO_MORE_ENTRIES)
WINE_WARN("NtQueryDirectoryObject failed, status %#x.\n", status);
WINE_TRACE("ret %p.\n", ret);
CloseHandle(dir);
return ret;
}
static DWORD WINAPI steam_drm_thread(void *arg)
{
HANDLE consume, produce;
HANDLE start_ack = NULL;
HANDLE child = arg;
DWORD pid;
LONG prev;
consume = CreateSemaphoreA(NULL, 0, 512, "STEAM_DIPC_CONSUME");
if (!consume)
{
WINE_ERR("Failed to create consume semaphore, err %u.\n", GetLastError());
return -1;
}
produce = CreateSemaphoreA(NULL, 1, 512, "SREAM_DIPC_PRODUCE");
if (!produce)
{
CloseHandle(consume);
WINE_ERR("Failed to create produce semaphore, err %u.\n", GetLastError());
return -1;
}
pid = GetProcessId(child);
WINE_TRACE("Child pid %04x.\n", pid);
while (WaitForSingleObject(consume, INFINITE) == WAIT_OBJECT_0)
{
WINE_TRACE("Got event.\n");
if (!start_ack)
start_ack = find_ack_event();
if (start_ack)
SetEvent(start_ack);
ReleaseSemaphore(produce, 1, &prev);
WINE_TRACE("prev %d.\n", prev);
}
return 0;
}
int main(int argc, char *argv[])
{
HANDLE wait_handle = INVALID_HANDLE_VALUE;
HANDLE event2 = INVALID_HANDLE_VALUE;
HANDLE event = INVALID_HANDLE_VALUE;
HANDLE child = INVALID_HANDLE_VALUE;
BOOL game_process = FALSE;
DWORD rc = 0;
WINE_TRACE("\n");
if (steam_command_handler(argc, argv))
return 0;
if (getenv("SteamGameId"))
{
/* do setup only for game process */
event = CreateEventA(NULL, FALSE, FALSE, "Steam3Master_SharedMemLock");
/* For 2K Launcher. */
event2 = CreateEventA(NULL, FALSE, FALSE, "Global\\Valve_SteamIPC_Class");
CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
set_active_process_pid();
if (SteamAPI_Init())
{
setup_steam_registry();
setup_battleye_bridge();
setup_eac_bridge();
}
else
{
WINE_ERR("SteamAPI_Init failed\n");
}
setup_steam_files();
if (env_nonzero("PROTON_WAIT_ATTACH"))
{
unsigned int sleep_count = 0;
WINE_TRACE("PROTON_WAIT_ATTACH is set, waiting for debugger...\n");
while (!IsDebuggerPresent())
{
Sleep(100);
++sleep_count;
if (sleep_count >= 10)
{
WINE_TRACE("still waiting for debugger...\n");
sleep_count = 0;
}
}
}
SteamAPI_Shutdown();
game_process = TRUE;
}
if (argc > 1)
{
BOOL should_await;
setup_vrpaths();
if (game_process)
setup_vr_registry();
child = run_process(&should_await, game_process);
if (should_await)
{
if (child == INVALID_HANDLE_VALUE)
return 1;
wait_handle = child;
}
if (game_process)
CreateThread(NULL, 0, steam_drm_thread, child, 0, NULL);
}
if (game_process)
NtSetInformationProcess( GetCurrentProcess(), (PROCESSINFOCLASS)1000 /* ProcessWineMakeProcessSystem */,
&wait_handle, sizeof(HANDLE *) );
if(wait_handle != INVALID_HANDLE_VALUE)
{
FreeConsole();
WaitForSingleObject(wait_handle, INFINITE);
}
if (event != INVALID_HANDLE_VALUE)
CloseHandle(event);
if (event2 != INVALID_HANDLE_VALUE)
CloseHandle(event2);
if (child != INVALID_HANDLE_VALUE)
{
GetExitCodeProcess(child, &rc);
CloseHandle(child);
}
return rc;
}