Proton/lsteamclient/unixlib.h

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#ifndef __STEAMCLIENT_UNIXLIB_H
#define __STEAMCLIENT_UNIXLIB_H
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <assert.h>
#include <windef.h>
#include <winbase.h>
#include <winternl.h>
#include "steamclient_structs.h"
#define TEMP_PATH_BUFFER_LENGTH 4096
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
#include "wine/unixlib.h"
#include <pshpack1.h>
struct steamclient_init_params
{
char *g_tmppath;
const char *steam_app_id;
int8_t steam_app_id_unset;
const char *ignore_child_processes;
int8_t ignore_child_processes_unset;
};
enum callback_type
{
SOCKETS_DEBUG_OUTPUT = 1,
WARNING_MESSAGE_HOOK,
CALL_CDECL_FUNC_DATA,
CALL_IFACE_VTABLE_0,
CALL_IFACE_VTABLE_1,
CALL_IFACE_VTABLE_2,
CALL_IFACE_VTABLE_0_SERVER_RESPONDED,
CALL_IFACE_VTABLE_0_ADD_PLAYER_TO_LIST,
CALL_IFACE_VTABLE_0_RULES_RESPONDED,
};
struct callback
{
enum callback_type type;
uint32_t size;
union
{
struct
{
void (*W_CDECL pfnFunc)( uint32_t, const char * );
uint32_t type;
const char msg[1];
} sockets_debug_output;
struct
{
void (*W_CDECL pFunction)( int32_t, const char * );
int32_t severity;
const char msg[1];
} warning_message_hook;
struct
{
void (*W_CDECL pFunc)( void * );
unsigned char data[1];
} call_cdecl_func_data;
struct
{
struct w_steam_iface *iface;
uint64_t arg0;
uint64_t arg1;
uint64_t arg2;
} call_iface_vtable;
struct
{
struct w_steam_iface *iface;
gameserveritem_t_105 server[];
} server_responded;
struct
{
struct w_steam_iface *iface;
int32_t score;
float time_played;
const char name[1];
} add_player_to_list;
struct
{
struct w_steam_iface *iface;
const char rule_and_value[1];
} rules_responded;
};
};
struct steamclient_next_callback_params
{
int8_t _ret;
struct callback *callback;
uint32_t size;
};
struct steamclient_CreateInterface_params
{
void *_ret;
const char *name;
int *return_code;
};
struct steamclient_Steam_GetAPICallResult_params
{
int8_t _ret;
int32_t pipe;
uint64_t call;
void *w_callback;
int w_callback_len;
int id;
int8_t *failed;
};
struct steamclient_Steam_BGetCallback_params
{
int8_t _ret;
uint32_t pipe;
w_CallbackMsg_t *w_msg;
int32_t *ignored;
u_CallbackMsg_t *u_msg;
};
struct steamclient_callback_message_receive_params
{
u_CallbackMsg_t *u_msg;
w_CallbackMsg_t *w_msg;
};
struct steamclient_Steam_FreeLastCallback_params
{
int8_t _ret;
uint32_t pipe;
};
struct steamclient_Steam_ReleaseThreadLocalMemory_params
{
int thread_exit;
};
struct steamclient_Steam_IsKnownInterface_params
{
int8_t _ret;
const char *version;
};
struct steamclient_Steam_NotifyMissingInterface_params
{
int32_t pipe;
const char *version;
};
struct steamclient_networking_messages_receive_144_params
{
uint32_t count;
w_SteamNetworkingMessage_t_144 **w_msgs;
};
struct steamclient_networking_messages_receive_147_params
{
uint32_t count;
w_SteamNetworkingMessage_t_147 **w_msgs;
};
struct steamclient_networking_messages_receive_153a_params
{
uint32_t count;
w_SteamNetworkingMessage_t_153a **w_msgs;
};
struct steamclient_networking_message_release_147_params
{
w_SteamNetworkingMessage_t_147 *w_msg;
};
struct steamclient_networking_message_release_153a_params
{
w_SteamNetworkingMessage_t_153a *w_msg;
};
struct networking_message_pool;
struct networking_message
{
struct networking_message_pool *pool;
void **p_data;
uint32_t *p_size;
union
{
u_SteamNetworkingMessage_t_144 *u_msg_144;
u_SteamNetworkingMessage_t_147 *u_msg_147;
u_SteamNetworkingMessage_t_153a *u_msg_153a;
};
union
{
w_SteamNetworkingMessage_t_144 w_msg_144;
w_SteamNetworkingMessage_t_147 w_msg_147;
w_SteamNetworkingMessage_t_153a w_msg_153a;
};
};
#include <poppack.h>
#define STEAMCLIENT_CALL( code, args ) \
({ \
NTSTATUS status = WINE_UNIX_CALL( unix_ ## code, args ); \
if (status) WARN( #code " failed, status %#x\n", (UINT)status ); \
assert( !status ); \
status; \
})
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#include "unixlib_generated.h"
#endif /* __STEAMCLIENT_UNIXLIB_H */