mirror of
https://github.com/rehlds/rechecker.git
synced 2024-12-25 20:05:29 +03:00
fc73912229
Added support ReHLDS API 3.X Refactoring
128 lines
3.6 KiB
C
128 lines
3.6 KiB
C
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#define MAX_WEAPON_SLOTS 5 // hud item selection slots
|
|
#define MAX_ITEM_TYPES 6 // hud item selection slots
|
|
|
|
#define MAX_ITEMS 4 // hard coded item types
|
|
|
|
#define DEFAULT_FOV 90 // the default field of view
|
|
|
|
#define HIDEHUD_WEAPONS (1<<0)
|
|
#define HIDEHUD_FLASHLIGHT (1<<1)
|
|
#define HIDEHUD_ALL (1<<2)
|
|
#define HIDEHUD_HEALTH (1<<3)
|
|
#define HIDEHUD_TIMER (1<<4)
|
|
#define HIDEHUD_MONEY (1<<5)
|
|
#define HIDEHUD_CROSSHAIR (1<<6)
|
|
#define HIDEHUD_OBSERVER_CROSSHAIR (1<<7)
|
|
|
|
#define STATUSICON_HIDE 0
|
|
#define STATUSICON_SHOW 1
|
|
#define STATUSICON_FLASH 2
|
|
|
|
#define HUD_PRINTNOTIFY 1
|
|
#define HUD_PRINTCONSOLE 2
|
|
#define HUD_PRINTTALK 3
|
|
#define HUD_PRINTCENTER 4
|
|
#define HUD_PRINTRADIO 5
|
|
|
|
#define STATUS_NIGHTVISION_ON 1
|
|
#define STATUS_NIGHTVISION_OFF 0
|
|
|
|
#define ITEM_STATUS_NIGHTVISION (1<<0)
|
|
#define ITEM_STATUS_DEFUSER (1<<1)
|
|
|
|
#define SCORE_STATUS_DEAD (1<<0)
|
|
#define SCORE_STATUS_BOMB (1<<1)
|
|
#define SCORE_STATUS_VIP (1<<2)
|
|
|
|
#define SIGNAL_BUY (1<<0)
|
|
#define SIGNAL_BOMB (1<<1)
|
|
#define SIGNAL_RESCUE (1<<2)
|
|
#define SIGNAL_ESCAPE (1<<3)
|
|
#define SIGNAL_VIPSAFETY (1<<4)
|
|
|
|
// player data iuser3
|
|
#define PLAYER_CAN_SHOOT (1<<0)
|
|
#define PLAYER_FREEZE_TIME_OVER (1<<1)
|
|
#define PLAYER_IN_BOMB_ZONE (1<<2)
|
|
#define PLAYER_HOLDING_SHIELD (1<<3)
|
|
|
|
#define MENU_KEY_1 (1<<0)
|
|
#define MENU_KEY_2 (1<<1)
|
|
#define MENU_KEY_3 (1<<2)
|
|
#define MENU_KEY_4 (1<<3)
|
|
#define MENU_KEY_5 (1<<4)
|
|
#define MENU_KEY_6 (1<<5)
|
|
#define MENU_KEY_7 (1<<6)
|
|
#define MENU_KEY_8 (1<<7)
|
|
#define MENU_KEY_9 (1<<8)
|
|
#define MENU_KEY_0 (1<<9)
|
|
|
|
#define MAX_AMMO_SLOTS 32 // not really slots
|
|
|
|
#define HUD_PRINTNOTIFY 1
|
|
#define HUD_PRINTCONSOLE 2
|
|
#define HUD_PRINTTALK 3
|
|
#define HUD_PRINTCENTER 4
|
|
|
|
#define WEAPON_SUIT 31
|
|
#define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT))
|
|
|
|
// custom enum
|
|
enum VGUIMenu
|
|
{
|
|
VGUI_Menu_Team = 2,
|
|
VGUI_Menu_MapBriefing = 4,
|
|
|
|
VGUI_Menu_Class_T = 26,
|
|
VGUI_Menu_Class_CT,
|
|
VGUI_Menu_Buy,
|
|
VGUI_Menu_Buy_Pistol,
|
|
VGUI_Menu_Buy_ShotGun,
|
|
VGUI_Menu_Buy_Rifle,
|
|
VGUI_Menu_Buy_SubMachineGun,
|
|
VGUI_Menu_Buy_MachineGun,
|
|
VGUI_Menu_Buy_Item,
|
|
};
|
|
|
|
// custom enum
|
|
enum VGUIMenuSlot
|
|
{
|
|
VGUI_MenuSlot_Buy_Pistol = 1,
|
|
VGUI_MenuSlot_Buy_ShotGun,
|
|
VGUI_MenuSlot_Buy_SubMachineGun,
|
|
VGUI_MenuSlot_Buy_Rifle,
|
|
VGUI_MenuSlot_Buy_MachineGun,
|
|
VGUI_MenuSlot_Buy_PrimAmmo,
|
|
VGUI_MenuSlot_Buy_SecAmmo,
|
|
VGUI_MenuSlot_Buy_Item,
|
|
};
|