ReGameDLL_CS/regamedll/dlls/qstring.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
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#define QSTRING_DEFINE
// Quake string (helper class)
template <typename T = unsigned int>
class QString final
{
public:
QString(): m_string(0) {};
QString(T string): m_string(string) {};
bool operator==(T string) const;
bool operator==(const QString<T> &s) const;
bool operator==(const char *pszString) const;
operator const char *() const;
operator unsigned int() const;
const char *str() const;
private:
T m_string;
};
#ifdef USE_QSTRING
#define string_t QString<>
#endif
#include "const.h"
#include "edict.h"
#include "eiface.h"
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#include "enginecallback.h"
extern globalvars_t *gpGlobals;
#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
#define MAKE_STRING(str) ((unsigned int)(str) - (unsigned int)(STRING(0)))
// Inlines
template <typename T>
inline bool QString<T>::operator==(T string) const
{
return m_string == string;
}
template <typename T>
inline bool QString<T>::operator==(const QString<T> &s) const
{
return m_string == s.m_string;
}
template <typename T>
inline bool QString<T>::operator==(const char *pszString) const
{
return FStrEq(&gpGlobals->pStringBase[m_string], pszString);
}
template <typename T>
inline const char *QString<T>::str() const
{
return &gpGlobals->pStringBase[m_string];
}
template <typename T>
inline QString<T>::operator const char *() const
{
return str();
}
template <typename T>
inline QString<T>::operator unsigned int() const
{
return m_string;
}