2015-06-30 12:46:07 +03:00
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#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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const Vector g_vecZero = Vector(0, 0, 0);
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2016-02-23 02:13:52 +03:00
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NOXREF u_long g_ulFrameCount = 0;
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2015-06-30 12:46:07 +03:00
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2016-02-23 02:13:52 +03:00
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#endif
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2015-06-30 12:46:07 +03:00
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int g_Language;
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2016-02-23 02:13:52 +03:00
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NOXREF u_long g_ulModelIndexEyes;
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2015-06-30 12:46:07 +03:00
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Vector g_vecAttackDir;
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int g_iSkillLevel;
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int gDisplayTitle;
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BOOL g_fGameOver;
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2016-02-04 03:18:26 +03:00
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bool g_bIsCzeroGame = false;
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2016-02-23 02:13:52 +03:00
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bool g_bAllowedCSBot = false;
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bool g_bHostageImprov = false;
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