mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-16 00:28:15 +03:00
142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
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#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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//cvar_t voice_serverdebug = { "voice_serverdebug", "0" };
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//cvar_t sv_alltalk = { "sv_alltalk", "0", FCVAR_SERVER };
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#else
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//cvar_t voice_serverdebug;
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//cvar_t sv_alltalk;
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#endif // HOOK_GAMEDLL
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//CPlayerBitVec g_PlayerModEnable;
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//CBitVec<32> g_BanMasks[32];
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//CBitVec<32> g_SentGameRulesMasks[32];
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//CBitVec<32> g_SentBanMasks[32];
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//CPlayerBitVec g_bWantModEnable;
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/* <2d3c38> ../game_shared/voice_gamemgr.cpp:68 */
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NOBODY void VoiceServerDebug(const char *pFmt, ...)
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{
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// {
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// char msg; // 70
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// va_list marker; // 71
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// }
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}
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/* <2d3cd1> ../game_shared/voice_gamemgr.cpp:89 */
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CVoiceGameMgr::CVoiceGameMgr(void)
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{
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}
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/* <2d3c98> ../game_shared/voice_gamemgr.cpp:96 */
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CVoiceGameMgr::~CVoiceGameMgr(void)
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{
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// ~CVoiceGameMgr(CVoiceGameMgr::~CVoiceGameMgr(); // 98
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}
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/* <2d3d0b> ../game_shared/voice_gamemgr.cpp:101 */
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NOBODY bool CVoiceGameMgr::Init(IVoiceGameMgrHelper *pHelper, int maxClients)
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{
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}
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/* <2d3d4e> ../game_shared/voice_gamemgr.cpp:123 */
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NOBODY void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
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{
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}
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/* <2d4486> ../game_shared/voice_gamemgr.cpp:129 */
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NOBODY void CVoiceGameMgr::Update(double frametime)
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{
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}
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/* <2d3d82> ../game_shared/voice_gamemgr.cpp:140 */
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NOBODY void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
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{
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// {
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// int index; // 142
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// ENTINDEX(edict_t *pEdict); // 142
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// operator=(CBitVecAccessor *const this,
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// int val); // 145
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// Init(CBitVec<32> *const this,
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// int val); // 146
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// Init(CBitVec<32> *const this,
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// int val); // 147
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// }
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}
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/* <2d3ec5> ../game_shared/voice_gamemgr.cpp:152 */
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NOBODY bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
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{
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// {
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// int iReceiverIndex; // 154
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// int iSenderIndex; // 154
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// entindex(CBaseEntity *const this); // 159
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// entindex(CBaseEntity *const this); // 160
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// operator uint32(CBitVecAccessor *const this); // 165
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// }
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}
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NOBODY bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd)
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{
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}
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/* <2d416b> ../game_shared/voice_gamemgr.cpp:215 */
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NOBODY void CVoiceGameMgr::UpdateMasks(void)
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{
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// {
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// bool bAllTalk; // 219
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// {
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// int iClient; // 221
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// {
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// class CBaseEntity *pEnt; // 223
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// class CBasePlayer *pPlayer; // 234
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// CPlayerBitVec gameRulesMask; // 236
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// operator uint32(CBitVecAccessor *const this); // 228
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// entvars_t *ent); // 230
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// CBitVec(CBitVec<32> *const this); // 236
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// {
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// int iOtherClient; // 240
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// {
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// class CBaseEntity *pEnt; // 242
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// operator=(CBitVecAccessor *const this,
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// int val); // 245
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// }
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// }
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// operator!=(CBitVec<32> *const this,
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// const class CBitVec<32> &other); // 251
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// operator!=(CBitVec<32> *const this,
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// const class CBitVec<32> &other); // 252
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// {
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// int dw; // 258
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// operator=(CBitVec<32> *const this,
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// const class CBitVec<32> &other); // 254
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// operator=(CBitVec<32> *const this,
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// const class CBitVec<32> &other); // 255
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// entvars_t *ent); // 257
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// }
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// {
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// int iOtherClient; // 268
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// {
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// bool bCanHear; // 270
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// operator uint32(CBitVecAccessor *const this); // 270
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// operator uint32(CBitVecAccessor *const this); // 270
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// }
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// }
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// }
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// }
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// }
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}
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