ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_hegrenade.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */
LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade);
/* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */
NOBODY void CHEGrenade::Spawn(void)
{
}
/* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */
NOBODY void CHEGrenade::Precache(void)
{
}
/* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */
NOBODY int CHEGrenade::GetItemInfo(ItemInfo *p)
{
}
/* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */
NOBODY BOOL CHEGrenade::Deploy(void)
{
// Deploy(CHEGrenade *const this); // 92
}
/* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */
NOBODY void CHEGrenade::Holster(int skiplocal)
{
}
/* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */
NOBODY void CHEGrenade::PrimaryAttack(void)
{
// PrimaryAttack(CHEGrenade *const this); // 123
}
/* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */
NOBODY bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */
NOBODY void CHEGrenade::SecondaryAttack(void)
{
// ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 178
}
/* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */
NOBODY void CHEGrenade::SetPlayerShieldAnim(void)
{
}
/* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */
NOBODY void CHEGrenade::ResetPlayerShieldAnim(void)
{
}
/* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */
NOBODY void CHEGrenade::WeaponIdle(void)
{
// {
// Vector angThrow; // 214
// float flVel; // 221
// Vector vecSrc; // 227
// Vector vecThrow; // 230
// }
}
/* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */
NOBODY BOOL CHEGrenade::CanDeploy(void)
{
}