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https://github.com/s1lentq/ReGameDLL_CS.git
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75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "precompiled.h"
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/* <26b3cd> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:38 */
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LINK_ENTITY_TO_CLASS(weapon_hegrenade, CHEGrenade);
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/* <26b07c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:40 */
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NOBODY void CHEGrenade::Spawn(void)
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{
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}
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/* <26afc7> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:59 */
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NOBODY void CHEGrenade::Precache(void)
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{
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}
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/* <26afee> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:74 */
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NOBODY int CHEGrenade::GetItemInfo(ItemInfo *p)
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{
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}
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/* <26b12c> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:92 */
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NOBODY BOOL CHEGrenade::Deploy(void)
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{
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// Deploy(CHEGrenade *const this); // 92
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}
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/* <26b047> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:107 */
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NOBODY void CHEGrenade::Holster(int skiplocal)
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{
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}
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/* <26b0f2> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:123 */
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NOBODY void CHEGrenade::PrimaryAttack(void)
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{
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// PrimaryAttack(CHEGrenade *const this); // 123
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}
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/* <26b497> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:138 */
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NOBODY bool CHEGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
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{
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}
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/* <26b167> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:176 */
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NOBODY void CHEGrenade::SecondaryAttack(void)
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{
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// ShieldSecondaryFire(CHEGrenade::SecondaryAttack(// int iUpAnim,
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// int iDownAnim); // 178
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}
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/* <26b4c9> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:181 */
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NOBODY void CHEGrenade::SetPlayerShieldAnim(void)
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{
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}
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/* <26b4eb> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:192 */
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NOBODY void CHEGrenade::ResetPlayerShieldAnim(void)
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{
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}
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/* <26a24e> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:202 */
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NOBODY void CHEGrenade::WeaponIdle(void)
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{
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// {
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// Vector angThrow; // 214
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// float flVel; // 221
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// Vector vecSrc; // 227
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// Vector vecThrow; // 230
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// }
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}
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/* <26b021> ../cstrike/dlls/wpn_shared/wpn_hegrenade.cpp:303 */
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NOBODY BOOL CHEGrenade::CanDeploy(void)
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{
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}
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