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https://github.com/s1lentq/ReGameDLL_CS.git
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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
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#include "precompiled.h"
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/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP);
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/* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */
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NOBODY void CTMP::Spawn(void)
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{
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}
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/* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */
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NOBODY void CTMP::Precache(void)
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{
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}
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/* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */
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NOBODY int CTMP::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */
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NOBODY BOOL CTMP::Deploy(void)
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{
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}
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/* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */
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NOBODY void CTMP::PrimaryAttack(void)
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{
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// PrimaryAttack(CTMP *const this); // 108
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}
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/* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */
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NOBODY void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 155
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// Vector vecSrc; // 157
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// Vector vecDir; // 159
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// int flag; // 163
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// operator+(const Vector *const this,
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// const Vector &v); // 150
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// Vector(Vector *const this,
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// const Vector &v); // 160
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// Vector(Vector *const this,
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// const Vector &v); // 160
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// Length2D(const Vector *const this); // 188
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// }
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}
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/* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */
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NOBODY void CTMP::Reload(void)
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{
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// Reload(CTMP *const this); // 197
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}
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/* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */
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NOBODY void CTMP::WeaponIdle(void)
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{
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// WeaponIdle(CTMP *const this); // 211
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}
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