ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_tmp.cpp
2015-06-30 15:46:07 +06:00

61 lines
1.6 KiB
C++

#include "precompiled.h"
/* <2b06f0> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_tmp, CTMP);
/* <2b04ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:52 */
NOBODY void CTMP::Spawn(void)
{
}
/* <2b0439> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:67 */
NOBODY void CTMP::Precache(void)
{
}
/* <2b0460> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:81 */
NOBODY int CTMP::GetItemInfo(ItemInfo *p)
{
}
/* <2b0493> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:98 */
NOBODY BOOL CTMP::Deploy(void)
{
}
/* <2b06b6> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:108 */
NOBODY void CTMP::PrimaryAttack(void)
{
// PrimaryAttack(CTMP *const this); // 108
}
/* <2b07ba> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:116 */
NOBODY void CTMP::TMPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 155
// Vector vecSrc; // 157
// Vector vecDir; // 159
// int flag; // 163
// operator+(const Vector *const this,
// const Vector &v); // 150
// Vector(Vector *const this,
// const Vector &v); // 160
// Vector(Vector *const this,
// const Vector &v); // 160
// Length2D(const Vector *const this); // 188
// }
}
/* <2b056b> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:197 */
NOBODY void CTMP::Reload(void)
{
// Reload(CTMP *const this); // 197
}
/* <2b0530> ../cstrike/dlls/wpn_shared/wpn_tmp.cpp:211 */
NOBODY void CTMP::WeaponIdle(void)
{
// WeaponIdle(CTMP *const this); // 211
}