2015-06-30 12:46:07 +03:00
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#include "precompiled.h"
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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/* <d0737> ../cstrike/dlls/h_export.cpp:58 */
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C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals)
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{
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2015-08-20 13:35:01 +03:00
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Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t));
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2015-06-30 12:46:07 +03:00
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gpGlobals = pGlobals;
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2015-08-02 20:45:57 +03:00
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2015-09-16 23:19:21 +03:00
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#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
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2015-08-02 20:45:57 +03:00
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Regamedll_Game_Init();
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2015-09-16 23:19:21 +03:00
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#endif // HOOK_GAMEDLL
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2015-06-30 12:46:07 +03:00
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}
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