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Missing initialize for member m_iWeaponInfiniteIds
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@ -527,4 +527,5 @@ void CCSPlayer::Reset()
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m_vecOldvAngle = g_vecZero;
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m_iWeaponInfiniteAmmo = 0;
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m_iWeaponInfiniteIds = 0;
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}
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@ -43,7 +43,8 @@ public:
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m_bForceShowMenu(false),
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m_flRespawnPending(0),
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m_flSpawnProtectionEndTime(0),
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m_iWeaponInfiniteAmmo(0)
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m_iWeaponInfiniteAmmo(0),
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m_iWeaponInfiniteIds(0)
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{
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m_szModel[0] = '\0';
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}
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