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changelog synced
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# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
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## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27
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## What's Changed
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* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908
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* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
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* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
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* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
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* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
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* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
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* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
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* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935
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* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
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* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943
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* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913
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* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
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* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982
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* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
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* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
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* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
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* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
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* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
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* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011
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* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
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* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
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* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
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* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
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* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
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## New Contributors
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* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
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* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
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**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
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## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31
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## What's Changed
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* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
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* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
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* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845
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* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850
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* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
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* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851
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* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
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* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
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* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
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* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
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* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
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* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
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* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
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* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862
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* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
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* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
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* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
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* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
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* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
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* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
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* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
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* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
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* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
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* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
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* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
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* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
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* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
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* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
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* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
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* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
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* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
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* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
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* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
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* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
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* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
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## New Contributors
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* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
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* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
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## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11
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## What's Changed
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* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
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* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
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* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
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* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
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* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
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* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
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* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
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* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
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* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
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* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
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* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840
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* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
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* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
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* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
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* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
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## New Contributors
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* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
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* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
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## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11
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## What's Changed
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* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
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* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
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* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
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* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
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* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
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* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
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* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
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* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
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* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
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* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
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* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
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* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
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## New Contributors
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* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
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## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18
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> [!WARNING]
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> @wopox1337: This is not a stable release! It is not recommended for use.
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## What's Changed
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* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
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* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
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* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
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* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
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* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
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* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
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* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
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* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
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* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
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* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
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* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
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* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
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## New Contributors
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* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
||||
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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|
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
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## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22
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## What's Changed
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* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
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* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
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* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
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* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
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* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
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* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
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* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
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* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
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## New Contributors
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* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
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* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747
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|
||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
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## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22
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## What's Changed
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||||
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
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* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
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* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
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* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
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* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
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* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
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* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
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* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
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## New Contributors
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||||
* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
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* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747
|
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|
||||
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
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||||
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||||
## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28
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## What's Changed
|
||||
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
|
||||
* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
|
||||
* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
||||
* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712
|
||||
|
||||
## New Contributors
|
||||
* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
||||
|
||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
|
||||
|
||||
|
||||
## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25
|
||||
## What's Changed
|
||||
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
|
||||
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
|
||||
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
|
||||
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
|
||||
* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
|
||||
|
||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
|
||||
|
||||
## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21
|
||||
- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662));
|
||||
- Bot fixes @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659));
|
||||
- Add new CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665));
|
||||
- API:
|
||||
- Implement `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663));
|
||||
- Implement player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607));
|
||||
- Implement `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667));
|
||||
- Implement `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650));
|
||||
- Implement `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651));
|
||||
|
||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
|
||||
|
||||
## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25
|
||||
- Add new type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644));
|
||||
- Add new CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609));
|
||||
- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647))
|
||||
* Observer_IsValidTarget: checks refactoring.
|
||||
- Implement `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
|
||||
- Add `give` cmd to readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
|
||||
|
||||
## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15
|
||||
- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
|
||||
- func_bomb_target: new feature "strict touch" ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
|
||||
- enhance "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
|
||||
- Forcerespawn fix ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
|
||||
* Dead players now respawn after enabling the mp_forcerespawn
|
||||
* use timer instead of instant spawn
|
||||
- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632))
|
||||
* game_player_equip fixes
|
||||
* enhance cycler/cycler_sprite
|
||||
- Bots can switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
|
||||
- game_player_equip fixes/enhancement ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
|
||||
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
|
||||
- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
|
||||
* Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
|
||||
- Immunity enhance ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
|
||||
* CVar 'mp_respawn_immunity_force_unset' new value (2)
|
||||
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
|
||||
- FIX: crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
|
||||
- FIX: weapon_sg550 ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
|
||||
* fix first shot weapon_sg550
|
||||
|
||||
## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17
|
||||
* Fixed flag 'k' `mp_round_infinite`
|
||||
|
||||
## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13
|
||||
* Enhance CVar `mp_roundover`
|
||||
* Update `README.md`
|
||||
* Update `C++ Intel Compiler` version `17.0` > `19.0`
|
||||
|
||||
## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12
|
||||
* Rename CMD `mp_swapteams`
|
||||
* Remove unused CVar `mp_mirrordamage`
|
||||
* Refactoring checks
|
||||
* Refactoring ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
||||
|
||||
## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04
|
||||
* CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
|
||||
|
||||
## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05
|
||||
* Add newest feature of `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
|
||||
|
||||
## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02
|
||||
* Fix compatibility with`rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
|
||||
When used reapi native `rg_hint_message` not work because tries to access to one pointer who not longer exists in `CHintMessage::Send`
|
||||
|
||||
## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02
|
||||
* Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
|
||||
|
||||
## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28
|
||||
* Reset observer's `m_flNextFollowTime` before trying to find next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
|
||||
|
||||
## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28
|
||||
* **API:** Add `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks. ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
|
||||
|
||||
## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21
|
||||
* Fixed memory leak with hintmessage.
|
||||
|
||||
## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13
|
||||
* Fix crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
|
||||
|
||||
## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26
|
||||
* Revert `mp_refill_bpammo_weapons 3`
|
||||
|
||||
## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16
|
||||
* Fixed bug when the client reconnects, his body doesn't disappear.
|
||||
|
||||
## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03
|
||||
* Fix a crash when func_breakable signals it for `CCSBot::OnEvent`
|
||||
|
||||
## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25
|
||||
* Don't call HasRestrictItem with type touch when that item is buying
|
||||
|
||||
## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17
|
||||
* Add new CVar's for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
|
||||
|
||||
## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13
|
||||
* Add more flags for round time expired to CVar `mp_round_infinite`
|
||||
|
||||
## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10
|
||||
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
||||
|
||||
## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10
|
||||
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
||||
* Fix flood `All bot profiles at this difficulty level are in use.` in console
|
||||
|
||||
## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27
|
||||
* **API:** Implement `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
|
||||
* Move code part from `basemonster.cpp` to `gib.cpp`
|
||||
* Link entity to class (can hookable by HamSandwich amxx module)
|
||||
|
||||
## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27
|
||||
* Player reset zoom & speed. ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
|
||||
`RemoveAllItems` reset (update) player speed
|
||||
`RemoveAllItems` reset player zoom
|
||||
`RemovePlayerItem` reset player zoom & speed
|
||||
`CFuncTank->StartControl` fully reset zoom
|
||||
|
||||
## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02
|
||||
* **API:** Add `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
|
||||
Allow to override `m_bCanShoot`, for example able to fire at freeze time
|
||||
|
||||
## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02
|
||||
* Fixed format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
|
||||
|
||||
## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27
|
||||
* **API:** Add weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
|
||||
|
||||
-------------------------------
|
||||
|
||||
> [!CAUTION]
|
||||
>
|
||||
|
Loading…
x
Reference in New Issue
Block a user