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Update description game.cfg, README.md
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@ -46,7 +46,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
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| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
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| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
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| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
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| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota<br/>`match` the server will maintain a `1:N` ratio of humans to bots, where `N` is bot_quota |
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| mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. |
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| mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. <br/>`0` New behavior<br/>`1` Legacy behavior|
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| mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds).<br/>`0` disabled<br/>`>0.00001` time delay to remove protection |
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dist/game.cfg
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dist/game.cfg
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@ -161,6 +161,7 @@ bot_deathmatch 0
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// Determines the type of quota.
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// normal - default behaviour
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// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
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// match - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
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//
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// Default value: "normal"
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bot_quota_mode "normal"
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