Move StartDeathCam() to the end. (#165)

This commit is contained in:
In-line 2017-06-26 13:54:02 +04:00 committed by Dmitry Novikov
parent efea014cbc
commit bca47a9ba2

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@ -84,7 +84,6 @@ public:
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon); virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
virtual void SwitchTeam(); virtual void SwitchTeam();
virtual bool JoinTeam(TeamName team); virtual bool JoinTeam(TeamName team);
virtual void StartDeathCam();
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle); virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
virtual void TeamChangeUpdate(); virtual void TeamChangeUpdate();
virtual void DropSecondary(); virtual void DropSecondary();
@ -97,6 +96,7 @@ public:
virtual void MakeVIP(); virtual void MakeVIP();
virtual bool MakeBomber(); virtual bool MakeBomber();
virtual void ResetSequenceInfo(); virtual void ResetSequenceInfo();
virtual void StartDeathCam();
CBasePlayer *BasePlayer() const; CBasePlayer *BasePlayer() const;
public: public: