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Move StartDeathCam() to the end. (#165)
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@ -84,7 +84,6 @@ public:
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virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
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virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
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virtual void SwitchTeam();
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virtual void SwitchTeam();
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virtual bool JoinTeam(TeamName team);
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virtual bool JoinTeam(TeamName team);
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virtual void StartDeathCam();
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virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
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virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
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virtual void TeamChangeUpdate();
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virtual void TeamChangeUpdate();
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virtual void DropSecondary();
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virtual void DropSecondary();
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@ -97,6 +96,7 @@ public:
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virtual void MakeVIP();
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virtual void MakeVIP();
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virtual bool MakeBomber();
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virtual bool MakeBomber();
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virtual void ResetSequenceInfo();
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virtual void ResetSequenceInfo();
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virtual void StartDeathCam();
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CBasePlayer *BasePlayer() const;
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CBasePlayer *BasePlayer() const;
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public:
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public:
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