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[WIP] New CVar mp_buy_anywhere (#381)
* [WIP] Add: new CVar mp_buy_anywhere - When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both, 2 = Terrorists, 3 = CT. Closes #386
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@ -61,6 +61,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
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| ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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| ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades.<br/> Range is from `0` - `1` (with 1 being damage equal to what is done to an enemy) |
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| mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds).<br/>`0` disabled<br/>`>5.0` delay to drop |
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| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.<br/> `0` disabled.<br/>`1` both teams <br/>`2` only Terrorists team <br/>`3` only CT team |
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## How to install zBot for CS 1.6?
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* Extract all the files from an [archive](regamedll/extra/zBot/bot_profiles.zip?raw=true)
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9
dist/game.cfg
vendored
9
dist/game.cfg
vendored
@ -278,3 +278,12 @@ ff_damage_reduction_other "0.35"
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// Default value: "0"
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mp_afk_bomb_drop_time "0"
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// When set, players can buy anywhere, not only in buyzones.
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// 0 - disabled
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// 1 - both teams
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// 2 - only Terrorists team
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// 3 - only CT team
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//
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// Default value: "0"
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mp_buy_anywhere "0"
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@ -119,6 +119,7 @@ cvar_t legacy_bombtarget_touch = { "mp_legacy_bombtarget_touch", "1", 0, 1.0f, n
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cvar_t respawn_immunitytime = { "mp_respawn_immunitytime", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t kill_filled_spawn = { "mp_kill_filled_spawn", "1", 0, 0.0f, nullptr };
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cvar_t afk_bomb_drop_time = { "mp_afk_bomb_drop_time", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t buy_anywhere = { "mp_buy_anywhere", "0", FCVAR_SERVER, 0.0f, nullptr };
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cvar_t allow_point_servercommand = { "mp_allow_point_servercommand", "0", 0, 0.0f, nullptr };
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cvar_t hullbounds_sets = { "mp_hullbounds_sets", "1", 0, 0.0f, nullptr };
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@ -306,6 +307,7 @@ void EXT_FUNC GameDLLInit()
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CVAR_REGISTER(&respawn_immunitytime);
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CVAR_REGISTER(&kill_filled_spawn);
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CVAR_REGISTER(&afk_bomb_drop_time);
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CVAR_REGISTER(&buy_anywhere);
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CVAR_REGISTER(&allow_point_servercommand);
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CVAR_REGISTER(&hullbounds_sets);
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@ -156,6 +156,7 @@ extern cvar_t legacy_bombtarget_touch;
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extern cvar_t respawn_immunitytime;
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extern cvar_t kill_filled_spawn;
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extern cvar_t afk_bomb_drop_time;
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extern cvar_t buy_anywhere;
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extern cvar_t allow_point_servercommand;
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extern cvar_t hullbounds_sets;
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extern cvar_t ff_damage_reduction_bullets;
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@ -6310,8 +6310,30 @@ void CBasePlayer::HandleSignals()
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if (buytime.value != 0.0f)
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#endif
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{
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if (!CSGameRules()->m_bMapHasBuyZone)
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OLD_CheckBuyZone(this);
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#ifdef REGAMEDLL_ADD
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if (buy_anywhere.value)
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{
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if (pev->deadflag == DEAD_NO && (m_iTeam == TERRORIST || m_iTeam == CT)
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&& !(m_signals.GetSignal() & SIGNAL_BUY)
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// Restricted by map rules
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&& CSGameRules()->CanPlayerBuy(this)
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)
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{
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// 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
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if (buy_anywhere.value == 1
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|| (buy_anywhere.value == 2 && m_iTeam == TERRORIST)
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|| (buy_anywhere.value == 3 && m_iTeam == CT)
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)
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{
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m_signals.Signal(SIGNAL_BUY);
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}
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}
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}
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#endif
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{
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if (!CSGameRules()->m_bMapHasBuyZone)
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OLD_CheckBuyZone(this);
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}
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}
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if (!CSGameRules()->m_bMapHasBombZone)
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