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## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27
## What's Changed
### Added
* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908
* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
### Changed
* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
### Fixed
* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935
* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943
* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913
* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982
* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011
* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
## New Contributors
* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
### API
* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
### Internal
* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31
## What's Changed
* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
### Added
* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
### Changed
* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845
* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850
* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851
* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862
* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
## New Contributors
* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
### Fixed
* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
### API
* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
### Internal
* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11
## What's Changed
### Added
* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840
* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
## New Contributors
### Changed
* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
### Fixed
* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11
## What's Changed
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
### Added
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
## New Contributors
### Changed
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
### Fixed
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
### Internal
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18
> [!WARNING]
> @wopox1337: This is not a stable release! It is not recommended for use.
## What's Changed
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
### Added
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
## New Contributors
### Changed
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
### Fixed
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
### Internal
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22
## What's Changed
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
### Changed
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
## New Contributors
* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
### Fixed
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
### Internal
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22
## What's Changed
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
### Changed
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
## New Contributors
* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
### Fixed
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
### Internal
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28
## What's Changed
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
### Added
* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
### Changed
* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712
## New Contributors
* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
### Fixed
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25
## What's Changed
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
### Added
* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
### Changed
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
### Fixed
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21
- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662));
- Bot fixes @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659));
- Add new CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665));
- API:
- Implement `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663));
- Implement player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607));
- Implement `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667));
- Implement `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650));
- Implement `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651));
### Fixed
- "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662))
- Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659))
### Added
- New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665))
### API
- Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663))
- Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607))
- Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667))
- Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650))
- Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651))
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25
- Add new type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644));
- Add new CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609));
### Added
- New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644))
- New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609))
- `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
### Changed
- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647))
* Observer_IsValidTarget: checks refactoring.
- Implement `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
- Add `give` cmd to readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
* Observer_IsValidTarget: checks refactoring
### API
- Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15
- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
- func_bomb_target: new feature "strict touch" ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
- enhance "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
- Forcerespawn fix ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
### Fixed
- Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
- First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
- Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
* Dead players now respawn after enabling mp_forcerespawn
* Uses timer instead of instant spawn
### Added
- New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
- Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
- Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
- Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
- New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
### Changed
- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632))
* game_player_equip fixes
* enhance cycler/cycler_sprite
- Bots can switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
- game_player_equip fixes/enhancement ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
* Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
- Immunity enhance ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
- FIX: crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
- FIX: weapon_sg550 ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
* fix first shot weapon_sg550
* enhanced cycler/cycler_sprite
- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17
* Fixed flag 'k' `mp_round_infinite`
### Fixed
- Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13
* Enhance CVar `mp_roundover`
* Update `README.md`
* Update `C++ Intel Compiler` version `17.0` > `19.0`
### Changed
- Enhanced CVar `mp_roundover`
- Updated `README.md`
- Updated `C++ Intel Compiler` version from `17.0` to `19.0`
## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12
* Rename CMD `mp_swapteams`
* Remove unused CVar `mp_mirrordamage`
* Refactoring checks
* Refactoring ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
### Changed
- Renamed CMD `mp_swapteams`
### Removed
- Unused CVar `mp_mirrordamage`
### Fixed
- Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04
* CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
### Changed
- `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV
## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05
* Add newest feature of `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
### Added
- Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02
* Fix compatibility with`rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
When used reapi native `rg_hint_message` not work because tries to access to one pointer who not longer exists in `CHintMessage::Send`
### Fixed
- Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
* Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send`
## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02
* Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
### Fixed
- Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28
* Reset observer's `m_flNextFollowTime` before trying to find next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
### Fixed
- Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28
* **API:** Add `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks. ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
### API
- Added `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21
* Fixed memory leak with hintmessage.
### Fixed
- Memory leak with hintmessage
## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13
* Fix crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
### Fixed
- Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26
* Revert `mp_refill_bpammo_weapons 3`
### Changed
- Reverted `mp_refill_bpammo_weapons 3`
## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16
* Fixed bug when the client reconnects, his body doesn't disappear.
### Fixed
- Client body not disappearing after reconnect
## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03
* Fix a crash when func_breakable signals it for `CCSBot::OnEvent`
### Fixed
- Crash when func_breakable signals for `CCSBot::OnEvent`
## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25
* Don't call HasRestrictItem with type touch when that item is buying
### Fixed
- Don't call HasRestrictItem with type touch when item is being bought
## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17
* Add new CVar's for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
### Added
- New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13
* Add more flags for round time expired to CVar `mp_round_infinite`
### Added
- More flags for round time expired to CVar `mp_round_infinite`
## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
### Fixed
- Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
* Fix flood `All bot profiles at this difficulty level are in use.` in console
### Fixed
- Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
- Flood message "All bot profiles at this difficulty level are in use." in console
## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27
* **API:** Implement `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
* Move code part from `basemonster.cpp` to `gib.cpp`
* Link entity to class (can hookable by HamSandwich amxx module)
### API
- Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
- Moved code from `basemonster.cpp` to `gib.cpp`
- Linked entity to class (hookable by HamSandwich amxx module)
## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27
* Player reset zoom & speed. ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
`RemoveAllItems` reset (update) player speed
`RemoveAllItems` reset player zoom
`RemovePlayerItem` reset player zoom & speed
`CFuncTank->StartControl` fully reset zoom
### Fixed
- Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
* `RemoveAllItems` now resets (updates) player speed
* `RemoveAllItems` resets player zoom
* `RemovePlayerItem` resets player zoom & speed
* `CFuncTank->StartControl` fully resets zoom
## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02
* **API:** Add `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
Allow to override `m_bCanShoot`, for example able to fire at freeze time
### API
- Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
* Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time)
## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02
* Fixed format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
### Fixed
- Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27
* **API:** Add weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
### API
- Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
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