mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-07-25 14:41:45 +03:00
changelog finalized
This commit is contained in:
parent
5089ad0912
commit
e2eaad5e53
427
CHANGELOG.md
427
CHANGELOG.md
@ -2,352 +2,413 @@
|
|||||||
|
|
||||||
## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27
|
## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27
|
||||||
|
|
||||||
## What's Changed
|
### Added
|
||||||
* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908
|
* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908
|
||||||
* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
|
|
||||||
* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
|
|
||||||
* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
|
|
||||||
* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
|
|
||||||
* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
|
|
||||||
* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
|
* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
|
||||||
|
* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
|
||||||
|
* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
|
||||||
|
* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
|
||||||
|
* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
|
||||||
|
* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
|
||||||
|
* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
|
||||||
|
* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
|
||||||
|
* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
|
||||||
|
* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
|
||||||
|
* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
|
||||||
|
* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
|
||||||
|
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
|
||||||
* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935
|
* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935
|
||||||
* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
|
* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
|
||||||
* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943
|
* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943
|
||||||
* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913
|
* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913
|
||||||
* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
|
* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
|
||||||
* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982
|
* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982
|
||||||
* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
|
|
||||||
* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
|
|
||||||
* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
|
* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
|
||||||
* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
|
|
||||||
* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
|
|
||||||
* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011
|
* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011
|
||||||
* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
|
|
||||||
* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
|
|
||||||
* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
|
|
||||||
* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
|
* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
|
||||||
* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
|
|
||||||
|
|
||||||
## New Contributors
|
### API
|
||||||
* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
|
* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
|
||||||
* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
|
|
||||||
|
### Internal
|
||||||
|
* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
|
|
||||||
|
|
||||||
## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31
|
## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31
|
||||||
## What's Changed
|
### Added
|
||||||
* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
|
* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
|
||||||
* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
|
* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
|
||||||
|
* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
|
||||||
|
* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
|
||||||
|
|
||||||
|
### Changed
|
||||||
* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845
|
* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845
|
||||||
* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850
|
* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850
|
||||||
* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
|
|
||||||
* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851
|
* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851
|
||||||
* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
|
* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
|
||||||
* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
|
|
||||||
* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
|
|
||||||
* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
|
|
||||||
* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
|
|
||||||
* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
|
|
||||||
* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
|
* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
|
||||||
* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862
|
* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862
|
||||||
* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
|
|
||||||
* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
|
|
||||||
* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
|
* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
|
||||||
* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
|
* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
|
||||||
* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
|
* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
|
||||||
* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
|
* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
|
||||||
* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
|
* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
|
||||||
* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
|
|
||||||
* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
|
* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
|
||||||
* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
|
|
||||||
* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
|
|
||||||
* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
|
* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
|
||||||
* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
|
* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
|
||||||
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
|
|
||||||
* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
|
* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
|
||||||
* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
|
|
||||||
* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
|
* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
|
||||||
* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
|
* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
|
||||||
* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
|
* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
|
||||||
* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
|
* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
|
||||||
* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
|
|
||||||
|
|
||||||
## New Contributors
|
|
||||||
* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
|
* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
|
||||||
* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894
|
* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
|
||||||
|
* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
|
||||||
|
* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
|
||||||
|
* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
|
||||||
|
* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
|
||||||
|
* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
|
||||||
|
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
|
||||||
|
|
||||||
|
### API
|
||||||
|
* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
|
||||||
|
* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
|
||||||
|
* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
|
||||||
|
* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
|
||||||
|
|
||||||
|
### Internal
|
||||||
|
* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
|
||||||
|
|
||||||
|
|
||||||
## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11
|
## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11
|
||||||
## What's Changed
|
### Added
|
||||||
* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
|
* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
|
||||||
* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
|
|
||||||
* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
|
* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
|
||||||
* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
|
|
||||||
* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
|
|
||||||
* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
|
|
||||||
* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
|
* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
|
||||||
* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
|
|
||||||
* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
|
|
||||||
* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
|
|
||||||
* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840
|
* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840
|
||||||
* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
|
|
||||||
* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
|
|
||||||
* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
|
|
||||||
* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
|
* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
|
||||||
|
|
||||||
## New Contributors
|
### Changed
|
||||||
|
* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
|
||||||
|
* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
|
||||||
|
* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
|
||||||
|
* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
|
||||||
|
* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
|
||||||
* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
|
* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
|
||||||
* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839
|
* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
|
||||||
|
* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
|
||||||
|
* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
|
||||||
|
* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
|
||||||
|
* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
|
||||||
|
|
||||||
## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11
|
## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11
|
||||||
## What's Changed
|
### Added
|
||||||
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
|
|
||||||
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
||||||
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
|
|
||||||
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
||||||
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
|
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
|
||||||
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
|
|
||||||
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
|
||||||
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
|
|
||||||
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
|
|
||||||
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
|
|
||||||
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
|
||||||
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
|
|
||||||
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
|
|
||||||
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
|
|
||||||
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
|
|
||||||
* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
|
|
||||||
|
|
||||||
## New Contributors
|
### Changed
|
||||||
|
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
|
||||||
|
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
||||||
|
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
|
||||||
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
||||||
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
||||||
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
||||||
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
|
||||||
|
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
|
||||||
|
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
|
||||||
|
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
||||||
|
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
|
||||||
|
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
|
||||||
|
* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
|
||||||
|
|
||||||
|
### Internal
|
||||||
|
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
|
||||||
|
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
|
||||||
|
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
|
||||||
|
|
||||||
## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18
|
## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18
|
||||||
> [!WARNING]
|
> [!WARNING]
|
||||||
> @wopox1337: This is not a stable release! It is not recommended for use.
|
> @wopox1337: This is not a stable release! It is not recommended for use.
|
||||||
|
|
||||||
## What's Changed
|
### Added
|
||||||
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
|
|
||||||
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
||||||
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
|
|
||||||
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
||||||
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
|
* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
|
||||||
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
|
|
||||||
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
|
||||||
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
|
|
||||||
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
|
|
||||||
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
|
|
||||||
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
|
||||||
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
|
|
||||||
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
|
|
||||||
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
|
|
||||||
* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
|
|
||||||
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
|
|
||||||
|
|
||||||
## New Contributors
|
### Changed
|
||||||
|
* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
|
||||||
|
* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
||||||
|
* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
|
||||||
|
* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
|
||||||
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
|
||||||
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
|
||||||
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
|
||||||
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
|
||||||
|
* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
|
||||||
|
* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
|
||||||
|
* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
|
||||||
|
* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
|
||||||
|
* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
|
||||||
|
|
||||||
|
### Internal
|
||||||
|
* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
|
||||||
|
* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
|
||||||
|
* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
|
||||||
|
|
||||||
|
|
||||||
## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22
|
## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22
|
||||||
## What's Changed
|
### Changed
|
||||||
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
|
|
||||||
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
|
|
||||||
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
|
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
|
||||||
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
|
|
||||||
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
|
|
||||||
* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
|
* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
|
||||||
* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
|
|
||||||
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
|
|
||||||
|
|
||||||
## New Contributors
|
|
||||||
* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
|
* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
|
||||||
* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747
|
* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
|
||||||
|
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
|
||||||
|
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
|
||||||
|
* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
|
||||||
|
|
||||||
|
### Internal
|
||||||
|
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
|
||||||
|
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
|
||||||
|
|
||||||
|
|
||||||
## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22
|
## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22
|
||||||
## What's Changed
|
### Changed
|
||||||
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
|
|
||||||
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
|
||||||
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
|
* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
|
||||||
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
|
|
||||||
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
|
|
||||||
* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
|
* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
|
||||||
* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
|
|
||||||
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
|
|
||||||
|
|
||||||
## New Contributors
|
|
||||||
* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
||||||
* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747
|
* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
|
**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
|
||||||
|
* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
|
||||||
|
* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
|
||||||
|
* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
|
||||||
|
|
||||||
|
### Internal
|
||||||
|
* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
|
||||||
|
* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
|
||||||
|
|
||||||
|
|
||||||
## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28
|
## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28
|
||||||
## What's Changed
|
### Added
|
||||||
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
|
|
||||||
* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
|
* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
|
||||||
|
|
||||||
|
### Changed
|
||||||
* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
||||||
* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712
|
* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712
|
||||||
|
|
||||||
## New Contributors
|
|
||||||
* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
|
||||||
|
|
||||||
## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25
|
## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25
|
||||||
## What's Changed
|
### Added
|
||||||
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
|
|
||||||
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
|
|
||||||
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
|
|
||||||
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
|
|
||||||
* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
|
* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
|
||||||
|
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
|
||||||
|
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
|
||||||
|
|
||||||
|
# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
|
||||||
|
|
||||||
## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21
|
## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21
|
||||||
- Fix "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662));
|
### Fixed
|
||||||
- Bot fixes @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659));
|
- "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662))
|
||||||
- Add new CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665));
|
- Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659))
|
||||||
- API:
|
|
||||||
- Implement `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663));
|
### Added
|
||||||
- Implement player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607));
|
- New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665))
|
||||||
- Implement `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667));
|
|
||||||
- Implement `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650));
|
### API
|
||||||
- Implement `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651));
|
- Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663))
|
||||||
|
- Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607))
|
||||||
|
- Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667))
|
||||||
|
- Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650))
|
||||||
|
- Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651))
|
||||||
|
|
||||||
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
|
||||||
|
|
||||||
## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25
|
## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25
|
||||||
- Add new type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644));
|
### Added
|
||||||
- Add new CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609));
|
- New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644))
|
||||||
|
- New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609))
|
||||||
|
- `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
|
||||||
|
|
||||||
|
### Changed
|
||||||
- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647))
|
- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647))
|
||||||
* Observer_IsValidTarget: checks refactoring.
|
* Observer_IsValidTarget: checks refactoring
|
||||||
- Implement `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
|
|
||||||
- Add `give` cmd to readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
|
### API
|
||||||
|
- Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
|
||||||
|
|
||||||
## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15
|
## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15
|
||||||
- regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
|
### Fixed
|
||||||
- func_bomb_target: new feature "strict touch" ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
|
- Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
|
||||||
- enhance "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
|
- First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
|
||||||
- Forcerespawn fix ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
|
- Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
|
||||||
* Dead players now respawn after enabling the mp_forcerespawn
|
* Dead players now respawn after enabling mp_forcerespawn
|
||||||
* use timer instead of instant spawn
|
* Uses timer instead of instant spawn
|
||||||
|
|
||||||
|
### Added
|
||||||
|
- New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
|
||||||
|
- Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
|
||||||
|
- Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
|
||||||
|
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
|
||||||
|
- Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
|
||||||
|
- New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
|
||||||
|
|
||||||
|
### Changed
|
||||||
- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632))
|
- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632))
|
||||||
* game_player_equip fixes
|
* game_player_equip fixes
|
||||||
* enhance cycler/cycler_sprite
|
* enhanced cycler/cycler_sprite
|
||||||
- Bots can switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
|
- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
|
||||||
- game_player_equip fixes/enhancement ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
|
|
||||||
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
|
|
||||||
- Add weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
|
|
||||||
* Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater\
|
|
||||||
- Immunity enhance ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
|
|
||||||
* CVar 'mp_respawn_immunity_force_unset' new value (2)
|
|
||||||
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
|
|
||||||
- FIX: crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
|
|
||||||
- FIX: weapon_sg550 ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
|
|
||||||
* fix first shot weapon_sg550
|
|
||||||
|
|
||||||
## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17
|
## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17
|
||||||
* Fixed flag 'k' `mp_round_infinite`
|
### Fixed
|
||||||
|
- Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
||||||
|
|
||||||
## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13
|
## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13
|
||||||
* Enhance CVar `mp_roundover`
|
### Changed
|
||||||
* Update `README.md`
|
- Enhanced CVar `mp_roundover`
|
||||||
* Update `C++ Intel Compiler` version `17.0` > `19.0`
|
- Updated `README.md`
|
||||||
|
- Updated `C++ Intel Compiler` version from `17.0` to `19.0`
|
||||||
|
|
||||||
## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12
|
## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12
|
||||||
* Rename CMD `mp_swapteams`
|
### Changed
|
||||||
* Remove unused CVar `mp_mirrordamage`
|
- Renamed CMD `mp_swapteams`
|
||||||
* Refactoring checks
|
|
||||||
* Refactoring ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
### Removed
|
||||||
|
- Unused CVar `mp_mirrordamage`
|
||||||
|
|
||||||
|
### Fixed
|
||||||
|
- Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
||||||
|
|
||||||
## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04
|
## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04
|
||||||
* CHalfLifeMultiplay::SwapAllPlayers: Ignore HLTV
|
### Changed
|
||||||
|
- `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV
|
||||||
|
|
||||||
## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05
|
## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05
|
||||||
* Add newest feature of `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
|
### Added
|
||||||
|
- Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
|
||||||
|
|
||||||
## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02
|
## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02
|
||||||
* Fix compatibility with`rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
|
### Fixed
|
||||||
When used reapi native `rg_hint_message` not work because tries to access to one pointer who not longer exists in `CHintMessage::Send`
|
- Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
|
||||||
|
* Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send`
|
||||||
|
|
||||||
## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02
|
## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02
|
||||||
* Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
|
### Fixed
|
||||||
|
- Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
|
||||||
|
|
||||||
## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28
|
## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28
|
||||||
* Reset observer's `m_flNextFollowTime` before trying to find next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
|
### Fixed
|
||||||
|
- Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
|
||||||
|
|
||||||
## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28
|
## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28
|
||||||
* **API:** Add `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks. ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
|
### API
|
||||||
|
- Added `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
|
||||||
|
|
||||||
## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21
|
## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21
|
||||||
* Fixed memory leak with hintmessage.
|
### Fixed
|
||||||
|
- Memory leak with hintmessage
|
||||||
|
|
||||||
## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13
|
## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13
|
||||||
* Fix crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
|
### Fixed
|
||||||
|
- Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
|
||||||
|
|
||||||
## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26
|
## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26
|
||||||
* Revert `mp_refill_bpammo_weapons 3`
|
### Changed
|
||||||
|
- Reverted `mp_refill_bpammo_weapons 3`
|
||||||
|
|
||||||
## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16
|
## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16
|
||||||
* Fixed bug when the client reconnects, his body doesn't disappear.
|
### Fixed
|
||||||
|
- Client body not disappearing after reconnect
|
||||||
|
|
||||||
## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03
|
## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03
|
||||||
* Fix a crash when func_breakable signals it for `CCSBot::OnEvent`
|
### Fixed
|
||||||
|
- Crash when func_breakable signals for `CCSBot::OnEvent`
|
||||||
|
|
||||||
## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25
|
## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25
|
||||||
* Don't call HasRestrictItem with type touch when that item is buying
|
### Fixed
|
||||||
|
- Don't call HasRestrictItem with type touch when item is being bought
|
||||||
|
|
||||||
## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17
|
## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17
|
||||||
* Add new CVar's for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
|
### Added
|
||||||
|
- New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
|
||||||
|
|
||||||
## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13
|
## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13
|
||||||
* Add more flags for round time expired to CVar `mp_round_infinite`
|
### Added
|
||||||
|
- More flags for round time expired to CVar `mp_round_infinite`
|
||||||
|
|
||||||
## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10
|
## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10
|
||||||
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
### Fixed
|
||||||
|
- Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
||||||
|
|
||||||
## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10
|
## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10
|
||||||
* Bot fix ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
### Fixed
|
||||||
* Fix flood `All bot profiles at this difficulty level are in use.` in console
|
- Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
||||||
|
- Flood message "All bot profiles at this difficulty level are in use." in console
|
||||||
|
|
||||||
## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27
|
## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27
|
||||||
* **API:** Implement `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
|
### API
|
||||||
* Move code part from `basemonster.cpp` to `gib.cpp`
|
- Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
|
||||||
* Link entity to class (can hookable by HamSandwich amxx module)
|
- Moved code from `basemonster.cpp` to `gib.cpp`
|
||||||
|
- Linked entity to class (hookable by HamSandwich amxx module)
|
||||||
|
|
||||||
## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27
|
## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27
|
||||||
* Player reset zoom & speed. ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
|
### Fixed
|
||||||
`RemoveAllItems` reset (update) player speed
|
- Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
|
||||||
`RemoveAllItems` reset player zoom
|
* `RemoveAllItems` now resets (updates) player speed
|
||||||
`RemovePlayerItem` reset player zoom & speed
|
* `RemoveAllItems` resets player zoom
|
||||||
`CFuncTank->StartControl` fully reset zoom
|
* `RemovePlayerItem` resets player zoom & speed
|
||||||
|
* `CFuncTank->StartControl` fully resets zoom
|
||||||
|
|
||||||
## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02
|
## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02
|
||||||
* **API:** Add `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
|
### API
|
||||||
Allow to override `m_bCanShoot`, for example able to fire at freeze time
|
- Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
|
||||||
|
* Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time)
|
||||||
|
|
||||||
## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02
|
## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02
|
||||||
* Fixed format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
|
### Fixed
|
||||||
|
- Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
|
||||||
|
|
||||||
## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27
|
## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27
|
||||||
* **API:** Add weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
|
### API
|
||||||
|
- Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
|
||||||
|
|
||||||
-------------------------------
|
-------------------------------
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user