s1lentq
34e56f61f2
Minor refactoring API functions
2023-12-12 18:59:13 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage ( #896 )
2023-11-26 11:21:04 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message ( #858 )
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* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
s1lentq
f3723d7a04
Add reserve members for CCS Entity
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Bump interface version up to CSENTITY_API_INTERFACE_VERSION003
2023-08-24 17:09:50 +07:00
Sergey Shorokhov
942776783b
mp_fadetoblack 2
fade timings now depends from mp_dying_time
CVar and code fixes (#845 )
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Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
Fix player blackout on server entry when `mp_fadetoblack = 2`;
Fix observer not being blinded when `mp_fadetoblack = 2`;
Fix fadetoblack message timings using new CVar `mp_dying_time`.
fix #501
fix #506
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
s1lentq
2d44adae43
Call OnCreate after full creation
2022-11-28 18:23:02 +07:00
StevenKal
7721348199
API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. ( #587 )
2020-11-28 05:55:14 +07:00
s1lent
e199b16463
Introduce end-of-line normalization
2019-09-23 04:09:58 +07:00
s1lent
fcb597613b
Make restartable for func_healthcharger and func_recharge entities
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Fix bug related to field "dmdelay" doesn't work properly
2019-08-11 21:12:36 +07:00
s1lent
0ad1232786
UTIL_HumansInGame: Ignore HLTV
2019-06-13 00:07:17 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
2019-06-05 21:06:02 +07:00
fant1kua
7398bb7d71
Add base damage for m3 and xm1014. Fix m_flBaseDamageSil ( #335 )
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* Add base damage for m3 and xm1014. Fix m_flBaseDamageSil
2019-01-13 18:41:14 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
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* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
s1lent
1dc484980f
Fix func_rotating
2017-06-14 00:42:57 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
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Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
7f45b10152
Added reset for multisource and trigger_auto (Related #55 )
2016-09-15 18:27:39 +07:00
s1lentq
d9e2aee07b
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
s1lentq
b4fec27dc6
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
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Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
183a9f674c
Fix: now nades not drop if throws a grenade player.
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Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
552a1d1bb4
Fix compile
2016-07-15 01:34:34 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
06b0c16145
Refactoring API
2016-06-01 05:08:23 +06:00
s1lentq
22ae6a2c59
Regamedll API WIP: Added new api functions
2016-04-21 07:00:02 +06:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9b955f2672
Regamedll API WIP: Added new interfaces-objects
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Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay
Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
2016-03-17 23:58:24 +06:00
s1lentq
7b227c0edb
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
s1lentq
cbd030e72a
Fix typo with virtual function CPathCorner::GetDelay
2016-02-29 22:00:29 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
0d3940f731
cleanup player.cpp.
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Fix #10 : fix with mp_friendlyfire 2
2016-01-06 18:50:26 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
dreamstalker
14df9039eb
Optimized compilation time on linux
2015-12-07 01:18:51 +04:00
s1lentq
48ec89893a
Reverse Hostages cs 1.6, SV_StudioSetupBones
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Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00
s1lentq
dc557b37f2
WIP: Reversed functions all weapons
2015-11-24 03:01:09 +06:00
s1lentq
625ef14d46
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
s1lentq
d4cf69b587
WIP: a new batch of reverse functions
2015-08-20 17:24:18 +06:00
s1lentq
5bf6b21649
Added a new reverse the functions.
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Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00
s1lentq
ed2e465d2b
Reversed CBasePlayer and some function blending from animation.cpp
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Fix line ending all files
2015-07-13 02:32:09 +06:00
s1lentq
32d9488658
New reversed of functions from CBasePlayer etc
2015-07-09 06:22:48 +06:00