mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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53d26a7ea5
- Member name changed to m_iStateSecondaryAttack - Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility) - Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block -Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always * Improve API compatibility |
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.. | ||
regamedll | ||
tier0 | ||
asmlib.h | ||
basetypes.h | ||
commonmacros.h | ||
FileSystem.cpp | ||
FileSystem.h | ||
interface.cpp | ||
interface.h | ||
MemPool.cpp | ||
MemPool.h | ||
strtools.h | ||
utllinkedlist.h | ||
utlmap.h | ||
utlmemory.h | ||
utlrbtree.h | ||
utlsymbol.cpp | ||
utlsymbol.h | ||
utlvector.h |