ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_awp.cpp
2015-06-30 15:46:07 +06:00

80 lines
2.1 KiB
C++

#include "precompiled.h"
/* <23fdac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_awp, CAWP);
/* <23fb10> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:52 */
NOBODY void CAWP::Spawn(void)
{
}
/* <23fa2c> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:64 */
NOBODY void CAWP::Precache(void)
{
}
/* <23fa53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:83 */
NOBODY int CAWP::GetItemInfo(ItemInfo *p)
{
}
/* <23fc19> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:100 */
NOBODY BOOL CAWP::Deploy(void)
{
// Deploy(CAWP *const this); // 100
}
/* <23faac> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:113 */
NOBODY void CAWP::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 139
}
/* <23fd53> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:143 */
NOBODY void CAWP::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 147
// PrimaryAttack(CAWP *const this); // 143
}
/* <23fe76> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:157 */
NOBODY void CAWP::AWPFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 205
// Vector vecSrc; // 207
// Vector vecDir; // 209
// int flag; // 212
// operator+(const Vector *const this,
// const Vector &v); // 194
// Vector(Vector *const this,
// const Vector &v); // 210
// Vector(Vector *const this,
// const Vector &v); // 210
// }
}
/* <23fbc1> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:239 */
NOBODY void CAWP::Reload(void)
{
// {
// int iResult; // 244
// }
// Reload(CAWP *const this); // 239
}
/* <23fb86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:265 */
NOBODY void CAWP::WeaponIdle(void)
{
// WeaponIdle(CAWP *const this); // 265
}
/* <23fa86> ../cstrike/dlls/wpn_shared/wpn_awp.cpp:283 */
NOBODY float CAWP::GetMaxSpeed(void)
{
}