mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
#include "precompiled.h"
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/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */
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LINK_ENTITY_TO_CLASS(weapon_knife, CKnife);
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/* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */
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NOBODY void CKnife::Spawn(void)
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{
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}
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/* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */
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NOBODY void CKnife::Precache(void)
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{
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}
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/* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */
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NOBODY int CKnife::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */
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NOBODY BOOL CKnife::Deploy(void)
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{
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 104
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}
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/* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */
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NOBODY void CKnife::Holster(int skiplocal)
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{
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}
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/* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */
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NOBODY void CKnife::WeaponAnimation(int iAnimation)
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{
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// {
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// int flag; // 126
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// edict(CBaseEntity *const this); // 133
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// }
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}
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/* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */
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NOBODY void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity)
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{
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// {
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// int i; // 142
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// int j; // 142
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// int k; // 142
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// float distance; // 143
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// float *minmaxs; // 144
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// TraceResult tmpTrace; // 145
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// Vector vecHullEnd; // 146
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// Vector vecEnd; // 147
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// {
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// float thisDistance; // 172
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// }
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// }
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}
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/* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */
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NOBODY void CKnife::PrimaryAttack(void)
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{
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}
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/* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */
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NOBODY void CKnife::SetPlayerShieldAnim(void)
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{
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}
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/* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */
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NOBODY void CKnife::ResetPlayerShieldAnim(void)
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{
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}
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/* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */
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NOBODY bool CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
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{
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}
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/* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */
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NOBODY void CKnife::SecondaryAttack(void)
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{
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// ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim,
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// int iDownAnim); // 247
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// SecondaryAttack(CKnife *const this); // 245
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}
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/* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */
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NOBODY void CKnife::Smack(void)
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{
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}
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/* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */
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NOBODY void CKnife::SwingAgain(void)
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{
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}
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/* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */
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NOBODY void CKnife::WeaponIdle(void)
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{
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// WeaponIdle(CKnife *const this); // 265
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}
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/* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */
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NOBODY int CKnife::Swing(int fFirst)
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{
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// {
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// int fDidHit; // 285
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// TraceResult tr; // 287
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// Vector vecSrc; // 290
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// Vector vecEnd; // 291
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// operator*(const Vector *const this,
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// float fl); // 291
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// operator+(const Vector *const this,
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// const Vector &v); // 291
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// {
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// class CBaseEntity *pHit; // 302
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// Instance(edict_t *pent); // 302
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// edict(CBaseEntity *const this); // 304
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// Vector(Vector *const this,
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// float X,
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// float Y,
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// float Z); // 304
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// Vector(Vector *const this,
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// float X,
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// float Y,
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// float Z); // 304
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// }
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// {
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// float flVol; // 379
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// int fHitWorld; // 380
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// class CBaseEntity *pEntity; // 385
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// Instance(edict_t *pent); // 385
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// SetPlayerShieldAnim(CKnife *const this); // 387
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// Vector(Vector *const this,
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// const Vector &v); // 396
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// {
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// float fvolbar; // 436
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// operator-(const Vector *const this,
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// const Vector &v); // 436
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// operator*(const Vector *const this,
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// float fl); // 436
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// operator+(const Vector *const this,
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// const Vector &v); // 436
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// Vector(Vector *const this,
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// const Vector &v); // 436
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// }
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// ResetPlayerShieldAnim(CKnife *const this); // 461
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// Vector(Vector *const this,
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// const Vector &v); // 401
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 419
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 417
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 415
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 413
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// }
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// }
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}
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