mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
#include "precompiled.h"
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/* <246a03> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:48 */
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LINK_ENTITY_TO_CLASS(weapon_c4, CC4);
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/* <2469b9> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:50 */
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NOBODY void CC4::Spawn(void)
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{
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// Spawn(CC4 *const this); // 50
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}
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/* <246418> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:80 */
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NOBODY void CC4::Precache(void)
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{
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}
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/* <24643f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:88 */
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NOBODY int CC4::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2466d5> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:105 */
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NOBODY BOOL CC4::Deploy(void)
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{
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}
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/* <2466fc> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:123 */
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NOBODY void CC4::Holster(int skiplocal)
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{
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// Holster(CC4 *const this,
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// int skiplocal); // 123
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}
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/* <2464e8> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:152 */
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NOBODY void CC4::PrimaryAttack(void)
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{
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// {
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// BOOL PlaceBomb; // 154
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// class CGrenade *pBomb; // 155
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// int onGround; // 161
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// int inBombZone; // 164
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// {
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// class CBaseEntity *pEntity; // 288
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// class CBasePlayer *pTempPlayer; // 289
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// Vector(Vector *const this,
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// float X,
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// float Y,
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// float Z); // 277
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// Vector(Vector *const this,
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// const Vector &v); // 277
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// edict_t *ed); // 280
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// edict(CBaseEntity *const this); // 283
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// ENTINDEX(edict_t *pEdict); // 283
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// edict_t *ed); // 293
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// edict(CBaseEntity *const this); // 315
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 319
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// edict(CBaseEntity *const this); // 315
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// }
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// }
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}
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/* <2464c1> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:358 */
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NOBODY void CC4::WeaponIdle(void)
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{
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}
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/* <24674f> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:419 */
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NOBODY void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// {
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// class CBasePlayer *pPlayer; // 423
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// edict_t *m_pentOldCurBombTarget; // 426
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// class CGrenade *pC4; // 435
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// }
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// Use(CC4 *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 419
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}
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/* <2468b7> ../cstrike/dlls/wpn_shared/wpn_c4.cpp:399 */
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NOBODY void CC4::KeyValue(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 401
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// FStrEq(const char *sz1,
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// const char *sz2); // 406
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// KeyValue(CC4 *const this,
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// KeyValueData *pkvd); // 399
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// atof(const char *__nptr); // 403
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}
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