ReGameDLL_CS/regamedll/dlls/tutor_base_states.cpp
2015-06-30 15:46:07 +06:00

33 lines
782 B
C++

#include "precompiled.h"
/* <21bf94> ../cstrike/dlls/tutor_base_states.cpp:6 */
NOBODY CBaseTutorStateSystem::CBaseTutorStateSystem(void)
{
}
/* <21bec7> ../cstrike/dlls/tutor_base_states.cpp:10 */
NOBODY CBaseTutorStateSystem::~CBaseTutorStateSystem(void)
{
}
/* <21bfb5> ../cstrike/dlls/tutor_base_states.cpp:14 */
NOBODY int CBaseTutorStateSystem::GetCurrentStateType(void)
{
// GetType(CBaseTutorState *const this); // 20
}
/* <21c00d> ../cstrike/dlls/tutor_base_states.cpp:28 */
NOBODY CBaseTutorState::CBaseTutorState(void)
{
}
/* <21bcc6> ../cstrike/dlls/tutor_base_states.cpp:32 */
NOBODY CBaseTutorState::~CBaseTutorState(void)
{
}
/* <21c02e> ../cstrike/dlls/tutor_base_states.cpp:36 */
NOBODY int CBaseTutorState::GetType(void)
{
}