mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-01 01:25:33 +03:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#include "precompiled.h"
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/* <24be52> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:49 */
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LINK_ENTITY_TO_CLASS(weapon_deagle, CDEAGLE);
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/* <24bbe5> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:51 */
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NOBODY void CDEAGLE::Spawn(void)
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{
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}
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/* <24bb64> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:68 */
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NOBODY void CDEAGLE::Precache(void)
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{
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}
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/* <24bb8b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:86 */
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NOBODY int CDEAGLE::GetItemInfo(ItemInfo *p)
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{
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}
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/* <24bccf> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:103 */
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NOBODY BOOL CDEAGLE::Deploy(void)
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{
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// Deploy(CDEAGLE *const this); // 103
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}
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/* <24be08> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:119 */
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NOBODY void CDEAGLE::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 123
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// PrimaryAttack(CDEAGLE *const this); // 119
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}
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/* <24bbbe> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:131 */
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NOBODY void CDEAGLE::SecondaryAttack(void)
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{
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}
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/* <24bf1c> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:137 */
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NOBODY void CDEAGLE::DEAGLEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
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{
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// {
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// Vector vecAiming; // 193
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// Vector vecSrc; // 196
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// Vector vecDir; // 198
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// int flag; // 202
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// operator+(const Vector *const this,
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// const Vector &v); // 188
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// Vector(Vector *const this,
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// const Vector &v); // 199
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// Vector(Vector *const this,
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// const Vector &v); // 199
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// }
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}
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/* <24bc95> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:231 */
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NOBODY void CDEAGLE::Reload(void)
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{
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// Reload(CDEAGLE *const this); // 231
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}
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/* <24bc5b> ../cstrike/dlls/wpn_shared/wpn_deagle.cpp:243 */
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NOBODY void CDEAGLE::WeaponIdle(void)
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{
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// WeaponIdle(CDEAGLE *const this); // 243
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}
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