..
bot
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
hostage
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
wpn_shared
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
activity.h
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
activitymap.h
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
airtank.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
airtank.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
ammo.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
ammo.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
animating.cpp
Refactoring.
2016-07-14 21:12:17 +07:00
animation.cpp
Fix crash when self-build navigation areas
2016-10-05 22:27:50 +07:00
animation.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
basemonster.h
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
2016-07-21 07:25:49 +07:00
bmodels.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
bmodels.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
buttons.cpp
Fix typo in multi_source
2016-09-26 23:09:15 +07:00
buttons.h
Fix #43
2016-06-19 18:00:44 +07:00
career_tasks.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
career_tasks.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
cbase.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
cbase.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
cdll_dll.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
client.cpp
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
client.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
combat.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
debug.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
debug.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
decals.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
doors.cpp
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
doors.h
Added new spawnflags for func_door - touch only clients
2016-09-13 19:44:00 +07:00
effects.cpp
Refactoring.
2016-07-14 21:12:17 +07:00
effects.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
enginecallback.h
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
explode.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
explode.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
extdef.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
extdll.h
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
func_break.cpp
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
func_break.h
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
func_tank.cpp
Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
2016-06-23 02:50:14 +07:00
func_tank.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
game.cpp
Refactoring versioned
2016-12-09 22:10:14 +07:00
game.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
gamerules.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
gamerules.h
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
ggrenade.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
globals.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
globals.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
h_ai.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
h_ai.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
h_battery.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
h_battery.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
h_cycler.cpp
Fix #43
2016-06-19 18:00:44 +07:00
h_cycler.h
Fix #43
2016-06-19 18:00:44 +07:00
h_export.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
healthkit.cpp
Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
2016-06-21 04:13:16 +07:00
healthkit.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
hintmessage.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
hintmessage.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
items.cpp
Related #57 (Done)
2016-10-07 23:02:34 +07:00
items.h
Refactoring.
2016-07-14 21:12:17 +07:00
lights.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
lights.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
mapinfo.cpp
Bugfix: Memory leak - m_rebuyString not releases the memory.
2016-10-11 21:55:30 +07:00
mapinfo.h
Bugfix: Memory leak - m_rebuyString not releases the memory.
2016-10-11 21:55:30 +07:00
maprules.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
maprules.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
monsterevent.h
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
monsters.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
mortar.cpp
Regamedll API WIP: Added new api functions
2016-04-05 22:11:41 +06:00
mortar.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
mpstubb.cpp
Mini-refactoring.
2016-05-11 20:06:43 +06:00
multiplay_gamerules.cpp
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
nodes.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
observer.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
observer.h
Regamedll API WIP: added some more API functions.
2016-04-19 21:26:46 +06:00
pathcorner.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
pathcorner.h
Fix typo with virtual function CPathCorner::GetDelay
2016-02-29 22:00:29 +06:00
plane.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
plane.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
plats.cpp
Added restart for func_button and trigger_once (Related #55 )
2016-09-08 17:04:00 +07:00
plats.h
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
2016-07-21 07:25:49 +07:00
player.cpp
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
player.h
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
revert_saved.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
saverestore.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
schedule.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
scriptevent.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
singleplay_gamerules.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
skill.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
skill.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
sound.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
sound.h
Regamedll API WIP: implemented interfaces some objects.
2016-03-13 21:38:00 +06:00
soundent.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
soundent.h
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
spectator.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
spectator.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
subs.cpp
Regamedll API WIP: Added new api functions
2016-04-05 22:11:41 +06:00
subs.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
talkmonster.h
WIP: full of reversed basic part
2015-09-22 22:56:27 +06:00
training_gamerules.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
training_gamerules.h
Added cvar bot_deathmatch #39
2016-06-14 20:14:31 +07:00
trains.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
triggers.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
triggers.h
Added reset for trigger_hurt and func_pushable ( Fixes #64 )
2016-10-08 03:57:07 +07:00
tutor_base_states.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
tutor_base_states.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
tutor_base_tutor.cpp
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
tutor_base_tutor.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
tutor_cs_states.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
tutor_cs_states.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
tutor_cs_tutor.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
tutor_cs_tutor.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
tutor.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
tutor.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
unisignals.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
util.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
util.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
vector.h
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
vehicle.cpp
Regamedll API WIP: Added new interfaces-objects
2016-03-17 23:58:24 +06:00
vehicle.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
weapons.cpp
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
weapons.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
weapontype.cpp
Fix collision name of weapons glock with glock18
2016-08-24 01:57:23 +07:00
weapontype.h
Fix crash when self-build navigation areas
2016-10-05 22:27:50 +07:00
world.cpp
Fix: count of time from the start of the round. (Related #77 )
2016-12-12 21:33:51 +07:00
world.h
Get rid of spec-crosshair from gameplay. (Useless)
2016-12-07 02:28:33 +07:00
wpn_shared.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00