ReGameDLL_CS/regamedll/dlls/addons/trigger_bomb_reset.cpp
Sergey Shorokhov 5dec3bad32
New entity trigger_bomb_reset (#796)
* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00

40 lines
1.3 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "precompiled.h"
LINK_ENTITY_TO_CLASS(trigger_bomb_reset, CTriggerBombReset, CCSTriggerBombReset)
void CTriggerBombReset::Spawn()
{
InitTrigger();
SetTouch(&CTriggerBombReset::Touch);
SetUse(&CTriggerBombReset::ToggleUse);
}
void CTriggerBombReset::Touch(CBaseEntity *pOther)
{
CWeaponBox *pWeaponBox = dynamic_cast<CWeaponBox *>(pOther);
if (pWeaponBox && pWeaponBox->m_bIsBomb)
{
// If the bomb touches this trigger, tell it to reset to its last known valid position.
pWeaponBox->ResetToLastValidPlayerHeldC4Position();
}
}