ReGameDLL_CS/regamedll
Sergey Shorokhov 8a18969be1
New CVar: mp_dying_time (#483)
* Add new CVar: mp_dying_time < 0 .. 999>

* Add description

* magic numbers to named const

* magic numbers to named const (№2)

* cvar value handling

* update description

* a better description

* resolve conflicts

* lil order fixes & indent

* remove death animation skip

* DYING_TIME -> DEATH_ANIMATION_TIME

* Fix death animation when mp_dying_time < 3.0 depending on animation

* change desc

* change cvar desc

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Co-authored-by: dystopm <fjmunozpena@gmail.com>
2023-07-12 20:43:37 +03:00
..
common add FTRACE_KNIFE flag (#817) 2023-07-11 05:57:50 +03:00
dlls New CVar: mp_dying_time (#483) 2023-07-12 20:43:37 +03:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
game_shared Disable BotPrecache whether game is CS 1.6 (#839) 2023-07-01 09:48:33 +07:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc Add Visual Studio 2022 (17.0) Platform Toolset (#820) 2023-04-03 22:16:36 +03:00
pm_shared New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686) 2021-10-20 19:18:30 +03:00
public Add FreeGameRules hook, util api functions, player api functions (#808) 2023-03-13 02:33:15 +07:00
regamedll Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Add FreeGameRules hook, util api functions, player api functions (#808) 2023-03-13 02:33:15 +07:00
CMakeLists.txt Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00