ReGameDLL_CS/regamedll/dlls/soundent.cpp
2015-06-30 15:46:07 +06:00

138 lines
3.0 KiB
C++

#include "precompiled.h"
CSoundEnt *pSoundEnt;
/* <178ca4> ../cstrike/dlls/soundent.cpp:22 */
LINK_ENTITY_TO_CLASS(soundent, CSoundEnt);
/* <178d6e> ../cstrike/dlls/soundent.cpp:29 */
NOBODY void CSound::Clear(void)
{
}
/* <178d8f> ../cstrike/dlls/soundent.cpp:43 */
NOBODY void CSound::Reset(void)
{
}
/* <178db7> ../cstrike/dlls/soundent.cpp:54 */
NOBODY BOOL CSound::FIsSound(void)
{
}
/* <178ddf> ../cstrike/dlls/soundent.cpp:67 */
NOBODY BOOL CSound::FIsScent(void)
{
}
/* <17900a> ../cstrike/dlls/soundent.cpp:80 */
NOBODY void CSoundEnt::Spawn_(void)
{
}
/* <178b0c> ../cstrike/dlls/soundent.cpp:93 */
NOBODY void CSoundEnt::Think_(void)
{
// {
// int iSound; // 95
// int iPreviousSound; // 96
// {
// int iNext; // 107
// FreeSound(int iSound,
// int iPrevious); // 110
// }
// }
// Think(CSoundEnt *const this); // 93
}
/* <178a76> ../cstrike/dlls/soundent.cpp:132 */
NOBODY void CSoundEnt::Precache_(void)
{
}
/* <178e07> ../cstrike/dlls/soundent.cpp:141 */
NOBODY void CSoundEnt::FreeSound(int iSound, int iPrevious)
{
}
/* <178e2d> ../cstrike/dlls/soundent.cpp:171 */
NOBODY int CSoundEnt::IAllocSound(void)
{
// {
// int iNewSound; // 173
// }
// IAllocSound(CSoundEnt *const this); // 171
}
/* <178e94> ../cstrike/dlls/soundent.cpp:200 */
NOBODY void CSoundEnt::InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration)
{
// {
// int iThisSound; // 202
// IAllocSound(CSoundEnt *const this); // 210
// }
}
/* <178f4e> ../cstrike/dlls/soundent.cpp:228 */
NOBODY void CSoundEnt::Initialize(void)
{
// {
// int i; // 230
// int iSound; // 231
// Clear(CSound *const this); // 239
// IAllocSound(CSoundEnt *const this); // 249
// }
}
/* <179031> ../cstrike/dlls/soundent.cpp:274 */
NOBODY int CSoundEnt::ISoundsInList(int iListType)
{
// {
// int i; // 276
// int iThisSound; // 277
// }
}
/* <179073> ../cstrike/dlls/soundent.cpp:312 */
NOBODY int CSoundEnt::ActiveList(void)
{
}
/* <179083> ../cstrike/dlls/soundent.cpp:325 */
NOBODY int CSoundEnt::FreeList(void)
{
}
/* <179093> ../cstrike/dlls/soundent.cpp:339 */
NOBODY CSound *CSoundEnt::SoundPointerForIndex(int iIndex)
{
}
/* <1790b8> ../cstrike/dlls/soundent.cpp:367 */
NOBODY int CSoundEnt::ClientSoundIndex(edict_t *pClient)
{
// {
// int iReturn; // 369
// ENTINDEX(edict_t *pEdict); // 369
// }
}
#ifdef HOOK_GAMEDLL
void CSoundEnt::Spawn(void)
{
Spawn_();
}
void CSoundEnt::Precache(void)
{
Precache_();
}
void CSoundEnt::Think(void)
{
Think_();
}
#endif // HOOK_GAMEDLL