mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
138 lines
3.0 KiB
C++
138 lines
3.0 KiB
C++
#include "precompiled.h"
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CSoundEnt *pSoundEnt;
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/* <178ca4> ../cstrike/dlls/soundent.cpp:22 */
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LINK_ENTITY_TO_CLASS(soundent, CSoundEnt);
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/* <178d6e> ../cstrike/dlls/soundent.cpp:29 */
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NOBODY void CSound::Clear(void)
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{
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}
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/* <178d8f> ../cstrike/dlls/soundent.cpp:43 */
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NOBODY void CSound::Reset(void)
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{
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}
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/* <178db7> ../cstrike/dlls/soundent.cpp:54 */
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NOBODY BOOL CSound::FIsSound(void)
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{
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}
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/* <178ddf> ../cstrike/dlls/soundent.cpp:67 */
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NOBODY BOOL CSound::FIsScent(void)
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{
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}
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/* <17900a> ../cstrike/dlls/soundent.cpp:80 */
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NOBODY void CSoundEnt::Spawn_(void)
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{
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}
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/* <178b0c> ../cstrike/dlls/soundent.cpp:93 */
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NOBODY void CSoundEnt::Think_(void)
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{
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// {
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// int iSound; // 95
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// int iPreviousSound; // 96
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// {
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// int iNext; // 107
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// FreeSound(int iSound,
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// int iPrevious); // 110
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// }
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// }
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// Think(CSoundEnt *const this); // 93
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}
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/* <178a76> ../cstrike/dlls/soundent.cpp:132 */
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NOBODY void CSoundEnt::Precache_(void)
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{
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}
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/* <178e07> ../cstrike/dlls/soundent.cpp:141 */
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NOBODY void CSoundEnt::FreeSound(int iSound, int iPrevious)
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{
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}
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/* <178e2d> ../cstrike/dlls/soundent.cpp:171 */
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NOBODY int CSoundEnt::IAllocSound(void)
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{
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// {
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// int iNewSound; // 173
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// }
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// IAllocSound(CSoundEnt *const this); // 171
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}
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/* <178e94> ../cstrike/dlls/soundent.cpp:200 */
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NOBODY void CSoundEnt::InsertSound(int iType, const Vector &vecOrigin, int iVolume, float flDuration)
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{
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// {
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// int iThisSound; // 202
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// IAllocSound(CSoundEnt *const this); // 210
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// }
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}
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/* <178f4e> ../cstrike/dlls/soundent.cpp:228 */
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NOBODY void CSoundEnt::Initialize(void)
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{
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// {
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// int i; // 230
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// int iSound; // 231
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// Clear(CSound *const this); // 239
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// IAllocSound(CSoundEnt *const this); // 249
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// }
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}
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/* <179031> ../cstrike/dlls/soundent.cpp:274 */
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NOBODY int CSoundEnt::ISoundsInList(int iListType)
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{
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// {
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// int i; // 276
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// int iThisSound; // 277
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// }
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}
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/* <179073> ../cstrike/dlls/soundent.cpp:312 */
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NOBODY int CSoundEnt::ActiveList(void)
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{
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}
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/* <179083> ../cstrike/dlls/soundent.cpp:325 */
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NOBODY int CSoundEnt::FreeList(void)
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{
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}
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/* <179093> ../cstrike/dlls/soundent.cpp:339 */
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NOBODY CSound *CSoundEnt::SoundPointerForIndex(int iIndex)
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{
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}
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/* <1790b8> ../cstrike/dlls/soundent.cpp:367 */
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NOBODY int CSoundEnt::ClientSoundIndex(edict_t *pClient)
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{
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// {
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// int iReturn; // 369
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// ENTINDEX(edict_t *pEdict); // 369
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// }
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}
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#ifdef HOOK_GAMEDLL
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void CSoundEnt::Spawn(void)
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{
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Spawn_();
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}
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void CSoundEnt::Precache(void)
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{
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Precache_();
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}
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void CSoundEnt::Think(void)
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{
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Think_();
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}
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#endif // HOOK_GAMEDLL
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