mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */
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LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang);
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/* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */
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NOBODY void CFlashbang::Spawn(void)
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{
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}
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/* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */
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NOBODY void CFlashbang::Precache(void)
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{
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}
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/* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */
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NOBODY int CFlashbang::GetItemInfo(ItemInfo *p)
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{
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}
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/* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */
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NOBODY BOOL CFlashbang::Deploy(void)
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{
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// Deploy(CFlashbang *const this); // 87
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}
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/* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */
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NOBODY void CFlashbang::Holster(int skiplocal)
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{
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}
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/* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */
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NOBODY void CFlashbang::PrimaryAttack(void)
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{
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// PrimaryAttack(CFlashbang *const this); // 118
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}
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/* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */
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NOBODY bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
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{
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}
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/* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */
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NOBODY void CFlashbang::SecondaryAttack(void)
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{
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// ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim,
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// int iDownAnim); // 173
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}
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/* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */
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NOBODY void CFlashbang::SetPlayerShieldAnim(void)
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{
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}
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/* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */
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NOBODY void CFlashbang::ResetPlayerShieldAnim(void)
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{
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}
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/* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */
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NOBODY void CFlashbang::WeaponIdle(void)
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{
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// {
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// Vector angThrow; // 210
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// float flVel; // 217
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// Vector vecSrc; // 223
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// Vector vecThrow; // 226
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// }
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// {
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// int iAnim; // 282
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// float flRand; // 283
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// }
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}
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/* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */
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NOBODY BOOL CFlashbang::CanDeploy(void)
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{
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}
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