ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_flashbang.cpp
2015-06-30 15:46:07 +06:00

79 lines
2.1 KiB
C++

#include "precompiled.h"
/* <25ba9b> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:37 */
LINK_ENTITY_TO_CLASS(weapon_flashbang, CFlashbang);
/* <25b72f> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:39 */
NOBODY void CFlashbang::Spawn(void)
{
}
/* <25b67a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:58 */
NOBODY void CFlashbang::Precache(void)
{
}
/* <25b6a1> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:69 */
NOBODY int CFlashbang::GetItemInfo(ItemInfo *p)
{
}
/* <25b7df> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:87 */
NOBODY BOOL CFlashbang::Deploy(void)
{
// Deploy(CFlashbang *const this); // 87
}
/* <25b6fa> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:102 */
NOBODY void CFlashbang::Holster(int skiplocal)
{
}
/* <25b7a5> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:118 */
NOBODY void CFlashbang::PrimaryAttack(void)
{
// PrimaryAttack(CFlashbang *const this); // 118
}
/* <25bb65> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:133 */
NOBODY bool CFlashbang::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <25b81a> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:171 */
NOBODY void CFlashbang::SecondaryAttack(void)
{
// ShieldSecondaryFire(CFlashbang::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 173
}
/* <25bb97> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:176 */
NOBODY void CFlashbang::SetPlayerShieldAnim(void)
{
}
/* <25bbb9> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:187 */
NOBODY void CFlashbang::ResetPlayerShieldAnim(void)
{
}
/* <25a8bd> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:198 */
NOBODY void CFlashbang::WeaponIdle(void)
{
// {
// Vector angThrow; // 210
// float flVel; // 217
// Vector vecSrc; // 223
// Vector vecThrow; // 226
// }
// {
// int iAnim; // 282
// float flRand; // 283
// }
}
/* <25b6d4> ../cstrike/dlls/wpn_shared/wpn_flashbang.cpp:315 */
NOBODY BOOL CFlashbang::CanDeploy(void)
{
}