ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_g3sg1.cpp
2015-06-30 15:46:07 +06:00

79 lines
2.1 KiB
C++

#include "precompiled.h"
/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */
LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1);
/* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */
NOBODY void CG3SG1::Spawn(void)
{
}
/* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */
NOBODY void CG3SG1::Precache(void)
{
}
/* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */
NOBODY int CG3SG1::GetItemInfo(ItemInfo *p)
{
}
/* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */
NOBODY BOOL CG3SG1::Deploy(void)
{
}
/* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */
NOBODY void CG3SG1::SecondaryAttack(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 129
}
/* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */
NOBODY void CG3SG1::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 137
// PrimaryAttack(CG3SG1 *const this); // 133
}
/* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */
NOBODY void CG3SG1::G3SG1Fire(float flSpread,float flCycleTime,BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 199
// Vector vecSrc; // 201
// int flag; // 206
// Vector vecDir; // 203
// operator+(const Vector *const this,
// const Vector &v); // 193
// Vector(Vector *const this,
// const Vector &v); // 204
// Vector(Vector *const this,
// const Vector &v); // 204
// }
}
/* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */
NOBODY void CG3SG1::Reload(void)
{
// {
// int iResult; // 239
// }
// Reload(CG3SG1 *const this); // 234
}
/* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */
NOBODY void CG3SG1::WeaponIdle(void)
{
// WeaponIdle(CG3SG1 *const this); // 260
}
/* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */
NOBODY float CG3SG1::GetMaxSpeed(void)
{
}