mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <260ef4> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:48 */
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LINK_ENTITY_TO_CLASS(weapon_g3sg1, CG3SG1);
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/* <260ca2> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:50 */
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NOBODY void CG3SG1::Spawn(void)
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{
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}
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/* <260b97> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:63 */
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NOBODY void CG3SG1::Precache(void)
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{
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}
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/* <260bbe> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:79 */
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NOBODY int CG3SG1::GetItemInfo(ItemInfo *p)
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{
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}
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/* <260c7b> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:96 */
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NOBODY BOOL CG3SG1::Deploy(void)
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{
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}
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/* <260c17> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:102 */
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NOBODY void CG3SG1::SecondaryAttack(void)
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{
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 129
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}
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/* <260eaa> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:133 */
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NOBODY void CG3SG1::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 137
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// PrimaryAttack(CG3SG1 *const this); // 133
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}
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/* <260dab> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:145 */
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NOBODY void CG3SG1::G3SG1Fire(float flSpread,float flCycleTime,BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 199
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// Vector vecSrc; // 201
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// int flag; // 206
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// Vector vecDir; // 203
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// operator+(const Vector *const this,
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// const Vector &v); // 193
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// Vector(Vector *const this,
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// const Vector &v); // 204
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// Vector(Vector *const this,
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// const Vector &v); // 204
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// }
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}
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/* <260d53> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:234 */
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NOBODY void CG3SG1::Reload(void)
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{
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// {
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// int iResult; // 239
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// }
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// Reload(CG3SG1 *const this); // 234
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}
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/* <260d18> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:260 */
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NOBODY void CG3SG1::WeaponIdle(void)
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{
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// WeaponIdle(CG3SG1 *const this); // 260
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}
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/* <260bf1> ../cstrike/dlls/wpn_shared/wpn_g3sg1.cpp:277 */
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NOBODY float CG3SG1::GetMaxSpeed(void)
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{
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}
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