ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_m249.cpp
2015-06-30 15:46:07 +06:00

65 lines
1.8 KiB
C++

#include "precompiled.h"
/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_m249, CM249);
/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */
NOBODY void CM249::Spawn(void)
{
}
/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */
NOBODY void CM249::Precache(void)
{
}
/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */
NOBODY int CM249::GetItemInfo(ItemInfo *p)
{
}
/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */
NOBODY BOOL CM249::Deploy(void)
{
}
/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */
NOBODY void CM249::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 115
// PrimaryAttack(CM249 *const this); // 111
}
/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
NOBODY void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 167
// operator+(const Vector *const this,
// const Vector &v); // 156
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 192
// }
}
/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */
NOBODY void CM249::Reload(void)
{
// {
// int iResult; // 206
// }
// Reload(CM249 *const this); // 201
}
/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */
NOBODY void CM249::WeaponIdle(void)
{
// WeaponIdle(CM249 *const this); // 222
}