mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#include "precompiled.h"
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/* <276bbd> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:49 */
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LINK_ENTITY_TO_CLASS(weapon_m249, CM249);
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/* <276951> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:51 */
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NOBODY void CM249::Spawn(void)
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{
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}
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/* <2768d0> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:65 */
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NOBODY void CM249::Precache(void)
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{
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}
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/* <2768f7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:84 */
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NOBODY int CM249::GetItemInfo(ItemInfo *p)
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{
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}
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/* <27692a> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:101 */
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NOBODY BOOL CM249::Deploy(void)
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{
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}
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/* <276b73> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:111 */
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NOBODY void CM249::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 115
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// PrimaryAttack(CM249 *const this); // 111
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}
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/* <276c87> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:121 */
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NOBODY void CM249::M249Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 161
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// Vector vecSrc; // 163
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// Vector vecDir; // 164
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// int flag; // 167
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// operator+(const Vector *const this,
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// const Vector &v); // 156
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Length2D(const Vector *const this); // 192
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// }
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}
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/* <276a02> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:201 */
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NOBODY void CM249::Reload(void)
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{
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// {
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// int iResult; // 206
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// }
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// Reload(CM249 *const this); // 201
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}
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/* <2769c7> ../cstrike/dlls/wpn_shared/wpn_m249.cpp:222 */
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NOBODY void CM249::WeaponIdle(void)
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{
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// WeaponIdle(CM249 *const this); // 222
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}
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