mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#include "precompiled.h"
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/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */
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LINK_ENTITY_TO_CLASS(weapon_p228, CP228);
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/* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */
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NOBODY void CP228::Spawn(void)
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{
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}
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/* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */
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NOBODY void CP228::Precache(void)
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{
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}
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/* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */
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NOBODY int CP228::GetItemInfo(ItemInfo *p)
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{
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}
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/* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */
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NOBODY BOOL CP228::Deploy(void)
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{
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// Deploy(CP228 *const this); // 115
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}
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/* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */
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NOBODY void CP228::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 134
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// PrimaryAttack(CP228 *const this); // 130
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}
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/* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */
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NOBODY void CP228::SecondaryAttack(void)
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{
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}
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/* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */
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NOBODY void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)
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{
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// {
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// Vector vecAiming; // 203
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// Vector vecSrc; // 205
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// Vector vecDir; // 206
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// int flag; // 210
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// operator+(const Vector *const this,
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// const Vector &v); // 196
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// Vector(Vector *const this,
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// const Vector &v); // 207
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// Vector(Vector *const this,
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// const Vector &v); // 207
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// }
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}
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/* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */
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NOBODY void CP228::Reload(void)
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{
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// {
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// int iResult; // 246
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// }
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// Reload(CP228 *const this); // 241
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}
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/* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */
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NOBODY void CP228::WeaponIdle(void)
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{
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// WeaponIdle(CP228 *const this); // 261
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}
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