ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_p228.cpp
2015-06-30 15:46:07 +06:00

70 lines
1.8 KiB
C++

#include "precompiled.h"
/* <291149> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:63 */
LINK_ENTITY_TO_CLASS(weapon_p228, CP228);
/* <290eb8> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:65 */
NOBODY void CP228::Spawn(void)
{
}
/* <290e37> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:80 */
NOBODY void CP228::Precache(void)
{
}
/* <290e5e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:98 */
NOBODY int CP228::GetItemInfo(ItemInfo *p)
{
}
/* <290fc6> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:115 */
NOBODY BOOL CP228::Deploy(void)
{
// Deploy(CP228 *const this); // 115
}
/* <2910ff> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:130 */
NOBODY void CP228::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 134
// PrimaryAttack(CP228 *const this); // 130
}
/* <290e91> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:142 */
NOBODY void CP228::SecondaryAttack(void)
{
}
/* <291213> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:147 */
NOBODY void CP228::P228Fire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 206
// int flag; // 210
// operator+(const Vector *const this,
// const Vector &v); // 196
// Vector(Vector *const this,
// const Vector &v); // 207
// Vector(Vector *const this,
// const Vector &v); // 207
// }
}
/* <290f69> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:241 */
NOBODY void CP228::Reload(void)
{
// {
// int iResult; // 246
// }
// Reload(CP228 *const this); // 241
}
/* <290f2e> ../cstrike/dlls/wpn_shared/wpn_p228.cpp:261 */
NOBODY void CP228::WeaponIdle(void)
{
// WeaponIdle(CP228 *const this); // 261
}