mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <2a0f39> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:48 */
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LINK_ENTITY_TO_CLASS(weapon_sg550, CSG550);
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/* <2a0ce8> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:50 */
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NOBODY void CSG550::Spawn(void)
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{
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}
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/* <2a0bdd> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:63 */
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NOBODY void CSG550::Precache(void)
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{
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}
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/* <2a0c04> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:79 */
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NOBODY int CSG550::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2a0cc1> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:96 */
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NOBODY BOOL CSG550::Deploy(void)
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{
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}
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/* <2a0c5d> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:101 */
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NOBODY void CSG550::SecondaryAttack(void)
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{
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// EMIT_SOUND(edict_t *entity,
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// int channel,
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// const char *sample,
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// float volume,
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// float attenuation); // 128
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}
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/* <2a0eef> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:132 */
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NOBODY void CSG550::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 136
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// PrimaryAttack(CSG550 *const this); // 132
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}
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/* <2a1003> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:144 */
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NOBODY void CSG550::SG550Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 193
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// Vector vecSrc; // 195
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// Vector vecDir; // 196
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// int flag; // 200
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// operator+(const Vector *const this,
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// const Vector &v); // 187
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// Vector(Vector *const this,
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// const Vector &v); // 197
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// Vector(Vector *const this,
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// const Vector &v); // 197
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// }
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}
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/* <2a0d98> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:227 */
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NOBODY void CSG550::Reload(void)
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{
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// {
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// int iResult; // 232
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// }
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// Reload(CSG550 *const this); // 227
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}
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/* <2a0d5e> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:248 */
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NOBODY void CSG550::WeaponIdle(void)
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{
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// WeaponIdle(CSG550 *const this); // 248
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}
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/* <2a0c37> ../cstrike/dlls/wpn_shared/wpn_sg550.cpp:265 */
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NOBODY float CSG550::GetMaxSpeed(void)
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{
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}
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