ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_ump45.cpp
2015-06-30 15:46:07 +06:00

61 lines
1.6 KiB
C++

#include "precompiled.h"
/* <2b5b26> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_ump45, CUMP45);
/* <2b58f0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:52 */
NOBODY void CUMP45::Spawn(void)
{
}
/* <2b586f> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:66 */
NOBODY void CUMP45::Precache(void)
{
}
/* <2b5896> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:82 */
NOBODY int CUMP45::GetItemInfo(ItemInfo *p)
{
}
/* <2b58c9> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:99 */
NOBODY BOOL CUMP45::Deploy(void)
{
}
/* <2b5aec> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:108 */
NOBODY void CUMP45::PrimaryAttack(void)
{
// PrimaryAttack(CUMP45 *const this); // 108
}
/* <2b5bf0> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:116 */
NOBODY void CUMP45::UMP45Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// int flag; // 153
// Vector vecAiming; // 160
// Vector vecSrc; // 162
// Vector vecDir; // 164
// operator+(const Vector *const this,
// const Vector &v); // 151
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 191
// }
}
/* <2b59a1> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:200 */
NOBODY void CUMP45::Reload(void)
{
// Reload(CUMP45 *const this); // 200
}
/* <2b5966> ../cstrike/dlls/wpn_shared/wpn_ump45.cpp:214 */
NOBODY void CUMP45::WeaponIdle(void)
{
// WeaponIdle(CUMP45 *const this); // 214
}