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Updated trigger_once (markdown)
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<li>1: "Monsters": If set, monsters can trigger this.</li>
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<li>2: "No clients": If set, players won't be able to trigger this.</li>
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<li>4: "Pushables": If set, func_pushable entities can trigger this.</li>
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<li>64: "No reset on New Round": If set, trigger_once will not be reset on new round.</li>
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<li>64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.</li>
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</ul>
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</td>
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</tr>
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