Updated trigger_once (markdown)

s1lentq 2016-09-27 23:20:39 +07:00
parent 97cce1528f
commit 64928bd586

@ -30,7 +30,7 @@
<li>1: "Monsters": If set, monsters can trigger this.</li>
<li>2: "No clients": If set, players won't be able to trigger this.</li>
<li>4: "Pushables": If set, func_pushable entities can trigger this.</li>
<li>64: "No reset on New Round": If set, trigger_once will not be reset on new round.</li>
<li>64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.</li>
</ul>
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